Early Access Development Forecast

7 posts were merged into an existing topic: Trading! or: How I Learned to Stop Worrying and Love the Bazaar!

I’m really looking forward to phase 3 :smiley_cat:

1 Like

So, as noted in those patch notes, in addition to Chapter 3 and Chapter 4 content, Patch 0.7 also introduced an additional chapter which is played immediately after character creation. Due to “Chapter 1” having previously been available, at times we’ve considered the new start to the game a “Chapter 0” of sorts - unfortunately this has resulted in inconsistent phrasing.

It’s awkward in that, for new players, logically the first chapter would be Chapter 1. Though for people who had played prior to the addition of the prologue chapter, there was already a chapter referred to as “Chapter 1”. Going forward we’ll be more consistently referring to the first chapter as Chapter 1, and renaming the subsequent chapters accordingly.

1 Like

Ah I thought it might be because of the prologue, thanks for the response.

Why not just call it Prologue?

I’ve added the first couple of additional questions to our FAQ post above.

I’ve also moved some posts about trading to the Developer Blog. While it’s good to see feedback on such an important topic, the posts were beginning to derail the discussion about our roadmap posted above. Additionally, them being placed here would make it less likely that they would be found again when we discuss trading at future design meetings.

1 Like

I’m excited to see what the game looks like with next major patch(graphics). Will it be a significant change or is it more of an optimization of the graphics? Either way pretty excited! Thanks, ng.

Thanks for the forecast and the FAQ, it’s great to know where things are heading, and helps being patient for some features where all we knew before was “its coming someday, maybe next month maybe in 6months”.
Good luck and keep working hard <3

In which phase is the game actually?

This is a forward-looking forecast.

Patch 0.7.2, which will be released later this month, forms part of Phase 1.

2 Likes

I think that this has been inevitable - at least to some extent.

The Bazaar is likely to be one of the features where pre-release testing is the least representative of how things will be long-term. This doesn’t apply to all feedback - criticism regarding the UI, for example - but the economy will work differently when it has substantially more people participating in it, so we’ve been anticipating the need for changes post-release.
 

Simplicity; giving prospective players one less thing to learn.

We try to make the game intuitive where possible. While whether a ‘prologue’ chapter is counted as being a chapter or not won’t make or break the game’s player comprehension, we think it would be expected, and we don’t see a pressing need to go against that expectation.

Thanks. I suppose you’re right. And it was wishing thinking on my part that we could possibly converge on an optimal solution within early access.

I guess I was just worried that post release, there may be too much inertia (and probably some good reasons not) to change things, that it would be difficult to continue iterating; much like how POE had largely stuck to the same trading infrastructures from 6 years ago. But hearing that you folks are anticipating the need for changes post release is heartening.

I am actually so hyped for these phases to come to Last Epoch, I love you guys.

2 Likes

Every class I want is Phase 4 D= I guess it’ll be one hell of a release!

I’ve added another question to post #2 of this thread.

While not a question I’ve seen posed by the community, I have observed some confusion regarding the scope of the forecast - likely due to people assuming it was released alongside the game entering beta / Steam Early Access, rather than several months later.
 

What is the scope of this forecast?

Our Early Access Forecast was posted on the 30th of July.

We first released builds to the community during Last Epoch’s pre-alpha stage of development in late 2017, the game entered Steam Early Access on the 30th of April 2019, and it is scheduled to release in April 2020 with substantial, ongoing post-release development.

The Early Access Forecast focuses on development between the forecast itself being posted, and the game leaving Steam Early Access. The pre-alpha and alpha stages of development, updates to the game after launch, and beta content released between the game entering beta / Steam Early Access and the forecast being posted are all not reflected in the forecast.

3 Likes

I’m just now noticing that pvp isn’t on this list. Is it intended to be included as part of multiplayer in phase 3, or potentially something that will be introduced after launch?

1 Like

I just realized that too. Hopefully it’s included in the multiplayer section or will be released very soon after the games release date. PVP is one of the main reasons why I chose to purchase the game. I miss the old days of D2 PVP. Hopefully the devs don’t forget about PVP.

Sooo time rifts??? is that like a Rifts like d3??? (i really hope not) d3 totally went in the wrong direction with 0 trading for the most part and rifts is not the most enjoyable thing to do.

but if time rifts means going back into the past of last epoch world then that could be fun! :stuck_out_tongue: i hope the best for this game and will def buy it!

replying to myself totally forgot that time rifts is going to the past or something of the game and OOPS that totally sounds awesome. i knew i read something but could not remember where :stuck_out_tongue:

Well. It really depends on what going to the past actually means. I think someone touched on this point before - if going back to the past is just thematic, ie the game just kinda says you’re now in an earlier era. Then that might not be too interesting since it’s materially no different if the game says ure in time X instead of time Y vs at location X instead of location Y.

What would really be interesting if the devs could mechanically inject this idea of time traveling (whatever that may be because I simply couldn’t imagine how it might look like). That is, gameplay mechanics that evokes the feeling of time traveling.