I am curious how the devs will tackle this. As it stands the easiest (and cheapest) way to die is when a bunch of archers spawn together and immediately shoot you with their super sonic arrows. You either luck out on the block/dodge roll, have an exorbitant amount of HP/ward or get destroyed. There is very little time to react in comparison to…everything else really. Even fighting yellow monsters is more fair because they usually telegraph their strongest moves much better.
What i do is keep moving especially when there’s a possibility that things will be spawning soon. I’m assuming this is in the arena. It is rough though, I died to that as well last patch. Learned my lesson the hard way. That was hardcore too:P
I think the main issue is that the groups are packed tightly together and shoot as one. Its an insane amount of instant damage with little warning because the arrows are small and travel fast.
I think the best solution in the arena is to spawn groups incrementally instead of instantly. This way when the last ones spawn the first ones would already be going towards the player which reduces the insta-shot kill.
It highly depend on the level range and your gear stats. I have no issues with those myself because I tend to build tanky setups. For glascannons this is frustrating for sure but I see no issue there.
The issue is reaction time. You should be able to react to telegraphed attacks and if you cant you die. Except I don’t believe a bunch of archers shooting at the same time was ever intended to be a one shotting telegraphed attack. Or was it?