Since the changes to monster scaling i have noticed that the warrior class in general just seems weak if you are going with physical.
My original character was a warpath void knight. I managed to find some idols that let me get armor shreading , but it did not seem to do much against the monsters i was fighting.
The damage output went from great , to mediocre.
I am hoping that the voidknight recieves an overhaul to feel less clunky overall.
Void rift - is an interesting way to manage mana , but it doesnt feel fluid as sometimes i go back to 4seconds ago (took the +2 second trait) and other times i go back to a point where i have less mana then i ever did during the current encounter.
I tried to use some other skills, but overall they felt slow and clunky with no real increase in dps output. The monsters at higher levels are just too tanky.
over the next while i tried some other classes to get a sense of what the game is offering.
I noticed that the mage class had several ways to get alot of free ward health and more importantly had access to penetration skills. I managed to get to end game with this character and for the most part had a much easier time. The only exception to this were the larger boss type enemies - especially the one with the lightning slam . The slam aoe radius seems off , and has sniped me through 50% res 100% glancing and 1000 ehp.
He is often joined by the buffer , who annoyingly runs off far too often.
I still wasn’t using the mastery skills , or skills that would root you in place - as the game seems to punish staying in place heavily at the moment. I decided i wanted to try another melee class and see how it felt.
I went on to try a forge knight , and try to use its mastery skill. The idea was to get high armor and make use of the urzi unique armor and passive mana regen from the shield skill of sentinel.
The playstyle felt awful compared to the mage, and i stopped playing early.
I then created a necromancer, and unbelivably , the lich seems much stronger then any of the warrior based classes.
soo i return to my topic, that the warrior class seems weak for a few main reasons.
- cost of skills are way too high.
- they have no way to penetrate end game mob defenses
- there trees are not as cohesive compared to the other classes.
- lack of mana control.
I hope that warriors receive a complete overhaul to be more in line with the changes.