For the last couple days I’ve been having an absolute blast on one of the most unique play style builds I’ve ever played in an ARPG with Void Knight. The build was made for using two hand weapons, but I quickly realized (by level 50 or 60) that upper tier arena makes 2h nearly impossible since there just isn’t enough mitigation without a shield.
I’ve been desperately altering gear trying out deflection stacking and dodge stacking, but ultimately ended up having to go Sword and Shield to let me go higher in arena levels.
My suggestion is that, as Void Knight has several masteries and skills that are geared towards two handed weapons, perhaps there could be other forms of mitigation available within the void knight tree (perhaps attached to some of the 2h skills).
My suggestions would be:
- Since there’s so much void damage protection, maybe convert some damage taken to void damage;
- Adding ward generation / retention into the Void Knight’s arsenal;
- Making Void Knight a Dodge focused specialization;
- Creating a new Void Barrier system to fit with the theme.
I’m loving the play style of void knight, I just think that it needs a little help for any style other than S&B to be viable endgame.