Last Epoch Patch 1.0.3 Patch Notes

Hello Travelers!

In today’s patch we have previously mentioned skill changes, stash tab cost reductions, audio updates and more! We plan to release more information regarding the mid-cycle balance changes tomorrow. So if you’re interested in seeing the results of the survey, and our plans going forward as a result of the feedback, please keep your eyes out for that post on our forums!

Changes

Campaign

  • Moved Transition to Temporal Sanctum from The Ruined Coast so it’s not as easy to accidentally transition after combat.

Skills

  • Changed Cloud Gatherer to only apply to any individual Smoke Bomb one time.
  • Wandering Spirits now has 30% more spirit reveal frequency
  • Wandering Spirits now has a base of damage of 20 (from 16.2) and damage effectiveness of 200% (from 180% actual, 140% listed)
    • These are compensatory buffs that were intended to be included alongside the change in 1.0 that made Wandering Spirits always fade out when the reveal duration ends, but the buff did not make it into release. Since the initial change was a nerf and did make it into 1.0, and this compensatory buff was always planned to be paired with the change, we’re adding the buff in this patch instead of waiting for the next cycle.

UI / Visual

  • Added “Localization” type to in-game bug reporting tool
  • Improved player to player trade user experience so that you can no longer request a trade which requires a higher rank than the potential buyer possesses.

Audio

  • Reduced the frequency of the Falcon’s CAWWWWs (attack vocal sounds)
  • Updated audio for Healing Hands
  • All chapter 6 scenes have new 2D ambient loop sfx
  • The Barren Aqueduct has new music
  • Soul Cage props in chap 6 have looping sounds again
  • The Barren Aqueduct and Nests of the Fallen now have sounds for the running water on the ground in the aqueduct
  • The large running water props in chapter 8 now have sfx
  • Added looping sfx to the large rusty pipelines that cross the map

Other

  • Reduced cost of Stash Tabs
    • Stash tabs beyond the first 6 previously cost 10000 more than the previous tab. Now stash tabs 7 to 16 cost 2500 more than the previous tab, and stash tabs beyond the first 16 cost 5000 more than the previous tab. This results in the cost of large numbers of stash tabs being reduced by around 50%.

Bug Fixes

Campaign

  • Added a failsafe to Imperial Welryn for killing the commander early or off-screen.
  • Fixed an issue where you could complete all Chapter 1 quests, but do not have the first Chapter 2 quest “Last Refuge”

Skills & Passives

  • Fixed a bug where Profane Veil’s Vampiric Pool gave 40% of the consumed minion’s maximum health as ward, instead of the listed 4%
  • Fixed a bug where Runemaster’s passive node Sanguine Runestones’s threshold bonus (15% of health regen applies to ward) was scaling with points allocated
  • Fixed a bug where the effect of Chthonic Fissure’s Eradication was not doubled when the player was cursed
  • Flame Whip now receives 4% increased damage per point of intelligence (this affects Flame
    Whip casts from all sources, and previously never received attribute scaling from any source)

Gameplay

  • Fixed several issues with Heorot fight including Ice Spike stopping projectiles, and being frozen not stopping actions in multiplayer.
  • Fixed bug where minions were not benefiting from items when being respawned after leaving towns in multiplayer.

Items

  • Fixed a bug where items influenced by the Rank 8 passive from Circle of Fortune would not have the Circle of Fortune tag
    • They still have the “cannot be traded” tag
  • Fixed a bug where casting Summon Skeletal Mage with Grave Passage allocated caused the “minions transported with traversal skills” experimental affix to not bring any minions with you
  • Fixed a bug where a Two-handed weapon and off-hand could be equipped at the same time
  • Fixed a bug where Circle of Fortune Prophecy Lenses could be socketed into locked sockets with Shift + RMB
  • Fixed bug where Wraithlord would try to consume other player’s minions
  • Fixed a bug where Stygian Coal’s more Stygian Beam Damage per 10 current mana affix did not work
  • Fixed a bug where Stygian Coal’s Stygian Beams were not affected by Drain Life’s Horrify, Condemnation, Unholy Mass, Stupefy, Soul Blast, and Ravenous nodes
  • Fixed a bug where Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill would cause the player’s existing cast of Wandering Spirits to stop releasing spirits
  • Fixed a bug where the Wandering Spirit from Chronicle of the Damned’s chance to reveal a Wandering Spirit on kill always instantly faded away
  • Fixed a bug where Flame Whips did not benefit from Chthonic Fissure’s Eradication when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Grasp of the Undying did not apply to Flame Whip when using Spine of Malatros
  • Fixed a bug where only the “while cursed” benefit of Chthonic Fissure’s Death From Below applied to Flame Whip when using Spine of Malatros
  • Fixed a bug where Chthonic Fissure’s Chronicles of Ruin did not apply to Flame Whip when using Spine of Malatros

UI / Visual

  • Fixed a bug where right clicking a dungeon key upon first entering game would not open the map
  • Fixed a bug where campaign prophecies could still appear while blocked
  • Fixed a bug where enemies could appear invisible while playing in a party
  • Fixed a bug where the gate in Soul Warden’s Road wouldn’t animate going down.
  • Fixed a bug where The Mountain Beneath would walk through terrain in The Sheltered Wood
  • Fixed some instances of players facing backwards after a scene transition
    • Please continue to report any instances of this issue via the in-game bug reporter
  • Fixed bug where item tooltips could disappear when loot dropped

Audio

  • Fixed a bug where mousing over a vendor inventory then back to your inventory it would play the “item bought” sound effect

Upcoming Changes

  • We will be releasing a bugfix for Infernal Shade in a hotfix later this week
97 Likes

Still looking for connection improvements.

15 Likes

Looks good so far. :+1:

3 Likes

Bird up! Appreciate all the updates that continue to improve the game!

8 Likes

Connection, stability, performance, memory usage, and transition times are all things we are constantly investigating and making small improvements to. Unfortunately there’s no singular notes we can really refer to (at the very least that have any sort of modicum of human readability).

43 Likes

I experienced something recently that I thought was worth taking a look at. I defeated a monolith boss and happened to DC before selecting a blessing. I still lost the monolith stability that comes with defeating the boss but didn’t have the ability to select the blessing after logging back in.

4 Likes

What about gold dupers, economy? :man_facepalming:t2:

9 Likes

I can see the wonderful future.

1 Like

Thank you for everything !
Is there a plan to fix the numerous party play bugs ?
Especially when party members move between areas (back and forth from the Observatory, or from the End of Time area outside of the monolith, or transition scenes at the same time).

5 Likes

Thanks, stash prices finally :slight_smile: Especially happy to see Flame Whips / Spine and stygian coal fixed.

1 Like

Noice!

Nice! Very happy about the stash price changes :grin:

7 Likes

gold seller porblem need some attention !!!
it woud be not a big deal if ANY of you guys playing the game constantly and bann all the accounts

6 Likes

Appreciate the various fixes. I am however under the impression that QoL changes should appear in these weekly releases and not be waiting for the next cycle to start.

1 Like

Thanks for the updates!

Not to be a pain, but there’s currently a connection bug that permanently locks you out of entire CHARACTER. See here:

Is there any way to get this looked sooner than later? Really frustrating to not be able to play a character you like.

2 Likes

Right clicking a nickname in chat and reporting him / her (with the chat log of course) = would be a step in the right direction

6 Likes

How about giving players the option to report in-game gold sellers?

9 Likes

i am here to play !!!

Nice keep it up please tell us why change eraser boots ward mechanic?
Some classes can abuse that item combine with skills to get huge amount of ward
when some other classes builds its the only source of getting ward
& generally the boots are useless now. I stop playing LE only because of this.

If there were known gold dupers hopefully they will track down the abusers and punish them in some way.

Also they should probably refund people that bought tabs at original prices.

8 Likes