First off, this isn’t meant to be an efficiency post, more a clarification post.
Acolytes (and all the passive trees related thereof) have almost no mention of elemental skills, but their minions sometimes have skills thereof e.g. Pyro Golem, fire/ice arrows, Pyro/Cryomancer for the skeletal mages. As elemental damage isn’t in the Acolyte’s wheelhouse, it would be nice if A) there was more clarity on what passives help the elemental-based attacks (this isn’t too bad to be honest), and also B) not divide them too much in the Necro tree. For example, there is very little in the way of ice buffs (or minions; there’s a Pyro Golem but not an Ice Golem, so right there I have more incentive to play fire rather than ice), so why would I take a cryomancer over a pyromancer on the skeletal mage tree? Why is getting ice arrows an extra skill over fire arrows?