That’s fine, I get that a lot.
What I took from your example, as that a player might choose to “specialise” their character in “void” zones (ie, maps that use the Ruined Era tileset) & whenever they do a monolith set in one of those zones they get an extra XXX% gold find. But when they do any other tileset they don’t get that bonus.
Therefore, what if they’re faced with a choice at the start of a monolith, they can choose a Ruined Era tileset and gain XXX% gold find for that monolith, but that particular monolith choice has the “mobs have a 75% chance to dodge attacks for 10 timelines” modifier. The alternative is a tileset that they’ve not specialised in & therefore don’t get the +XXX% gold find, but this particular monolith has a relatively tame “Rare enemies have high speed and crit chance until approached for 7 timelines”.
So, which does the player choose? The instant gratification of +XXX% gold find with the attendand b***h of a modifier for the next 10 timelines which will likely have them tearing their hair out, or the easier modifier that doesn’t so brutally **** them over? Or do they reroll the choices in an attempt to get another Ruined Era tileset with a less arsey modifier?
That may or may not have been what you intended, but it’s what I took from your comment.