I don’t feel there is a need for three types of Fractures as they are now. Each don’t feel that much different.
For each Fracture, the main punishment is no longer being able to craft on it.
Losing some Tiers feels more like an extra secondary punishment that will give you a handicap until you replace the item.
As it is, the Fracture system wouldn’t be much different with a Minor Fracture that don’t make you lose Tiers (except the one that failed to be added) and just a “Major” Fracture that will simply add the loss of Tiers (maybe a loss intermediary between what is planned for Damaging and Destructive, of a loss proportional to the chances of Fracture).
Else, maybe the system would be improve with an opposite approach.
There could be a Minor Fracture that:
- still let you craft
- gives an extra increase to chances for Fractures (in addition to the increase you have for simply crafting)
- don’t add the Tier you wanted to add
- reduces Tier of the affixe you wanted to improve
- (eventually reduces Tier of some-all other affixes)
And a Major Fracture that does the same as Minor Fracture while also preventing further crafting.
(Of course, it can also be made with three Fractures, first reducing the Tier of the Affix we wanted to improve, second also reducing the Tier of multiple Affixes, third also preventing further crafting - there are lot of possibilities around that idea, even the possibility to have a risk to reduce a T6-7 Affix)
The idea is that a Minor Fracture gives a set back by reducing Affixes but still allows to continue to improve the item but with increased risk of Minor Fracture - for new set backs - or of “Major” Fracture - which will then definitely stop improvement of the item.
To me, it makes the punishement feels more differenciated between the type of Fractures as losing some Tiers feels less punishing than losing the possibility to improve the item.
And it allows to reach higher chances of Fractures, to try our luck with higher risks.
As with the current system, if you have 10% chances of Fractures and get a Minor Fracture, you won’t progress further. And even if you progress further and get a stronger Fracture, you may get an item that can be not really different than if he got a Minor Fracture earlier.
(not sure I’m really clear about what I wanted to say with that but I still leave it like that as I’m not confident to manage to express it better in a non native language ^^’ )