Mono path[0] = 'G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'G:/Gry/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (0af376155913) [Subsystems] Discovering subsystems at path G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 26.21.14.4614 Begin MonoManager ReloadAssembly - Completed reload, in 0.118 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 9.614200 ms game version: Beta 0.7.8f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library G:/Gry/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 1.962600 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347254. Total: 474.928600 ms (FindLiveObjects: 12.707700 ms CreateObjectMapping: 26.818300 ms MarkObjects: 434.825900 ms DeleteObjects: 0.576200 ms) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 361354. Total: 531.793000 ms (FindLiveObjects: 13.278500 ms CreateObjectMapping: 27.218200 ms MarkObjects: 488.955000 ms DeleteObjects: 2.340900 ms) Time to load EmptyForLoading 0,70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 3.635400 ms Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 447978. Total: 546.205400 ms (FindLiveObjects: 18.457900 ms CreateObjectMapping: 32.324700 ms MarkObjects: 495.046700 ms DeleteObjects: 0.375600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at DisplayFPS.GetString (System.Int32 number) [0x0004f] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DisplayFPS.UpdateFPS () [0x0009b] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DisplayFPS.Update () [0x00058] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) IndexOutOfRangeException: Index was outside the bounds of the array. at DisplayFPS.GetString (System.Int32 number) [0x0004f] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DisplayFPS.UpdateFPS () [0x0009b] in <25e37ef770cf401296a12a1aa6fd0c37>:0 at DisplayFPS.Update () [0x00058] in <25e37ef770cf401296a12a1aa6fd0c37>:0 (Filename: <25e37ef770cf401296a12a1aa6fd0c37> Line: 0) Size overflow in allocator. (Filename: Line: 427) Crash!!! SymInit: Symbol-SearchPath: '.;G:\Gry\Steam\steamapps\common\Last Epoch;G:\Gry\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'robert' OS-Version: 10.0.0 G:\Gry\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF665610000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.0.62326 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEFD1A0000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEFCC30000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEFA5A0000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 G:\Gry\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFE75B50000), size: 26787840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.0.62326 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFEFCA90000), size: 1654784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFEFB220000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFEFC360000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFEFA130000), size: 1658880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFEFB180000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFEFA2D0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFEFCD20000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFEFC4D0000), size: 3362816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFEFBD20000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFEF4710000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFEFBC00000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFEFB080000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FFEFC420000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFEFB330000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEFC390000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFEFBEF0000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFEFB100000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFEFB150000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFEFB510000), size: 7233536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFEFBE40000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFEFA850000), size: 7864320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFEFA090000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFEFA0C0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FFEFA060000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFEFA070000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FFEFA3D0000), size: 94208 (result: 0), SymType: 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fileVersion: 5.90.98.72 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFEFBD10000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFEF83D0000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 G:\Gry\Steam\steamapps\common\Last Epoch\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFE7C900000), size: 7778304 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFEF9870000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (0000029C2B320000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFEF7330000), size: 2469888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll 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================== 0x00007FFE7690028B (UnityPlayer) DebugStringToFilePostprocessedStacktrace 0x00007FFE768FFD9A (UnityPlayer) DebugStringToFile 0x00007FFE760D2552 (UnityPlayer) DynamicHeapAllocator::Allocate 0x00007FFE760D021A (UnityPlayer) DualThreadAllocator::Allocate 0x00007FFE760CC92C (UnityPlayer) MemoryManager::Allocate 0x00007FFE760CCA9B (UnityPlayer) MemoryManager::Allocate 0x00007FFE760CCA9B (UnityPlayer) MemoryManager::Allocate 0x00007FFE760CEEBF (UnityPlayer) MemoryManager::Reallocate 0x00007FFE760CFB07 (UnityPlayer) realloc_internal 0x00007FFE763530D2 (UnityPlayer) dynamic_array_detail::dynamic_array_data::reserve 0x00007FFE75DCF4B0 (UnityPlayer) UI::DepthSortGrid::AddAndGetDepthFor 0x00007FFE75DD1A4B (UnityPlayer) UI::PrepareDepthEntries 0x00007FFE75DD2577 (UnityPlayer) UI::SortForBatching 0x00007FFE75DD2E19 (UnityPlayer) UI::SortForBatchingJob 0x00007FFE7628B00C (UnityPlayer) JobQueue::Exec 0x00007FFE7628B43A (UnityPlayer) JobQueue::ProcessJobs 0x00007FFE7628C590 (UnityPlayer) JobQueue::WorkLoop 0x00007FFE76377848 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFEFCC47BD4 (KERNEL32) BaseThreadInitThunk 0x00007FFEFD20CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/robert/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes