Disclaimer: I only been testing builds for a couple weeks so i’m still a newbie. This is my experience so far, I have tried: shaman, necromancer, lich, void knight, sentinel and sorcerer.
My favorite build/class so far (i’m personally surprised by this) but it’s Knight. Knight has super explanatory survivability in VK with leech and when you spec it that, it feels like you are free then to explore all the other things Knight as to offer from different class tree layout to different skill specializations. Everything in Knight seems fun and viable so far.
My least favorite is between mage and necromancer. The game play to both is actually very enjoyable. I enjoyed shooting things with lightning and watching them get zapped on my mage; it was a nice fast pace playstyle and I liked the aesthetic of necomancers minions/creating my skele-army!
My disappointments from the classes came when I entered aren. I feel like Sorcerer has limited ways of survivability. I really don’t understand how to fix it. The only option it seems is to either kite and kill them before they kill you (which is hard without really good gear) or focus on wards. I don’t think wards in the class protect you enough. I felt “boxed in” when playing the class and not sure what to do to fix it.
I also enjoyed the game play of necromancer also but I found the pets died so fast, like instantly; even with a lot of minion mods on your gear. Players have told me necomancer becomes strong later on but I felt like I didn’t want to wait for that to happen. I wish there was an easy way for you to have a lot of skeletons in necromancer and also buff them like the wolves in Shaman. I felt like playing a hybrid totem/minion build was so much more enjoyable on that class than it was for my necromancer.