After playing Wolcen, I am even more certain on what I said about D3’s right mouse button/melee skill interaction would be a nice thing to have in LE.
D3 is pretty mediocre as an ARPG goes. The one place it smashes most games into the ground is the smoothness of the gameplay. Wolcen showed how to do it badly between constantly getting caught on corners when a skill is used and how annoying it is to use a single target melee skill.
What makes D3 do it so well, is that when you bind a melee skill to any button other than the left mouse button, it acts as a movement button until you are in range of any enemy, then it starts attacking that enemy. For large groups of trash, it is wonderful. Even for single targets you want, it is good since you can use the shift key to act as a force move. You get out of a bad spot, then let go of shift and go right back to attacking.
Wolcen shows why forcing a melee skill to be on point targetting. I have started attacking an enemy, but cannot move unless I hit the move button a ways away from the group. In a group, if you click on one enemy to attack, I have had the game cause me to, literally, start running in circles.
So, once again, can we get the option to have the right mouse button, at least, allow melee skills to move and autotarget when in range?