When i first played Last Epoch the first time at beta launch i thought that the crafting system was cool and something new. But after playing PoE again for a while and now coming back to LE to check out the updates I think that the crafting system in LE is a bit too frustrating and boring. At least how it is at the moment.
In poe you can first target farm an Item base, then quality it to 28% or 30%, then 6 link it and then roll the mods. Everytime i completed one of those steps it felt good and like a success.
In LE you find a base and most of the time it fractures between 10% and 30% fracture chance and the item is useless. Even if i succeed a craft without fracturing, it doesnt feel rewarding to me. It feels more like i got what i wanted. But i dont have fun crafting in LE.
I also ended up mostly crafting between monolith runs and that disrupted my flow. I prefere grinding for a few hours and when i feel like it crafting for a bit. but the fact that you need so many attemps and a new item with each attempt makes this difficult.
I think what I am mainly missing in LE’s crafting is the possibility to have multiple attampts to craft on a valuable base.
My suggestion would be to implement an item that can remove the fractured status and return only the base with no mods. (like the Rune of Cleansing but useable on fractured items) This item could of cause be very rare.
And more rare item bases that would make such an item worth useing would make the crafting more interesting. These bases could later drop only in special zones or from bosses when they are implemented.
Another thing that would fit LE really well in my oppinion would be blue or yellow items that drop from special zones or mobs with one unique affix (that cant be obtained through crafting). Depending on the other mods on that item you could then try to remove undesired mods with removal runes or just craft the rest of the wanted mods.