What are the odds you encountered?
Holy Aura is the big winner for me. It grands crit chance, crit multi, elemental and poison protection and health gain on kill. I set it on autocast to get the double stats bonus as often as possible.
Devouring orb is for defensive purposes only so I specced into void and elemental protection and right side to get mana efficiency. I did not spec into the orbit node because it’s not important to have it around. To much mana cost.
Lunge with crit chance buff and warpath also specced into crit chance, crit multi and more damage.
For getting most out of that crit I have many points in VK tree to get flat melee damage and crit multiplier for number of points spend in the tree.
Depending on your playstyle you could also take the warpath node that doubles damage and makes you stand in place while whirling. Massive damage boost.
Most of the time I hold the lunge button down the whole time to lunge as much as possible (autocast is viable, too). Between the spins you have to stop anyways to cast the orb. So everytime you release warpath skill button your Sentinel lunges and casts an orb. This way you are very quick on your feet even with warpath making you stand in place. It’s a flavourif playstyle.
The Last Laugh is my weapon giving crit and killing everything below 18% hp instantly.
When I spin there are only yellow numbers now so it seems I am at 100% crit with all buffs.
In the VK I did not go for crit. I went for Void damage and warpath to spread all the void orbs. Also devouring orb is specced into damage and orbit. The VK needs more mana that way and the damage scaling curve is more flat. It’s still good, but it needs more investment into gear, it feels.
Both are around 60+. So theres much to do to improve them both. But until now the Paladin feels better.
Forgot about vengeance. This I use to regain mana. Skilled into damage reduction and max reposte (top line of the skilltree)