The FPS performance of this game has always been very underwhelming for as long as I’ve owned it. It’s very inconsistent between maps and also depending on which enemy type are in the map.
There have been some patches which have stated performance increases and reworks. While I don’t doubt there has been significant work done, it really hasn’t done much in terms of smoothing out what I mentioned above.
I have what is considered a pretty good PC. The oldest component in my PC is a GTX 1080 which to be fair, is still a really decent GFX card. So I could safely say that my PC can run Last Epoch on Ultra settings @ 60FPS, especially when I can run other games at 60+ FPS which are seemingly more system intensive.
Except I can’t run Last Epoch on Ultra @ 60FPS. If I stand still somewhere with no enemies on the screen, I’ll average somewhere in the mid-70FPS range. As soon as I move and enemies appear, you can take at least 20FPS away. If I teleport into a pack of enemies, or run over to them and start fighting, I can see my FPS drop down to 30, 25, 20… 10! It’s all over the place.
Now, in most modern games, if I can’t run at 60FPS on max graphical settings, I drop it down to High, or Very High, or Medium etc… or I customise the settings so that the game looks good and runs great.
On Very Low settings (which is what I have to play on now), I can idle in a map with no enemies on the screen at 100+ FPS. Usually it’s 120ish. This is great, obviously. Even on Very Low settings, if I jump into a pack of enemies, my FPS drops wildly and is very inconsistent. Even on Very Low, I have still experienced my FPS drop down to 10FPS.
I have tried all of the settings I can try. Full screen, windowed, VSync on/off, max FPS foreground/background, all the detail settings, various VRam texture amounts (that’s new), Streamer mode, Motion blur on/off (off, always off). Nothing seems to make the FPS consistent.
From what I can tell, Spell Effects are playing a huge role in decreasing the FPS of the game. There are some enemy types that are just ridiculous. Here’s a few off the top of my head.
- Wengari Shaman (Cold spell)
- Big spider with blue crystals on it (Lightning Orb bomb)
- Molten looking chimera scorpion thing (Launches Rocks from its tail)
There’s others of course, but I just can’t recall the 3D model or the attack. There’s also some maps that I feel add to the degradation of FPS, namely the Coral-looking map. That map in particular I have noticed performance issues.
Is there any chance we can have a Spell Effect slider to turn down the effects?
(some of the spell effects are so intense, that when there’s 2 or 3 on top of eachother it’s like a simulated flash bang on my screen.)
What are the plans for more performance updates and is there any kind of ETA on those we can look forward too?
I love this game, but it’s frustrating to play with such inconsistent FPS performance.