Main stats: Dexterity, Stength
Main weapons: Dual wielding one handed melee weapons.
Philosophy: The bladedancer moves through the battlefield and breakneck speed, beheading foes and artfully dodging attacks in the same breath, a dual with a bladedancer will end with them across the room and you with your head on the floor, not understanding how any of it happened.
Class passive trait: 35% base dodge while moving, increased attack speed while standing still.
Iron Waltz: Dash to a location, spinning your weapons around you as you go, dealing damage to all nearby enemies.
Exsanguinate: take a small leap backwards as you throw one of your weapons out in a wide arc, dealing damage and causing enemies to bleed. Has 2 charges, charges are refunded when your weapon returns to you.
Overpower: strike an enemy heavily with both weapons, if their hp (%) is higher, deal massive damage, if lower, deal less damage and stun them.
Run through: Charge wildly at an enemy, pushing them back and knocking other enemies aside as you go. Channeled ability.
(High tier/ Bladedancer only skills)
Berserker: (Toggle) enter a stance which allows you to ignore all enemy armor/ resistances, as the cost of taking 50% more damage yourself.
Dance of Death: Enter the ultimate fighter state, launching an attack on all enemies in an area at blinding speed, each enemy that dies from this skill explodes in a shower of blood, dealing additional damage and marking nearby enemies with assassins brand.
Passive nodes (aside from the generic ones)
Ambidexterity: Increased damage if weapons are of a different type.
March of a god: Skills deal increased damage if they weren’t the same as the last skill used.
Tempo: each different skill you use increases the damage of the next skill by 10%, this stacks up to 5 times, and all stacks are lost if you use the same skill twice in a row.
Momentum: Skills which cause you to move increase your dodge rating and damage for an amount of time.
Wrath of steel: Large increase to physical damage, but you can no longer deal elemental damage.