Making Base Classes More Distinct

I do. I can’t tell you HOW MANY TIMES gear drops for another class and not mine. It became frustrating. It felt like (to me) 80% of the gear that dropped, I couldn’t care less about. Like he did say… gear for other classes WILL still drop, just not as much as before.

edit: and to add, if you want gear for other classes, this will force you to PLAY those other classes. Rather than sit on your most powerful one and farm gear on it.

3 Likes

I’m liking what I’m reading, of course I understand other’s concerns about “smart loot” and “class specific” gear. However, that’s why this is beta and we have the opportunity to test it out and voice any issues we or the system have. Looking forward to deleting my characters and starting fresh to get a feel for the changes.
Although where are my skill trees for my stances fellas? Eh? Ehhhhhhhh? J/k.

I like the idea of the 2d & 3d art matching, I’m kinda ok with the new gear being “better”, but one thing worries me (moderately related to smart loot but not something that appears to have been bought up per se).

So the existing uniques (for example, Exanginious & Calamity) are all going to be class specific. But what if you’re not the correct class but your build could really use one of those items? For example, I’ve got an ignite Paladin that uses a load of ignite-focused uniques, but what if the more mage-y ones are now Mage-specific items? That would make my Paladin less effective because he can now no-longer use some of the uniques that give him a fudge-load of ignite change. There may well be more Paladin-specific uniques that would work for that build but we won’t know till we see them (or more realistically, until lastepochtools.com gets updated ;)).

Presumably, this would mean that a character can only gamble for class-specific uniques because the class-specific bases are the only ones available for them to gamble.

2 Likes

Definitely agree with Llama8, I am a bit worried about class specific items and affixes. I feel like it could prevent many creative builds / off-meta builds from existing if some build enabling uniques or simply some specific affixes can’t be used by everyone. I like the idea of class specific bases, but having all the armors and helmets be class specific might prove to be limiting in the long run.

Also, as a person that likes to reroll 30 toons per month, not being able to drop loot for my other toons (well, a lot less loot for my other toons) is a bit worrying :confused: Finding new items not meant for my class is also a great source of inspiration for creating new builds and am afraid that the reduced drop rate will hinder that.

This also worries me, gold should be the currency, but I’d be surprised if it was used for anything other than the Bazaar. I’m curious as to what happens with “off-piste” trade (ie, trade for RM or “forum gold” on other sites, etc).

Edit:

Depends on whether Sarno’s from north of the boarder (a Brit) or south (Irish). Without wanting to be pedantic (which is a blatant lie, but never mind).

Some uniques will be class-specific, others won’t be.

For the former there may occasionally be similar uniques created that are available for other classes; be that a specific other class, or just lacking a class requirement entirely.

 

A future update will make datamining much more difficult than it is currently.

There will be alternative means provided for those interested in creating Last Epoch-focused sites to incoporate game data into them. Both that resource and the upcoming mitigations against datamining will be gradually improved over time.

 

I am Scottish - so definitely north of a border. :smile:

That’s good to know, thanks mate.

As long as there’s some way for people to get the data to make awesome sites (like lastepochtools.com & the various PoE sites), that’ll do, I’m not wedded to datamining if there’s another way to get the data.

Well that’s me embarrassed for getting the accent so wrong…
:flushed:

goes to hide in a hole & get back to work… If only there were a good embarrassed Kryten pic I could post. :frowning:

Edit: I’m also not too fussed about the smart-loot, if you’re playing a meta class/build, you’ll be far more likely to find the loot that you need for it, which you could either use or sell to pay for a a different build.

And as for all the talk about “needing to farm efficiently on a meta build to get the loot to sell to the other meta-build using players”, **** me, it’s a game, not a job. If you want to play that way, do as you will, but know the rules of the game as EHG want them to be. Or, you know, maybe just enjoy the game?

3 Likes

:thinking: :slight_smile:

I also feel of the worries about class-specific loot and build diversity, but there’s also another drawback to class-specific loot in my opinion : for players who like playing a lot of characters, it certainly makes things harder and requiring more farm. I’m somewhat okay with that, except that its also a major kick in the nuts for HC players. You can’t “accumulate” as much in HC as in SC, and if on top of it now what you accumulate/build up is (at least partly) class-specific, it’ll be even harder. Unless you’re an HC player whom always, always plays the same class but I kinda doubt that species even exists (dying and frustration go well in hand with trying different builds/classes).
Edit : however, its definitely a plus for solo-play. And many HC people play solo-hc, so my argument probably isnt worth much

On the other hand, concerning the passives change, i’m not sure I got it right, but if the mastery trees still only need 20 points in base tree yet base tree now has higher options, that means those higher passives in the base tree are weighted against the top of the mastery trees. As in putting points above 20 in base class carries the double weight of :

  • slower unlocking of skills and specific passives in mastery classes
  • less points overall in mastery classes (and less multiclassing)

Taking this into account, I hope that the “above-20” passives in the base trees are strong enough to be worth the trade, else they’re likely to be “noob-traps” whom just make a player weaker overall (slower progression AND slightly weaker longterm).
Unless they’re “meant to be respecced” but that wouldnt make much sense because it would still slow down class progression (in terms of unlocking certain skills or reaching certain critically important passives) which would be contradictory with a “temporary passive meant to be respecced” (in other words, a “temporary power boost” which also “slows you down” is kinda pointless)

1 Like

like days, weeks, ore month?

the issue with the answer is you will sit on most powerful then switch to other to gamble if not on solo mode. not trying to start anything just making a small point that will and can happen

Why? As an example, you could either hit 20 points in the base class & wait till you get to the mastery quest, then have more points to spend immediately, or continue to put points into the base class until you get the mastery class then either respec out of the “excess” points in the base class or keep them if they’re useful for your build.

It can be as you say, if you want it to be.

I hope they provide for some more flexibility in builds. Say some additional non-melee nodes for the Sentinel.

Why would it slow down the class progression though? The respeccing gold cost at that level is pretty cheap, so you get a “temporary power boost”, then respec out of them when your mastery becomes available & you have more effective options available. That doesn’t sound like it’s “slowing you down” to me.

All looking good to me.

As for the smart loot system I assume you going for something like 50% class 50% other classes. (numbers to be adjusted so things feel right). That is you will find a decent amount of items for current class while still getting a reasonable amount of stuff for the others.

Mostly good changes so far!!!
We want new patch…
we want new patch…
we want … :stuck_out_tongue_winking_eye:

Why stop at 8 per class ? :slight_smile: more more more

There were multiple statement saying the patch is coming at the end of this month, so if there are no delays i guess by the end of the week is very realistic(EHG already released altot of patches before a WE, so Maybe Thrusday or Friday, but i guess we will find out soon.

I threw money at my screen.

That’s better than the alternative. cough

And this is why I’m not in a customer-facing job…

It’s more heavily weighted towards getting your own class gear at the moment but it is a really easy dial for us to turn and we will be adjusting it in response to feedback.

Edit: also I might have read it wrong but I think you might have misunderstood me llama8. Exanguinous isn’t class locked.

Well, that was just a (popular) example, the concept stands, that of concern about unique body armour being locked to specific classes (when historically they’ve been usable/viable for other classes). Sarno made a fair point about there may be other uniques created to take their place. But we’ll need to see what’s changed in any event, it may be a non-issue.