Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 0.163 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.676600 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 3.306300 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347665. Total: 564.738300 ms (FindLiveObjects: 14.196000 ms CreateObjectMapping: 30.522800 ms MarkObjects: 519.392800 ms DeleteObjects: 0.626200 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedTrue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The file 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/resources.assets' is corrupted! Remove it and launch unity again! [Position out of bounds!] (Filename: Line: 220) Crash!!! 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(00007FFF8ACB0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFF8DC70000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.831 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFF86850000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFF86530000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF8A390000), size: 815104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1192 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF83730000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF85270000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.771 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFF89A60000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFF6AE10000), size: 708608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1075 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFF8ACE0000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.831 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFF85D80000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFF82FA0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1217 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF85410000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF379C023B (UnityPlayer) UnityMain 0x00007FFF379BFD4A (UnityPlayer) UnityMain 0x00007FFF373B525E (UnityPlayer) UnityMain 0x00007FFF373B5775 (UnityPlayer) UnityMain 0x00007FFF371A8427 (UnityPlayer) UnityMain 0x00007FFF371A871C (UnityPlayer) UnityMain 0x00007FFF375074AB (UnityPlayer) UnityMain 0x00007FFF374FE9A9 (UnityPlayer) UnityMain 0x00007FFF374FD9C1 (UnityPlayer) UnityMain 0x00007FFF374FCA68 (UnityPlayer) UnityMain 0x00007FFF374FECCD (UnityPlayer) UnityMain 0x00007FFF3746FF76 (UnityPlayer) UnityMain 0x00007FFF37574DC3 (UnityPlayer) UnityMain 0x0000023E6E509C50 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:Load (string,System.Type) 0x0000023E6E509B6B (Mono JIT Code) UnityEngine.Resources:Load (string) 0x0000023C95A71C93 (Mono JIT Code) ItemEquipManager:GetWearableIM (ItemDataUnpacked) 0x0000023C95A71B4B (Mono JIT Code) ItemEquipManager:EquipGear (ItemDataUnpacked,IMSlotType[]) 0x0000023C95A717F3 (Mono JIT Code) ItemEquipManager:GearAdded (object,ItemContainerEntryHandler) 0x0000023C95A68CE8 (Mono JIT Code) (wrapper delegate-invoke) System.EventHandler`1:invoke_void_object_TEventArgs (object,TEventArgs_REF) 0x0000023C95A67E29 (Mono JIT Code) OneSlotItemContainer:TryAddItem (ItemData,int,Context) 0x0000023C95A679A4 (Mono JIT Code) OneSlotItemContainer:TryAddItem (ItemData,int,IntVector2,Context) 0x0000023C95A61A7E (Mono JIT Code) ItemContainersManager:LoadItemsToContainers (System.Collections.Generic.List`1) 0x0000023C95A5E32B (Mono JIT Code) ItemContainersManager:OnCharLoaded () 0x0000023C95A13053 (Mono JIT Code) LocalCharacterSlots:InitializeCharacter (string,int,bool) 0x0000023C95A1292B (Mono JIT Code) LocalCharacterSlots:LoadLocalCharacter (int) 0x0000023C95A127D3 (Mono JIT Code) LocalCharacterSlots:LoadLocalCharacterByName (string) 0x0000023C95A0AE9B (Mono JIT Code) CharacterSelect:LoadCharacterClick () 0x0000023E8597D759 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () 0x0000023E8597DE9B (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () 0x0000023C95A05F93 (Mono JIT Code) UnityEngine.UI.Button:Press () 0x0000023C95A05ED3 (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) 0x0000023C95A05E79 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) 0x0000023E92A7CF72 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) 0x0000023C959DE5BB (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule/MouseButtonEventData) 0x0000023C959D0DFB (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent (int,int) 0x0000023C959D0CA3 (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents () 0x0000023C959BF6AB (Mono JIT Code) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process () 0x0000023C81B423CF (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () 0x0000023AEC46FED0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFF762CCBB0 (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFF76252122 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFF7625B11F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFF374D080D (UnityPlayer) UnityMain 0x00007FFF374CDBE3 (UnityPlayer) UnityMain 0x00007FFF374B6F43 (UnityPlayer) UnityMain 0x00007FFF374B6FFD (UnityPlayer) UnityMain 0x00007FFF3724D3F0 (UnityPlayer) UnityMain 0x00007FFF37396007 (UnityPlayer) UnityMain 0x00007FFF373960A3 (UnityPlayer) UnityMain 0x00007FFF373984AB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFF37154D6E) 0x00007FFF37154D6E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFF37153ACA) 0x00007FFF37153ACA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FFF3715798C) 0x00007FFF3715798C (UnityPlayer) (function-name not available) 0x00007FFF3715B42B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Se ha intentado tener acceso a una dirección no válida.' (Address: 00007FF6190D11F2) 0x00007FF6190D11F2 (Last Epoch) (function-name not available) 0x00007FFF8C487974 (KERNEL32) BaseThreadInitThunk 0x00007FFF8EE2A271 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/sseche/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes