Ill start by saying I haven’t played in some time and love the improvements to the game and look forward to playing it more. However, I’m somewhat reluctant to do so because I prefer hardcore and as of now there’s no clear indication when you’re taking damage in a non visual way, a a strong visual component in the UI that’s visible when full screen menus are open would also be nice . If you have multiple windows or a large window open and something starts attacking you, for some enemies its barely noticeable, or even more minor enemies not noticeable at all…even after you’re dead. That’s pretty insane for a game with a hardcore mode.
Their should be clear non visual indications that you are taking damage and even more noticeable ones when your life becomes critically low. I was killed by just 3 void maggots despite being at least 8 levels over the area I was in because I had no idea that I was even being attacked while i was trying to figure out the best move for my next specialization. There is no transparency in the windows which would greatly add to game play experience. If enemies are on the screen it would be great it there was some indication visually of some movement. I understand that can be difficult to program so at least have a strong auditory cue or UI visual cue.
It really is a necessary thing for a game with hardcore mode. I understand most people play standard and aren’t as concerned but please pay attention to the hardcore players. Its extremely frustrating to play in a hyper paranoid way where I have to feel like I need to clear a wide area around me, or slow down and wait for delayed spawns just to feel safe enough to open a menu screen even on an extremely over leveled area.
Thank you for reading.