So I just did some dicking around with minions on my Necro and they’re performing pretty ok atm. There is a problem with the minion AI, it’s not really consistent. Skeletal rogues will run off 3 screens away to go murder something… WHICH IS GREAT! but they’re not tanky. Meanwhile my golem and death knights just sort of saunter along next to me waiting for things to be much much closer. What is the point of my golem having tanking talents if it can’t get to mobs because the rogues run off and kill them or the rogues run off and die cuz they weren’t tanky enough and now the golems have no one to DPS for them? We need to make the minion AI relatively consistent. I would LOVE for my golems to go tear ass after enemies 3 screens away with the rogues, but currently they just don’t. Neither do the death knights. I’m thinking of speccing out of rogues for archers so that at least they’ll be ranged and my tanky pets will get in and tank like they’re supposed to.
TLDR: adjust golem/death knight AI to be as aggressive as skeletal rogues. Especially if the golem has the “increased taunt” node.