Mono path[0] = 'D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8088 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 0.160 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.937800 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Failed To Load character with key 1CHARACTERSLOT_BETA_2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.099700 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 311913. Total: 469.815800 ms (FindLiveObjects: 20.661600 ms CreateObjectMapping: 28.686700 ms MarkObjects: 419.629800 ms DeleteObjects: 0.837200 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 2295 unused Assets to reduce memory usage. Loaded Objects now: 321690. Total: 512.117500 ms (FindLiveObjects: 12.913500 ms CreateObjectMapping: 26.762300 ms MarkObjects: 467.762800 ms DeleteObjects: 4.678300 ms) Time to load EmptyForLoading 0,66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.312900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 471798. Total: 545.777700 ms (FindLiveObjects: 20.452100 ms CreateObjectMapping: 32.242300 ms MarkObjects: 492.430100 ms DeleteObjects: 0.652400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 1,567181 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)