The crash report begins like this. I don’t know if I have to copy/paste the whole thing or this is enough.
"Last Epoch by Eleventh Hour Games [version: Unity 2018.3.8f1_fc0fe30d6d91]
UnityPlayer.dll called a function with an invalid parameter in module UnityPlayer.dll at 0033:3972e40e."
Thank you
OK. I hope this is it:
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3136
Begin MonoManager ReloadAssembly
Completed reload, in 5.892 seconds
Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
Initializing input.
Input initialized.
Initialized touch support.
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 270243132391.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 270243132391!
Could not allocate memory: System out of memory!
Trying to allocate: 270243132391B with 16 alignment. MemoryLabel: NewDelete
Allocation happened at: Line:0 in Overloaded New
Memory overview