How does 11h envision the end game bossing? D3 rift bosses are just harmless blobs that don’t have any interesting mechanics and are dps checks. PoE has some interesting boss fights with mechanics you need to dodge, immunity phases, and boss specific uniques (however with ~30ex and a decent build they become trivial).
What is your guys plan? Do you intend to make bossfights like shaper, uber elder, atziri etc that require practice and dodging beams? Do you intend on making certain legendaries drop from a specific boss? Do you intend on making almost all bosses doable for an above average player so there’s no content he’s missing out on or do you want to make it where it will always be a big challenge in a league that only certain players will be able to kill that boss by week 1? Will it be a viable strategy to gear a character by farming mainly bosses vs farming arena/monoliths?
Side note: how will loot drop in a party? will it be FFA? Allocated? Others can’t see what loot drops for you? Master loot?
Sorry for all the questions, I’m just generally curious. As a more hardcore ARPG grinder I find myself getting bored of games if they don’t have enough endgame. I know you guys plan to have lots of different endgame and that hypes me up. Was just curious about the topic of bossing, or at least what you want it to eventually become.