Initialize engine version: 2019.4.2f1 (20b4642a3455) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e82) Vendor: VRAM: 8010 MB Driver: 27.21.14.5206 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.640100 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: Beta 0.7.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.091600 ms Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 378236. Total: 413.840100 ms (FindLiveObjects: 14.202300 ms CreateObjectMapping: 24.621800 ms MarkObjects: 374.149700 ms DeleteObjects: 0.865900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ClientLauncher UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EventSystem UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Canvas UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ClientLauncher') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.976100 ms Unloading 332 unused Assets to reduce memory usage. Loaded Objects now: 379492. Total: 434.295700 ms (FindLiveObjects: 14.109800 ms CreateObjectMapping: 33.967200 ms MarkObjects: 384.048600 ms DeleteObjects: 2.169800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:ProcessLogin() d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemContainersManager:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) failed to load objective 398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) CharacterData1:loadQuestsFromList(List`1, QuestList, StatefulQuestListHolderProvider) CharacterData1:loadQuests() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StatConversion | StatConversion UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Log:logEnumberable(IEnumerable`1) WerebearFormTree:updateMutator(LocalTreeData, TreeData) LocalTreeData:updateMutator(Ability, TreeData) LocalTreeData:loadSkillTree(String, Byte, UInt16, List`1, List`1, Byte, Int32) CharacterData1:loadSkillTrees() LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() UnityEngine.UpdatedEventHandler:Invoke() UnityEngine.Events.UnityEvent:Invoke() AbilityObjectCreatedAction:Invoke(Ability, GameObject) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 397576. Total: 473.385600 ms (FindLiveObjects: 16.666800 ms CreateObjectMapping: 21.407500 ms MarkObjects: 432.991600 ms DeleteObjects: 2.319600 ms) Time to load EmptyForLoading 0.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.101100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 416775. Total: 482.544400 ms (FindLiveObjects: 16.176300 ms CreateObjectMapping: 28.039700 ms MarkObjects: 437.683000 ms DeleteObjects: 0.644800 ms) Uploading Crash Report SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 996 unused Assets to reduce memory usage. Loaded Objects now: 408155. Total: 501.719400 ms (FindLiveObjects: 16.084500 ms CreateObjectMapping: 32.006800 ms MarkObjects: 450.698700 ms DeleteObjects: 2.928600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 408155. Total: 492.073400 ms (FindLiveObjects: 17.481100 ms CreateObjectMapping: 20.993400 ms MarkObjects: 452.909300 ms DeleteObjects: 0.689200 ms) Time to load EmptyForLoading 1.02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.223100 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 433276. Total: 497.595000 ms (FindLiveObjects: 17.255500 ms CreateObjectMapping: 28.460100 ms MarkObjects: 451.232200 ms DeleteObjects: 0.646900 ms) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) loading scene: M_D20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 606 unused Assets to reduce memory usage. Loaded Objects now: 409627. Total: 509.530600 ms (FindLiveObjects: 16.988600 ms CreateObjectMapping: 35.504800 ms MarkObjects: 455.568400 ms DeleteObjects: 1.468300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 409627. Total: 501.299800 ms (FindLiveObjects: 16.080700 ms CreateObjectMapping: 29.514800 ms MarkObjects: 455.089200 ms DeleteObjects: 0.614400 ms) Time to load EmptyForLoading 1.05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.288100 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 433505. Total: 507.887900 ms (FindLiveObjects: 16.916500 ms CreateObjectMapping: 33.367500 ms MarkObjects: 456.941900 ms DeleteObjects: 0.661200 ms) Shrine spawn rate multiplier from zone size | 0.9564098 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) SocketException: Connection refused at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.TcpClient.EndConnect (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at LastEpochChatServer.TCPHandler.ClientConnectCallback (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate.Invoke (PixelCrushers.DialogueSystem.Usable usable) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) AbilityObjectCreatedAction:Invoke(Ability, GameObject) (Filename: currently not available on il2cpp Line: -1) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 3 size 4600) [0x887A0005] Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Owner' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF75ACE0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.2.46180 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF851530000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF851060000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.292 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF84EF10000), size: 2912256 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFFF7A20000), size: 26812416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.2.46180 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF8501B0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF84EC80000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.450 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF850350000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF84F360000), size: 1089536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF84EE10000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF84F260000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF850B50000), size: 1216512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.153 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF851340000), size: 1191936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF84F5A0000), size: 3485696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.329 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF8496A0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF850EB0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF851000000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll 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10.0.19041.388 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF850550000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF842030000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF84ECB0000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.21 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF832380000), size: 1425408 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF851120000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF847CD0000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF84D5C0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FF84A980000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF8321A0000), size: 1957888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.2.31.42 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF850670000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF84CC20000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (000001F474EC0000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF84C740000), size: 651264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 2564096 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF850050000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF84CE20000), size: 7933952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FF84E700000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.423 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FF84EBC0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFFE9840000), size: 60358656 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL 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(00007FF83D070000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF8487C0000), size: 520192 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FF83A3A0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FF83A390000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF84D5D0000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.329 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FF848F40000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF848E20000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FF83A030000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.264 C:\WINDOWS\SYSTEM32\d3dx11_42.dll:d3dx11_42.dll (00007FF836930000), size: 290816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.27.952.3022 C:\WINDOWS\SYSTEM32\d3dcompiler_42.dll:d3dcompiler_42.dll (00007FF811020000), size: 2605056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.27.952.3022 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FF8174C0000), size: 425984 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF83A0D0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FF84B2AC360 (d3d11) CreateDirect3D11SurfaceFromDXGISurface ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF7E85752) 0x00007FFFF7E85752 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF7E75B20) 0x00007FFFF7E75B20 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF7F263A9) 0x00007FFFF7F263A9 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF7F2760D) 0x00007FFFF7F2760D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFFF7F276E8) 0x00007FFFF7F276E8 (UnityPlayer) (function-name not available) 0x00007FFFF82499D8 (UnityPlayer) UnityMain 0x00007FF851076FD4 (KERNEL32) BaseThreadInitThunk 0x00007FF85157CEC1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Owner/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes