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Endgame Gear - Craft vs Unique, vs what?


#1

Hey Folks! So what is your take on on the endgame-gear System as it is currently planned?

From my notice-book, crafting should be the endgame-gear and crafting is the way to go. This would imply that grinding for mats and White/blute/yellow? gear with the right Affix/lvl/type etc. will be the endgame hunt.

Unique/Legendaries will make the leveling funnier, but in and on themselves, will be replacable by crafted items later (or are intented to be).

Is this true? If yes, how do you feel About that?

Cheers


#2

In my personal opinion “unique” items should be build enabling and supplemented by other gear pieces/talent tree choice.


#3

A healthy mix of uniques and rares would be the best - 75% rares 25% uniques. I personally enjoy hunting / trading ultra rare giga donger uniques the most. Already since I was a bitch kid I flipped and merched in Runescape until I got a Halloween Mask which I was very proud of!
For me it’s not about the prestige, it’s about the journey and being happy that you’ve grown.


#4

I feel like certain uniques can be used for end game builds but it has to be with a mix of well crafted gear. Due to the way crafting looks to be in this game there are a lot of high end outcomes that are going to be really good. You can choose 1-2 uniques and craft gear around them to make a build and it would work great.


#5

It always depends on the droprates. If you need to farm unique X for a working build things can be bad. If Uniques are worse then crafted gear, like in some cases, uniques won’t be that unique after all. It’s realy saddening for me that there are so many uniques that benefit minion builds heaviely and without some of them the pets just underperform when you look at it. Other builds in earlier versions that stacked ward like crazy are another example how things should not be in my eyes. I’m okay with setitems giving big bonuses but uniques should alter stuff and not make you feel inferrior if you have none.


#6

right now its clearly crafted for endgame, but the Dev’s haven’t added any endgame legendary/uniques yet. I believe their plan is a mix of crafted and uniques/legendaries/sets.

The dev’s have a big post about their plans for endgame gear…etc, its a good read and answers alot of your questions.

They really should sticky it someone so people can add onto it without having to go search for it.


#7

so i have only played this game very little so far, but i think i am missing something…

for end game gear, isnt unique/sets the best to have? these all have some sort of strong, usable property, plus they always seem to have 2 open affix and suffix spots. if you get random blues or yellows, they have to roll perfect, why not just make a perfect unique with cool effects?

i get that some builds might not have an ideal unique and maybe just have pure crafted pieces, but i cant imagine there isnt a better unique for the spot somewhere (only found a handful, no idea what all is out there)


#8

T5 crafts surpass uniques by a mile. There are only a few endgame viable uniques out there for certain builds. Crafting enables you to minmax everything in the way you need it.


#9

I must say currently there is a healthy balance between uniques and self-crafted gear.
Unlike many games, uniques in LE are actually not trash and can be used in end-game, all have very viable stats. Like for the example the FANG is fantastic for beastmaster end-game and Urzil’s Pride is priceless for Sentinel and mana micro-managment.
I think LE is in perfect spot now compared to other games. In 99.9% of all other games like Poe, D3 and Grim Dawn you throw away all rare and magic items instantly because they are trash, and 99% of all uniques are vendor trash too.
In LE, on the other side, a magic item can be crafted into a strong rare, and a good rare with t4-t5 innate rolls can outdamage a solid unique for literally any build.


#10

ok, so i think i dont understand crafting then. arent there 2 pre and 2 suffix you can add to each item? If uniques have 2 open slots for each, cant you max them to T10 in any way you want, plus have the cool mods from the uniques themselves? This would be much better than any pre-rolled blue/yellow, right?


#11

Unique items cannot be crafted upon.

A unique item with open slots was balanced around having fewer than four - sometimes due to particularly powerful properties being present on the item, other times due to being given a low level requirement and envisaged as a leveling unique, not an endgame item.


#12

ah ok, understood. when placing a unique in the crafting spot, it said 2 available slots at the top, but i never actually tried to craft it so didnt realize you couldnt add to them. my bad


#13

Hrm, I understand why the game’s saying that, but it probably shouldn’t.

Thanks for bringing that to our attention!


#14

As Sarno said :).

Crafting is a specialising thing. You can have the stats you want on the item you want to. Let’s say my druid. I tok a spear with a high base crit chance, rolled even more crit on it and increased the dmg even further. Before I crafted that weapon I hit like a wet noodle now I hit like a truck.
The weapon alone has a big impact BUT if you roll all your gear like you want it to be and get all the wanted defensive and offensive stats the outcome might be better for your build then most uniques. Sure there are great uniques out there but a lot of them are right now simply vendor trash from my point of view. If I find another “The Slab” I will cry in agony ^^.