Mono path[0] = 'E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'E:/gry steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 3.094 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.299200 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.091200 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 312017. Total: 685.891000 ms (FindLiveObjects: 16.178800 ms CreateObjectMapping: 31.867600 ms MarkObjects: 636.845900 ms DeleteObjects: 0.998400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1227 unused Assets to reduce memory usage. Loaded Objects now: 321720. Total: 765.303000 ms (FindLiveObjects: 17.739500 ms CreateObjectMapping: 33.909700 ms MarkObjects: 709.602100 ms DeleteObjects: 4.051100 ms) Time to load EmptyForLoading 1,02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 9.048000 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 420653. Total: 804.339200 ms (FindLiveObjects: 27.009100 ms CreateObjectMapping: 35.088400 ms MarkObjects: 741.558300 ms DeleteObjects: 0.683100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 83.622000 ms game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1617 unused Assets to reduce memory usage. Loaded Objects now: 317035. Total: 758.565000 ms (FindLiveObjects: 17.689100 ms CreateObjectMapping: 35.348500 ms MarkObjects: 694.957400 ms DeleteObjects: 10.569400 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 317035. Total: 740.811200 ms (FindLiveObjects: 18.515300 ms CreateObjectMapping: 33.826200 ms MarkObjects: 687.755200 ms DeleteObjects: 0.713900 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.093400 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 318080. Total: 762.562500 ms (FindLiveObjects: 17.275400 ms CreateObjectMapping: 34.785200 ms MarkObjects: 709.752800 ms DeleteObjects: 0.748700 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/gry steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Uploading Crash Report Setting up 2 worker threads for Enlighten. Thread -> id: 2238 -> priority: 1 Thread -> id: 13a0 -> priority: 1