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Beta 0.7.0e Patch Notes


#21
  • The overlay map now remains open when you travel to a new zone.

THANK YOU.


#22

Thanks!!!


#23

Bah, the sentinel health regen change though. :stuck_out_tongue:

Thanks :slight_smile: :ok_hand:
Keep it up!


#24

I feel u, I was leveling a third primalist trying new things, and instead of respec that one I just started to lvl my fourth :rofl:


#25

Usually build size differences between Linux/Mac and Windows have to do with library dependencies. Probably the issue here too.


#26

Here’s the reason why i support this game! You guys are amazing. Everything went so damn right so far (:slight_smile: keep up the work !


#27

THX Guys! Great Job!


#28

This last patch broke several textures, please read the bug and techinical forum.


#29

Luv it


#30

Merci beaucoup. :relieved:


#31

Just fixed it for next patch :smile:


#32

(post withdrawn by author, will be automatically deleted in 72 hours unless flagged)


#33

SO 2 storm totems or what? :stuck_out_tongue:


#34

haha, sorry no, it just only counts companions,


#35

So I see it mentioned for the Druid version of the having only one companion nodes was the Beastmaster one fixed as well?


#36

I might have missed those ones. If so, I’ll fix them too.

edit: I checked and those ones say minion so they are actually working as shown. I’ll change them over to say one companion and fix it in the back end too.


#37

So having a totem out should not make the bonus go away once you change and fix the BM nodes correct?


#38

Yea, I’ve done it for the next patch. Not sure when that will be but it’s ready to go.


#39

Awesome and thank you very much Mike.