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Custom LUT allowed?

The majority of the content is too dark while some areas are too bright when using the same setting, so my question is:
Is there a way for me to have the game use a custom LUT while rendering?
I mean without resorting to third party tools like ReShade. Unity does support User LUT natively, I believe, but I’m not sure.

Thanks for answering/considering!

Did I post this questions in the wrong forum? After 14 days, I’d expected and appreciated some kind of reply, even though I expect it to be ‘no’.

General might be more useful perhaps? Or just @Sarno.