Even at level 60 the rate of level up from newly specialized skills is like 50x slower than the last patch. Combine that with the difficulty of starting new characters because of level requirements on gear and you have a very unrewarding experience for players who want to experiment with a variety of builds. That would be basically every new player ever(the main focus of this post), and also players like me who like to fully dive deep into build ideas and tweak tiny things on the skill tree to maximize stat output.
It doesn’t make any sense to punish new players in an alpha like setting for choosing bad skill tree ideas. I strongly suggest changing the mechanic back to how it was before at least until beta. And in beta providing a logical and straight forward method for respecializing like the the chronomancer for passive skills. It doesnt have to be gold based but it should be something simple. Otherwise you’re just going to frustrate a lot of players.
I’d like to emphasize that in alpha respecing your skills should be overwhelmingly easy. The entire concept is to try as many things as possible. Especially when its really easy as a new player to pick a terrible build that feels bad to play and might kill the enjoyment of the game when youre stuck with it. This results in people losing interest. I fully believe that this shouldn’t be the case on the full release of the game but this is alpha( there should be a few respecs available in the full version… think d2 skills resets per difficulty type of thing but of course different, perhaps at key stages in the story…after that youre stuck in your choices and have to reroll characters). Let people try things!