That’s a downside I did not consider, to be honest.
But I think WoW is a little different. You can run a dps meter to measure the performance of your group mates. This suggestion is just for the test dummy/mode. Nobody else can see what dps or peak damage you are capable of. So nobody could exclude you.
Warframe also has a test mode where you can choose different enemy types you can fight. But this mode is meaningless for the meta game.
Detailed tooltips could help a lot. But tooltips don’t take any procs into account that increase your stats. So is it better to take the smite idol that increases your chance to cast smite on hit with throwing attacks and smite increases attack speed or take the increased void damage idol that increases future strike and devouring orb damage?
There are so many synergies between skills and different attributes that affect them that I can’t tell what effect the change of an item has or what skillnode to choose to have the most benefit for my build.
Last weekend I watched a stream of SkurgeOfEarth, where he tried to figure out what shattered strike skillnode would give him the most benefit for applying frostbite. At the end after calculation, respecing and beating the testdummy you could not tell what the result was.
I am also a little bit undicided on this topic. Personally I want to know exactly if the build I am creating is going into the desired direction. But I also see the flaws of this feature.
Right. It might also result in constant complaints about balancing when skill one does 200 dmg less than skill two with comparable setups. Knowing less may be better for build diversity and developer’s sanity.