We’ve been working on some improvements to commanding minions, and our next patch will replace the functionality of this keybind with the following priority system;
- If there is an enemy at or near that location, minions will engage the enemy.
- If there are no enemies but there is a breakable object, minions will destroy it.
- If there is neither an enemy nor a breakable object, minions will move to that position.
As a side note, while working on this we both optimized the relevant code to be more performant, and also fixed a bug which could cause minions to attack the wrong enemy when issued a command. These improvements will be included in the same update.