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Game crashes at launch


#1

The crash report begins like this. I don’t know if I have to copy/paste the whole thing or this is enough.
"Last Epoch by Eleventh Hour Games [version: Unity 2018.3.8f1_fc0fe30d6d91]

UnityPlayer.dll called a function with an invalid parameter in module UnityPlayer.dll at 0033:3972e40e."
Thank you


#2

Sorry to hear about this! Could you please post the log file if one exists?

Moving thread to Technical Support.


#3

OK. I hope this is it:
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3136
Begin MonoManager ReloadAssembly

  • Completed reload, in 5.892 seconds
    Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
    Initializing input.

Input initialized.

Initialized touch support.

DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 270243132391!
Could not allocate memory: System out of memory!
Trying to allocate: 270243132391B with 16 alignment. MemoryLabel: NewDelete
Allocation happened at: Line:0 in Overloaded New
Memory overview

[ ALLOC_DEFAULT ] used: 5579787514B | peak: 0B | reserved: 5873438114B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 60050268B | peak: 0B | reserved: 65048540B
[ ALLOC_CACHEOBJECTS ] used: 31606592B | peak: 0B | reserved: 33554432B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 33501B | peak: 0B | reserved: 3538944B
Could not allocate memory: System out of memory!
Trying to allocate: 270243132391B with 16 alignment. MemoryLabel: NewDelete
Allocation happened at: Line:0 in Overloaded New
Memory overview

[ ALLOC_DEFAULT ] used: 5579787514B | peak: 0B | reserved: 5873438114B
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
[ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_GFX ] used: 60050268B | peak: 0B | reserved: 65048540B
[ ALLOC_CACHEOBJECTS ] used: 31606592B | peak: 0B | reserved: 33554432B
[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
[ ALLOC_TEMP_THREAD ] used: 33501B | peak: 0B | reserved: 3538944B

(Filename: Line: 1161)


closed #4

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