I made Void Knight using Hammer and the Void spec of Hammer is very powerful because the DoT stacks with several Hammers and I only need to rank up void damage.
Then I made a Sentinel thinking that he has several Throwing passives. Well, so far the base damage is very poor. I tried using a weapon with Melee Physical 14 and 21. I don’t notice any difference. Doesn’t Throwing weapon scales with weapon’s base damage in general? I mean that’s what makes Throwing different from Bow/Spell is that Throwing gets melee weapon’s bonus like chance to bleed/stun, etc?
How do I increase Throwing’s base damage?