I think there’s a stark difference between wanting a game to have unique elements and wanting it to be completely different than everything else that exists, particularly since it’s established that LE will be in the aRPG genre, which has a number of common elements that people think define it.
I would also think that it’s healthy to discuss other games in the genre, and the things they do well and the things the fall short (or fail) at. Doing something different for the sake of doing something different almost never yields good results, as there are often really good reasons behind design decisions that are consistent within a genre.
This doesn’t mean there aren’t ways to stand out, be unique, or put a twist on the formula. I haven’t seen anyone that wants LE to be a clone of POE, GD, or D3. They just have opinions that some of the things that LE does different may not work as well as the way they were done in one of those other games. Even if the devs don’t choose to change something based on that feedback, it’s actually really valuable, as it gives insight into what players are concerned about.
Just my opinion here, but I think you’d be better served to focus and post on some of the things LE does differently that you really like, and why you like them, rather than telling people they will ruin the game for having a different opinion about something.