Anyone else deal with this RNG?

Its crazy that people will defend shitty practices for a genre. It blows my mind. We are litterly paying the same amount of money for the same game.

Why change your tune? Walk the walk, show us. I’m calling your bullshit.

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Awsome. I am close, I am at like 70 so far. Maybe in 3 to 4 days I will have them…

Nah, it has to be in one session. I can do what you said by doing it over time. Record the fails to come out to 50 and the rest to be success. Show from start to finish no breaks.

I am not changing my tune. I am just calling you out on shitty practices for games. That we pay for. Not hating you for being a white knight, I have done it myself.

No I will do aLL 100 one stream, I am just saying I don’t have all 100, 86% chance atm I need to get more.

Lol you act like I implemented the crafting system. Go read my posts on crafting. Never do I white knight it. As a matter of fact, I expressed some of my discontent on it. What I can’t stand is your martyr syndrome of a 13 year old being melodramatic with your faulty logic and bullshit.

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LOL I like you Takinorean

Thanks. I don’t like you.

But your shit is wrong. GD 10x times the players, they have no mechaincs if you mess up your gear. Chronicon 5x the players same. LE 300 players, if you chance to upgrade your gear its worthless. Go look at builds that can actually finish the game. they both have 3 times as much as this game. Gear and stats are too depended on this game. You have even said it yourself. And if you read my orignal post you would see that. But apparently somene not liking that is BAD!!! I have talking about the RNG ON RNG ON RNG in this game. I have talked about the punishment in this game and its ridiculous. This game makes me feel like I need to have it as a job, in order to compete. Which is not what you want to do with a game. Hence why I compared it to GD and Chirocon. I can use the same ammount of time and successed in the other 2, where in this game not so much.

That hurts my feelings. Why you gotta not like me? Because I don’t agree with you? I guess thats fair. I have shown you facts yet you try to refute them. I guess thats why you don’t like me. Too each of their own.

Actually, you know what, you just made me realize I am not a fan of this game, good job, you just made another quit this game. Have fun when no one plays this game anymore, if with the full release.

Lol a grown person quitting a game because of another person. And nah, I don’t like you because you’re a melodramatic nutjob with an ego identical to Trump.

  1. Lets not feed the troll.
  2. The devs have tested this (both in-game & automated with the code) & he got very close to what he would have expected based on the number the game presents.

The problem with RNG is that if you look at small samples, you will get what appear to be patterns. And the opportunity to draw comparisons between LE’s crafting since in LE you can choose what affixes you want on the gear whereas in GD you just get a random item of a particular item slot with entirely random stats. And in PoE you start with a base then randomly roll affixes (with some ways to skew the odds).

@p4rtial, good luck with whatever other game you land on, if you don’t like RNG, you may not like aRPGs in general.

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Tbf I think it is you who do not fully get what probability can throw at you. Why are you asking to make a video to show the tries?

You should be knowing well that with 100 tries of 80% it can happen very well that you can get 50, 60 or anything that is not 80.

And that is the point. Why should I care that something is close to 80% in 1000 tries when I as a real player am going to make 50-100 tops. This system is 100% working as intended but it still sucks for the usage that I am doing. That’s the critics

This is the same guy that was boasting big in chat that he was facerolling the game yesterday with trash gear. Sounds like from this post and his other bigmad post about the death penalty in monolith he finally hit a roadblock lol

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No. The critics of @p4rtial is that the system does not work as intended. He stated that he should have had an exactly 86% success rate when he crafted 100 items that all showed that 86% success rate.

Like @talkinkorean I’m highly doubting he had 100 items all showing the same 86% success rate. Would take a lot of farming to get 100 items with all the exact same success rate for a craft. My items have different success rates because they have different tier levels and instability values.

Unlike @talkinkorean I’ve given up on trying to explain the following:

If a system truly is rng, it has no mechanic to make the shown percentages come true after an increasing number of attempts.

Theres no system in place that records how many of your attempts failed and increases or decreases your chances to succeed to match a certain percentage number after a defined number of attempts.

Maybe this would feel better. But it is no real rng anymore.

The problem is that people talk about math all the time without understanding it. Maybe the argument is with good intentions. But the arguments are wrong.

We are not talking about suggestions for crafting. The main topic here was to tell people that the rng of the crafting system is currently broken. OP showed us that he has no clue of how rng works.

There’s no problem with turning this thread into one of many “crafting suggestions” thread. But only if some people stop their disruptive fire of repeatedly nonsense.

Edit:
@ZaeN Just to be clear: I’m not talking about you. Hope you don’t get this wrong.

Read what I said before coming at me. The dude acted like that happens frequently and that he tried exactly 100 items with 86% success rate and had it at 50% success rate. I asked for the video to call out his bullshit. Yes you can theoretically come up with any number, but as your attempts goes up, the results closely mirror the percentage shown. You get more wild variations when the attempts are lower. It is highly likely you can get only 50% success rate, but that happening with 100 attempts is really unlikely. Can it happen? Yes. But likely? No.

I went at him because he tried to pull a fast one on everyone with that BS. I won’t go after someone for telling how they feel about something. But if you’re going to try and back up an opinion with facts then I’m going to call it out if the “facts” are not facts but embellishment.

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I don’t know why so many people don’t understand the chance of success in the crafting system … but anyway, when they implement the trade, the complaints will decrease a lot, since it will be much easier to get better bases. If you make crafting easier than it already is, when you implement the trade, it will have almost no use, and getting a good item base will not cheer you up.

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defeats the whole purpose of playing and looting. i never liked the trading system in PoE even though i used it.

fix the core problem and bandaids wont be necessary. this is a repeat issue they are refusing to even touch.

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