Game version
0.7.7F… 1st ver.
My video: (at level 83, in 0.7.7F)
Main skill
Mana strike (1 k dmg from mana storm node & Spark Charge node each/crit hit)
Triggered skill
Enchant Weapon (1.5 k dmg / crit hit) Triggered from Conduit node in Enchant weapon.
Lightning Blast (5 k dmg / crit hit). Triggered from Unlimited power node in Static.
Discharger Build Guide (Beta 0.7.7F)
pros/cons
・pros
New style lightning caster.
Good DPS.
Any idols are unnecessary.
・cons
Ultra brittle. (In this guide, there are no enough protection / dodge / ward. Defense abilities depend on stun/shock effect, only.)
Noisy skill effect sound.
Important Unique gear
Prism Wraps
Prism Wraps - Unique Leather Coat - Body Armour - Last Epoch Item Database
Stormtide
Stormtide - Unique Iron Greaves - Boots - Last Epoch Item Database
The Invoker’s Static Touch
The Invoker's Static Touch - Set Sapphire Ring - Ring - Last Epoch Item Database
Explanation/Synergy
Offense:
Mana Strike
Lightning and Spark charge spells are triggered by melee attack.
So, it is important to increased attack Speed instead of cast speed.
These spells scale with increased spell / lightning damage only, so there is not so valuable with increasing INT. (Maybe)
Enchant weapon
Zap are triggered spells in Enchant weapon.
Similarly, this spell scales with increased spell / lightning damage, only. (Maybe)
These 2 skills has enough hits-count to apply multiple shock effect, and what is more only a few mana cost.
For example, in theory, Mana strike can deals 3x shock even if 1 attack. These from Itself’s hit, lightning’s hit, and Spark charge’s hit. (Maybe)
Lightning Blast
Triggered Lightning blast by Static helps to deal high damage to enemies.
This skill scales with INT, but I felt that this is wasteful to increase INT only for this skill.
Defense:
Therefore, I threw away INT and Ward style.
Dodge chance and protections are useful yet, but I prioritized stun chance more than these defense abilities.
If you need more survivability, please swap to gear and node to INT/Ward or Dodge/Glancing blow style instead of Shock / Stun style.
It will reduced dealing damage but I think it may be keep enough one.
Also, I think that it is helpful to swap Lightning burst / Static skills to specialized Flame Ward.
Stats (at level 83)
Normal
At max buff, increased spell damage around to 600 % , and increased lightning damage 300 % (no fig.),
Current gears (In preparation)
Passive tree (at Level 83)
Mage
Sorcerer
Spellblade
Active skills
1 Mana Strike
2 Enchant Weapon
3 Static
4 Lightning blast
I am stuck on deciding whether to choose Convergence node (hits-count for shock effect) or Focal Blast node (for high damage).
But in this guide, I choose Focal Blast for priority on appearance.
5 Teleport
Feedback from this build
-
I tried same style build in Spell blade because I want to use triggered Ice nova from Ice ward skill, but Spell blade has not enough Spell damage / spell crit node on the passive tree. So, it could not deal enough damage compared to specialized to lightning.
I wish if…if Ice word could to learn on lower layer in the tree…! -
I wish that if Distant Spark (Sorcerer’s passive : 6% cast spark nova / crit) has no distance limit, and it can deal damage to the enemy itself instead of around hit enemies.
If my wish comes true, I’m not reluctant to throw away all defense abilities at all. -
I need avant-garde ideas to make more survivability without sacrificed high damage.
Thank you for your interest !