Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 26.21.14.4250 Begin MonoManager ReloadAssembly - Completed reload, in 2.821 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 14.289100 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at OptionsManager.LoadOverlayMap () [0x00010] in <0928022424194947bbd57f1f937ef652>:0 at OptionsManager.Awake () [0x0000c] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.914600 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 310633. Total: 663.534000 ms (FindLiveObjects: 17.099400 ms CreateObjectMapping: 30.335400 ms MarkObjects: 615.137400 ms DeleteObjects: 0.960900 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 2287 unused Assets to reduce memory usage. Loaded Objects now: 321634. Total: 724.665100 ms (FindLiveObjects: 16.906900 ms CreateObjectMapping: 30.521000 ms MarkObjects: 672.999000 ms DeleteObjects: 4.237800 ms) Time to load EmptyForLoading 0,93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.152700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 350870. Total: 742.867300 ms (FindLiveObjects: 18.947000 ms CreateObjectMapping: 33.755400 ms MarkObjects: 689.498000 ms DeleteObjects: 0.666600 ms) Shrine spawn rate multiplier from zone size | 0,9188734 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 333521. Total: 832.520400 ms (FindLiveObjects: 19.830200 ms CreateObjectMapping: 33.258000 ms MarkObjects: 767.685400 ms DeleteObjects: 11.746300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 333527. Total: 812.421300 ms (FindLiveObjects: 23.558200 ms CreateObjectMapping: 34.005800 ms MarkObjects: 754.267300 ms DeleteObjects: 0.589200 ms) Time to load EmptyForLoading 1,72 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.259500 ms Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 483574. Total: 875.742600 ms (FindLiveObjects: 31.132900 ms CreateObjectMapping: 40.973300 ms MarkObjects: 802.842900 ms DeleteObjects: 0.792800 ms) Shrine spawn rate multiplier from zone size | 1,568041 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ErzaWaveSpawner (UnityEngine.GameObject) triggered: Wave Fight Completed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5348 unused Assets to reduce memory usage. Loaded Objects now: 345303. Total: 910.875100 ms (FindLiveObjects: 24.118400 ms CreateObjectMapping: 36.791100 ms MarkObjects: 827.187900 ms DeleteObjects: 22.777200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 345303. Total: 888.134800 ms (FindLiveObjects: 28.671000 ms CreateObjectMapping: 40.733400 ms MarkObjects: 818.101100 ms DeleteObjects: 0.628700 ms) Time to load EmptyForLoading 2,07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 4.033700 ms Unloading 395 unused Assets to reduce memory usage. Loaded Objects now: 443771. Total: 909.801200 ms (FindLiveObjects: 28.995500 ms CreateObjectMapping: 41.977200 ms MarkObjects: 837.865900 ms DeleteObjects: 0.962100 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <0928022424194947bbd57f1f937ef652>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <0928022424194947bbd57f1f937ef652>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at StartCinematicInteraction.EndCinematicImmediate () [0x00046] in <0928022424194947bbd57f1f937ef652>:0 at StartCinematicInteraction.OnDestroy () [0x0000c] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) UnloadTime: 65.249700 ms game version: Beta 0.7.7d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Bearroll.UltimateDecals.UD_Batch.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00036] in <0928022424194947bbd57f1f937ef652>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x0003e] in <0928022424194947bbd57f1f937ef652>:0 at Bearroll.UltimateDecals.UD_Manager.OnEnable () [0x000e4] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Unloading 2391 unused Assets to reduce memory usage. Loaded Objects now: 320527. Total: 814.212100 ms (FindLiveObjects: 23.860400 ms CreateObjectMapping: 38.874400 ms MarkObjects: 739.986200 ms DeleteObjects: 11.490500 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 320527. Total: 768.528300 ms (FindLiveObjects: 21.698900 ms CreateObjectMapping: 35.074700 ms MarkObjects: 710.950900 ms DeleteObjects: 0.803300 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.674200 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 321564. Total: 774.534900 ms (FindLiveObjects: 19.161500 ms CreateObjectMapping: 35.518700 ms MarkObjects: 719.261000 ms DeleteObjects: 0.593200 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1098 unused Assets to reduce memory usage. Loaded Objects now: 327880. Total: 862.612700 ms (FindLiveObjects: 21.195600 ms CreateObjectMapping: 36.003100 ms MarkObjects: 803.303700 ms DeleteObjects: 2.109900 ms) Time to load EmptyForLoading 1,06 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.612300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 348384. Total: 930.506600 ms (FindLiveObjects: 21.780400 ms CreateObjectMapping: 36.500400 ms MarkObjects: 871.374500 ms DeleteObjects: 0.850700 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x0002d] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1483 unused Assets to reduce memory usage. Loaded Objects now: 328472. Total: 883.050800 ms (FindLiveObjects: 21.483700 ms CreateObjectMapping: 36.545000 ms MarkObjects: 820.442700 ms DeleteObjects: 4.578800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328472. Total: 887.573900 ms (FindLiveObjects: 29.265100 ms CreateObjectMapping: 36.561600 ms MarkObjects: 821.166800 ms DeleteObjects: 0.579700 ms) Time to load EmptyForLoading 1,82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.710200 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 344818. Total: 882.229800 ms (FindLiveObjects: 21.933900 ms CreateObjectMapping: 36.532300 ms MarkObjects: 822.976100 ms DeleteObjects: 0.787000 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1248 unused Assets to reduce memory usage. Loaded Objects now: 328685. Total: 889.856300 ms (FindLiveObjects: 21.577600 ms CreateObjectMapping: 36.360700 ms MarkObjects: 825.178000 ms DeleteObjects: 6.739700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328685. Total: 882.309800 ms (FindLiveObjects: 24.577900 ms CreateObjectMapping: 35.786300 ms MarkObjects: 821.326200 ms DeleteObjects: 0.619000 ms) Time to load EmptyForLoading 1,83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.710800 ms Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 356760. Total: 900.516400 ms (FindLiveObjects: 22.094200 ms CreateObjectMapping: 36.712500 ms MarkObjects: 840.881100 ms DeleteObjects: 0.827900 ms) Shrine spawn rate multiplier from zone size | 0,9492655 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) loading scene: Z40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2534 unused Assets to reduce memory usage. Loaded Objects now: 329394. Total: 914.946400 ms (FindLiveObjects: 23.600200 ms CreateObjectMapping: 36.052700 ms MarkObjects: 850.165700 ms DeleteObjects: 5.127200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329394. Total: 900.559400 ms (FindLiveObjects: 31.668300 ms CreateObjectMapping: 35.419200 ms MarkObjects: 832.591300 ms DeleteObjects: 0.879800 ms) Time to load EmptyForLoading 1,91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.573300 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 349641. Total: 896.420800 ms (FindLiveObjects: 21.749800 ms CreateObjectMapping: 37.019900 ms MarkObjects: 836.837700 ms DeleteObjects: 0.812700 ms) Shrine spawn rate multiplier from zone size | 0,5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type, System.String username, System.Boolean isStaff) [0x0004f] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x00059] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <0928022424194947bbd57f1f937ef652>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <0928022424194947bbd57f1f937ef652>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <0928022424194947bbd57f1f937ef652>:0 at UnityThread.FixedUpdate () [0x00063] in <0928022424194947bbd57f1f937ef652>:0 (Filename: <0928022424194947bbd57f1f937ef652> Line: 0) Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 214 -> priority: 1 Thread -> id: 2df4 -> priority: 1 Thread -> id: 1e14 -> priority: 1 Thread -> id: 1228 -> priority: 1 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api