Serpent Strike is pretty horrific - especially if you’re trying to go Primal Serpent and MonoPet. Too much effort is spent trying to specify how different it is than a normal pet, such as removing healing, and then provides like 13 more nodes giving it additional healing/longevity/respawn.
The respawn on Kill Mechanic is awful - not enough adds in boss fights, meaning that any investment in Pet buffs is lost if the Snake goes down, and can’t be respawned. There is so much Crit available through IAS and Crit Chance in easy reach elsewhere that I think on Hit/Crit Mechanics are good here.
I love that it’s actually unique to Polearms - not enough games have polearms or make them useable.
I think the tree could do with 4 areas, which have synergistic early points in all 4 branches, but with unique break points at say 12-15 point investments.
- Branch 1; Primal Serpent - just treat it like a normal pet. Nodes for it to be treated like a Companion if you wish to let it be Perhaps dual stacks generated by your attacks improving the Pet Stats, while the Snakes attacks improves your attacks
- Branch 2; Monk Style - this is where you get to recreate some warrior of the forest, shaolin monk style dude who can just pull out big crits. Improves Physical damage, hits and raw damage.
- Branch 3; debilitating effects improve your poison and bleed effectiveness, blind duration, damage vs blinded, movement speed, etc - perhaps something which assists potential party play as a Z-DPS type build concept
- Branch 4; new concept, improving your defenses and turning you into some pseudo-druid forest defenders, with one of the keystone passives giving you the ability to wield 2H polearms with a shield, or give you a new skill to burn mana to make Javelin-esque attacks similar to the D2 Javazon
Draalsting is an excellent weapon early game - can there be late game versions of these? Perhaps an exalted weapon that allows it to compare to a T5 craft weapon?