Another part of the game that is rendered useless when enemies have a bit more health later in the game, is freeze chance. I like builds who can use crowd control to their advantage and do it fairly consistently. I fully support the idea that you shouldn’t be able to permafreeze bosses, as it would just feel like cheating. But I do feel like you should be able to freeze bosses with a low consistency.
In the examples below I am using Primalist skills and pets. As a mage you might have a slightly better chance to freeze some bosses, but it’s still really low.
Here the enemy only has 1000 health, and without any investment, you gotta be really lucky to freeze them. But if you make an effort into getting freeze chance increases, it is possible to freeze the enemies, with a fairly low consistency. So already freeze chance is looking rough. A 1000 health enemy is pretty low.
Here I increased the enemy health to 10k, which would probably be a boss early on, later on I think bosses have several 10s of thousands of health. This means that without any investment into freeze chance, none of these skills will likely ever freeze a boss, with just 10k health. Then if you invest time and effort into getting increased freeze chance and attunement, you MIGHT have a chance to freeze a boss, with your Sabertooth, and even that is a very low chance.
I’m not sure how this could be improved, but I hope it will. Again I don’t want to be able to permafreeze bosses, but some improvements should be made, so you can at least freeze bosses sometimes. With the current state of freeze, it is even hard to freeze most normal enemies consistently and I think that’s sad. Crowd control is another defense you can focus on, but it should also be viable to focus on, and currently freeze is not viable to focus on.
Maybe freeze chance shouldn’t take into account the max health of an enemy, but maybe only 25%. That would have it a bit easier to freeze really high health enemies, but still keep it grounded. Maybe freeze chance should take into account how hard you hit with with cold damage.