I really, really fucking hate crafting in this game. I want to love it. On paper it’s a fantastic idea, and it’s beautifully customizable , moreso than any other arpg out there. . .but I’m so fucking tired of what I’m trying to craft shattering consistently above 80%. I just had a simple pair of Engraved Gloves fracture, I used a Rune of Cleansing with a Glyph of Stability, to wipe them clean. They had 2 instability. 98% success rate. They fractured ON THE FIRST ATTEMPT. They’re fucking fractured AND grey. WTF
I understand the need to keep 4 T5 stats from being too common. I don’t want items to not break. What I want is for the fractures to be the exception and not the norm. Last night I had two 20% gold rings fracture on the second attempt.
One thing I hate in a game, is completely wasting my time. Instant fractures are a way of saying, “Fuck you. We don’t respect the players’ time or money.” It takes time to collect useable bases. Decent bases. Then on one crafting session for a new character, they all get wiped out due to constant fractures. It’s not fun. It’s not good. It’s a waste of my time. Now, I have to waste money, that took time to get, and gamble mediocre bases, just so i have a temporary placeholder, until I can find something good, and make another shitty attempt at crafting. Not fun.
This crafting system NEEDS to be tweaked. A lot. It’s current state is unacceptable. Especially for those of us with horrible game RNG. I’m submitting this as a bug report, because it should be, even though it’s more feedback.
There’s so much great material in this game, and it’s so polished compared to other games that have been “fully released”. But the crafting system is abysmal.