Yeah that makes sense it would be because Acolyte’s minions are way too squishy. I even told my brother about how you did with each class (he’s going to start playing soon too) and told him I bet it’s because of that.
I do realize that Beastmaster gets “100 minion dodge” (erm, 98?) from the passive tree, but didn’t you say you say you had 2000+? That’s only 5% of that number; surely that’s not a big factor.
I have the Bear’s AOE retaliate thorn thing, but I didn’t get any nodes improving it. Should I? I instead chose to improve tankiness, etc.
I still don’t like the cat, but does it really have more survivability? I mean, if not the scorpion I would AT LEAST prefer the Serpent because at least you can heal it.
Oh, I also assume you don’t have the node that gives you 1 more companion but at the cost of them doing half damage unless you hit with melee recently, right? And you instead have the helmet that gives an extra companion? I don’t have that, though I do have the amulet for an extra wolf. But even so, I can still have 3 wolves without it as I took both the skills in their tree to give one more. So wolf x3 + bear = 4, the max I can have without that node in the tree that reduces their damage if I don’t melee hit. (Getting Serpent for the 5th instead of Sabretooth would work, because it doesn’t count.)
Back to the Acolyte, though. I wonder if I could get the minions tanky enough, prioritizing tankiness passive nodes over damage ones. Or I wonder if I could somehow tank for them? I have double Arboreal Circuit (and they stack) which seems to make me more survivable than without…I don’t know man, I think Arboreal Circuit is sleeper OP, maybe I’m crazy.