Hello guys, in this patch i leveled my VK to lv100 (first time i got one that far!) and after the arena fix in today’s rev. F I just passed wave 187 becoming the current highest arena VK on this patch
So I thought I’d share the build as it has a slightly different approach than what I saw in the boards, and I think that with further minmaxing or adjustments it can get farther than that.
The main damage comes from the combo of:
- Future Strikes (basically every hit deals +50 void damage)
- Devouring Orb “Abyssal Emission” (shoots orbs) maxed out to shoot a barrage spam of orbs
- High void damage (500-800%) and other sources to multiply the future strike dmg.
I’ve tried a lot of other stuff but at least in my tries in the end in the arena everything else had a lower ceiling than that. Another advantage of devouring orb is that it shoots standalone (think Winter Orb) and with it you can be very flexible with your range and in (sigh) mechanical fights
For tank I went for 3 options together:
- The highest block i could get on a sentinels trees (with sigils and without ring of shields which without FG buffs degrades too fast in the arena)
- 2k+ life
- Max leech
Easy MOF content done with staff:
Dummy Training demo:
MOF area 100 FULL CLEAR no skipping
Char Sheet in combat:
Low hp high resist or high hp low resist?
In LE the % reduced damage is meaningless, 1 resist equals 1hp.
In this build I have 2.2 to 2.4k hp (and potentially more) that you could look as 500hp + 2000res
And ontop of those i have an extra 500 to 1k res, plus glancing plus block so that’s a 3-3.5k ehp, up to 5.25k ehp with glancing, up to ~7k ehp with block
What about sustain?
I am using a specific case where i’m using this chest that so far i was not been able to replace with any set with better stats:
And anomaly with 200% inc leech rate plus i don’t know 15% total leech from all sources (vk passives, rings, anything else)
Note: leech is a percentage of damage dealt that is leeched back over 3s
This is 20% melee leech from all sources unbuffed, then buffed by anomaly (1% leech and 200% inc leech rate) to 48% <- i have no idea how this number comes out and what leech rate actually does heh
And additionally add 12-20% void damage leech from VK’s passive to that (which if buffed the same way should be the same ~50%?)
The 85% glancing freed me with various slots of glancing blows that i filled with life rather than resists, the build that has no heal and no regen (and shoots orbs in auto mode that provide sustained leech) can fill the 2.2k np i would say almost instantly
So in conclusion it is 2.2 to 2.5k hp plus 500-1k resists (and then 74% block and full glancing) with insta leech and orb sustain which i find such a strong tank that so far i am trying to replace with resists+glancing but still can’t compete
More or less i took all block pts across Sentinel trees (plus five into FG res on block), 15pts into paladin to unlock sigils, max VK echo, max VK leech, 15% melee kill threshold, rest is void damage and damage
Vengeance is semi supportive to gain mana and get buffs but also deals some damage and future strikes
30% less damage, attack speed, global damage
Lunge is also supportive to get some crit and armor.
I prefer lunge over shield rush as it costs very low mana. The trick to use it to escape from example from a big pack that is chasing you is to target the last mob at the far edge of the blob and then run away from there.
Double lunge, maxed mana efficiency, armor and crit
Sigils is great as it adds 12% block, 12 void damage and also extra damage
Devouring orbs, here i maxed the orb node and it spams so many orbs, the rest is damage and the 20% movespeed, no pts in protection
Anomaly is also fundamental for the 200% inc leech, 30% cooldown recovery and timelock that is a free stun of 2.5s
For the gear I went for Divine sceptre and shield, but in the MOF easier content sometimes i run with an Oracle Staff as it is not too dangerous and i can go faster.
Sceptre and staff because VK always has some spell (in this case devouring orb that shoots like crazy) and 55 phys + 50 spell is free damage and better than other weaps
Mods: melee void damage and attack speed.
I have all kinds of mod combos in my stash but i think this one is good both for dealing extra damage and helps a lot with recharging mana from vengeance, while if i added spell/void damage or crit it would have been a marginal increase
Idols: inc damage from recent orb, or get resists
The only must have mod in the gear is cooldown recovery in the helmet as it inherently increases your dps from more abyssal orbs.
The only unique i used was the one below as it helped with leech and glancing blows, but with all the buffed sources of glancing blows from the gear and the MOF buffs i think you can get away with a good solarum chest (which is something i wanted to try as it gave me another 500hp)
About my personal choices, i figured that with all that leech I could go full life and think less about resists. That means: health added, health increased, hybrid health (added + increased) and set added health. (I also added set necro & poison resists somewhere but it can be anything)
What mods to look for if you want to get all the shards: Leviathan (set), Giant (hybrid), Ox (increased)
Another note: imo you can/should ignore dmg mods and crit mods and pump as much tank as possible from the gear. The VK tree is packed with damage and no tank, 50% echo equals a 50% more dmg in an extra layer and 15% kill threshold is another layer of 15% more dmg so you are good with the damage and need to get that tank elsewhere
I think you can go for a balanced approach with more resists and a rare chest with crafted glancing blows, maybe even add dodge. More resists should maybe increase the value of your life leech in certain moments.
A very strong combo for tanking:
Orian’s eye amulet: 100% void tanken as fire amu
Necro&poison as physcal mods on helm and chest (~70%+ cumulatively)
Rest is focused on armor and ele res like 3k+
I don’t have the amu and i have like 2 shards per mod and these seem to drop incredibly rarely (search for: of faith and of singularity)
My gear is not entirely full gg T5s, so it can go up to close to 3k life or you can add resists, dodge or glancing blows. So here is the part where I wanted to share and see if the same concept would go father in the Arena. Enjoy!