The skill basically skips to a random mana-state, no matter when or how you use it. Can go from 100 to 0, although you had full mana 4 seconds ago or the other way around…just pretty much unusable atm.
Considering that mana is a pretty big deal in this game and that there are not many ways to regain it, makes this skill obsolete in the current state, needs rework big time.
Should be really fun when working properly, seems to give your character quite some possibilities.
Keep up the good work!
On another note “Harbringer of Dust” doesn’t seem to be working aswell. As I understand it, “take increased damage” is a seperate multiplier and should be a huge damage buff. Since I am using two void rifts (“Incipient Void Rift” and “Terminal Void Rift”) damage should go up by 60% with three points in HoD. However, the damage numbers don’t go up at all after the mobs get hit by both rifts (testet this quite a lot). Maybe it’s just a visual thing and the actual damage is calculated properly and it’s just not displayed in the floating numbers, dunno…