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What We've Been Working On


#1

It’s been a busy time at Eleventh Hour Games! We’d like to provide an update regarding what we’ve been working on, as well as announcing some changes we’ve decided on.

  • We are currently working on two upcoming content patches.
    • Our next update, Patch 0.7.2, is slated for early August.
    • Patch 0.7.3 will focus on adding new content to the game in the form of additional Chapter content, Time Rifts, new enemies, new skills - and more!
  • We have changed our position on a public roadmap, and we are actively working on one which we aim to release within the next couple of weeks. The goal will be to balance our need to remain agile and flexible, with the community’s desire to have some insight into the order in which things will be developed. The design and level of detail have not yet been finalized. It will not be as precise as our internal roadmap.
  • The free demo is scheduled for release in Q3 2019.
    • This had been deprioritized due to the number of small updates released soon after Patch 0.7, and the delay these caused subsequent content patches.
  • Our KickStater page contained an estimated release schedule featuring an open beta expected to begin in January. After much internal discussion, we have chosen to remove the open beta from our roadmap. We believe the benefits of being able to concentrate on finishing the game in the final months of pre-release development outweigh the value of having an open beta - particularly when a free demo will be available.
  • We’re in the process of reaching out to members of the community entitled to Unique Item Design Collaborations to ask whether they are ready to begin designing their unique items. Thank you for your patience as we work through the list.
    • The wiki has a list of completed community-designed unique items here.
    • We’re currently creating a schedule for other types of design collaboration.
  • As you may know, we have been making progress on voice acting. As the VA for playable characters is uniquely capable of conveying useful information to the player, it will be among the first to be made available in future patches.
  • Staves and Catalysts (off-hands) will be the next item types to be implemented. It’s currently too early for us to confirm the exact patch they will be introduced in.
  • We’re expecting to attend another three conventions this year, and we’ll be announcing these closer to the time of our attendance. We look forward to meeting some of you!
  • Six people joined the team across May and June;
    • Three people have joined our art team.
    • One person joined the development team.
    • One person joined the QA team.
    • One person joined the sound team.

We’ll have a lot to talk about over the next few weeks!


#2

That road map is really gonna help. Hopefully you won’t keep getting pestered about when multiplayer and rogues are gonna be released!


#3

Thank you for the update and transperency. Looking forward to what’s ahead. Keep up the great work.


#4

Catalysts! Pog!

Looking forward to seeing the roadmap! Hoping Warlock will be somewhere near on the map :smiley:


#5

warlock and runemaster!


#6

I like the decision about the open beta. Thanks for the update.


#7

I’m excited to see the roadmap. But I’m also a little concerned about the demo being deprioritized. I’ve said it before on reddit but I’ll express my concern here as well:

$35 is steep for the game in its current state, especially considering it will be $15 at release. I get that most people buying in right now are doing so to support the devs and provide feedback, and that’s great… except for the fact that it’s being done through Steam so naturally there are people reviewing the game based on what they receive for their money. It’s really unfortunate, but people who look at the Steam page and see “mixed” instead of “very positive” might give this game a pass, even though it’s going to be really good. I would really like to see the barrier to entry for this game lowered ASAP, and if the price is going to stay $35 then the demo or beta could be the way to do that. Free demo = more people playing the game without feeling like they need some kind of ROI = fewer negative Steam reviews saying “not worth its current price”

But, of course, I’m no business owner, marketer, or dev. So my concern might be unwarranted. I’m just commenting based on what I’ve seen in gaming communities (including Steam) outside of this one.


#8

So you told us what kinda stuff 0.7.3 will have but no hint on 0.7.2? Well I hope that preview comes soon then.


#9

Looking forward to the patch preview :slight_smile:


#10

I love the idea of a public roadmap, that will help with game coverage and the community being involved in the process. Also, Im really excited for the community unique items! If they are anything like the community skill designs then we are in for a treat.
Keep up the great work and hopefully I can meet you guys at a convention!


#11

Well, in your example the Question would arise, if that would change anything about the Mixed and Very Positive, or if it couldn’t even get worse on the Steampage.

Sure there are some People who complain about the Pricetag in Steamforum (and Reddit i guess), but don’t forget that it not only gates out potential consumers for the early access… it also goes towards all the people who don’t understand what early access means and how it works, and then easily complain that it is an unfinished buggy and clunky state for now. Instead of giving feedback, they actually try to punish the Game-Devs for their own fault. Because if you want an fully polished and overall finished product, you simply don’t buy any kind of Early Access Games. Buying EA doesn’t mean that you have “early access” to an full product, like some MMORPG do…; it means that you buy the full game and get access to work in progress builds which is also subject to change. And if you look at the some of the mixed reviews, the majority which i saw wasn’t about the “Pricetag” but rather the Game itself… so i don’t see how it might influence the rating in an bad way. Otherwise if they would lower the Price, we might flooded again with people who rate it bad.

About your Demo Argument, can you even write an review on Steam if you only 've played the Demo? Because i don’t think so, rather the opposite and i’d say it could only manage to get people to buy the game… which again could be in the worst-case-scenario backlash because they could complain about after paying for it, the still haven’t gotten the full game yet but more an “expanded” Demo-Edition.

#Topic:
Cool, thanks for info. Will keep an eye on Patch Preview Thread.


#12

Let’s hope the best.


#13

Thanks for the info, and having extra people come into the studio seems like a great news, it definitely looks like a sign of growth and/or things looking bright.
Excited for any new content, everything was interesting (not always balanced yet, but always interesting) so far !
Keep going great EHG, we believe ^^ !


#14

Really excited to hear 6 people have joined the team, and that you guys will have alot to talk about the next few weeks! Hopefully the free demo brings alot of fresh people into the game, I have high hopes for it.