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Tornado Damage (or lack thereof)


#1

Tornado, and basically all primalist abilities except entangling roots with the Eterra’s Might node really do significantly lack damage.

I’ve tried so many variations of skills/passives with super high end gear and here’s the glory that is tornado:

Tornado "Damage"

With a grand total of 224% base damage increase from skill passive tree

259% increased base spell damage from a 244% wand and 15% chest.

and a whopping 2354% combined increased damage from spell power/physical/damage over time stats from gear, passive tree and bufss.

We get this with 3 active tornados (max i could get at once):

I know content should be the highest priority right now, but would ti be so bad if you just multiplied all shaman base damage by a metric tonne so they can at least clear a monolith without having full t5 gear.

Difficult to beta test a class if no one’s playing it because it’s just utterly underwhelming.
I know there is a huge amount of people who want to love shammys, but just can’t.


#2

Ya it’s in a really bad spot. I tried to make it work but it’s just so underwhelming. Avalanche feels way better with no skill tree than a lv20 Tornado.


#3

Hmm, I wonder if the flat spell damage bonuses such as Lightning Struck and Spirit Claws are working for Primalist damage over time spells (if they are even supposed to)?


#4

I played around with it and couldn’t find a talent build that really made a difference. Playing as melee and only use tornado for the increased attack speed.