I really want a high tier version of the “Bone Harvester” Unique, which is a 2-H Axe(Scythe).
Which fits perfectly for Melee Lich builds. I would like a stronger version and without minions on kill, so for a pure melee/fighter, no hybrid summoner
Since we don’t know yet what legendaries will be exactly , i hope that some at least will have game-changing affixes.
For my suggestion some Affix that will alter or buff “Reaper Form” heavily would be very fitting
Yes! Lots of people use the terms interchangeably but we will be making a distinction between the two. We haven’t revealed what legendary items are, how you get them or what their roles are in itemization. It’s a bigger system that will be unveiled closer to implementation.
legendaries will be powerful and become best in slot so you will be limited to only equipping 1.
this is my idea that I would like to see. Once you’ve fractured the item your crafting you can transform it into a legendary item which increases all of its stats by 10% and gives it randomly 1-3 sockets. Obviously the better your crafted item the better the legendary and in this way crafted items are still best in slot.
they do what there going to do and legendaries probly tie into lost memories or get there own slot or something who knows but I’m excited.
I really like the idea of “game-changing” or “base-mechanic altering” affixes that change certain behaviours. Stuff like this is really hard to make and hard to balance, but stuff like this can be very very “unique” (i am not trying to compare them to uniques^^)
Or maybe alteration of certain skills. Also affixes that give X amount of additional skill points for certain skill spec trees could be very interesting.
Reign of Fire
Oracle Staff
Two-Handed Staff
Range 2.6m
Base attack rate 0.92
+(81-81) Melee Physical Damage
+(81-100) Adaptive Spell Damage
-(3–3) Spell Mana Cost
---------------------------------------
85% Increased Fire Damage
1% Fire damage leeched as health
Refresh the duration of Fire Shield at the cost of 80 Mana at the end of its duration.
Fire Aura is activated while Fire Shield is active.
Fire Aura has area equal to Fire Shield area.
Blood Oath
Archmage Robes
Body Armour
+(170-170) Armor
+(3-9) Adaptive Spell Damage
Requires Level: 70
Requires Class: Mage
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Gain Health equal to your maximum Mana.
Mana reduced to zero.
Spend HP instead of Mana for skill costs.
Whenever you would gain Mana, gain Health instead.
100% Increased Health Regen.
Powerful and only 1 in slot - could be a game-changer / another addition through items to further specialize your mastery!
I`d like to see a 1h sceptre (mage only) or something that turns fireball into iceball (fire and ignite converts to cold damage / freeze chance), grants significant +% cold damage and significant +cold protection to go with the theme.
Heorot frost flower
Relic
100 hp/50 mana
No class restriction
+5 all attributes
+10% fire damage taken
Immune to freeze and chill
30% on hit to cast Heorot spear(i’m not good with numbers,so something that can deal a good amount of damage^^ both aoe/single target)
i think guys we need more really legendary affixes.
Example:
All effects triggered by recent action done, last twice as long (its usually 4 seconds, so up to 8)
i don’t know what poison effect you talking about but this for example can work with dodge on potion drink affix : its now 4 sec, will be 8.
and many more interactions in game that last 4 sec after some action.
another example that hard to implement thou:
you can share your skill points among different skills.
for example you can have 1 skill 15 points, another 25 (sum of all points is still 100)
Yeah but it should be not too hard to balance, too.
Law of the pack
Helm
75 Armor
+10-30% minion health
Shaman only
+8-15% Movement speed
+50-120% Minion damage
Chance to roll 3 of the 5 possible companion effectbonus:
Whenever you use a companions ability, you get x effect for 4 seconds.
Bear: melee stun chance +250%
Raptor: movement speed +20%
Sabertooth: +45% attack speed
Wolves: - 2 seconds cool down recovery for all non-companion abilities per wolve
Scorpion: +100% chance to poison on melee hit
So e.g. Helm could roll Saber tooth, scorpion and raptor, or bear wolve raptor, etc.
Tribes Totem
Shield
300 Armor
% block chance
% block effectiveness
Shaman only
+
+30-70% melee physical damage
+60-80% minion damage
+10-20% minion attack speed
You are only allowed 1 companion
Frenzy totem is now frenzy flag, cannot be attacked and is carried as a flag on the shamans back (thus follows your movement).
Frenzy totem grants an additional 10-20% attack speed