Skeleton Rogues stop attacking

Not sure what triggers it, but rogues can just stop attacking, only using acid flask (if they have that spec’d)

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This is due to a quirk of their AI-- they’re attempting to use their dash attack but there isn’t enough room to do so, so their AI gets stuck.

This should not be an issue in actual combat, or at the Training Dummy in Council Chambers, since there’s more room. I’ll see if we can move the End of Time training dummy. Thanks!

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