Hello. The passive node in the forge guard tree “Regenerator” stats you gain health on hit and health on block, yet after allocating the talent point, my stat page shows increases in health on hit and health on kill.
I think this was just a mistake and a relatively easy fix? Just thought I’d ask if you are aware of this bug, I actually wanted to build a forge knight as my main but this relatively small bug is actually make or break for a block build
What? The entire forge guard class them is built around being a tank, why wouldn’t it be hp on block instead of health on kill? VK already has health on kill.
I’m certain it was supposed to be hp on block and it was overlooked when put in as hp on kill.