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[Bug Report] Reaper Sould Shroud and Vile Shroud Nodes bugged

Hey,

so after some min-maxing tries i figured out that the Soul Shroud and the Vile Shroud Nodes in the Reaper Specialization Tree do not work properly.

Sould Shroud: Occording to the Tooltip you should get 4 armor per Point of int. In my current build i have 113 int, so i should get 452 armor. For some reason i get an exorbidant amount of armor to the Point i would call it broken.

Vile Shroud: It should give me the same amount of armor, for necrotic and Poison protection, but those node seem to not work at all.

If i spec out of Vile shroud i get the exact amount of armor that i should get (452).

So i guess the Vile Shroud Node just gives unintended high amount of armor instead of the described necrotic and Poison protection

For refference here are some screenshots (the % protections Count is different because i took the screenshots in different waves in Arena)

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Thanks for the report. The specific bug is that Vile Shroud is not doing anything and Soul Shroud is giving more armour every time you enter Reaper Form.

This will be fixed in the next patch.

Moving thread to Bug Reports.

Thanks for the quick Reply,

i just wanted to give an very detailed description since i thought the nodes are telated and it seems that one node seems to affect the other.

Just to make clear, when you just skill Soul Shroud, without putting one Point into Vile Shroud everything seems to work fine.

It’s just as soon as you put one Point into Vile Shroud you get more armor then you should get from Soul Shroud

@Sarno Sorry for the wrong Thread Categorie, im still Pretty new to the forum and overlooked the bug report sections at the very Bottom >.<

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