Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 26.21.14.4575 Begin MonoManager ReloadAssembly - Completed reload, in 4.047 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'GraphicsSettingsManager') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 19.488300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001FD44118030.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001FD1AD15930.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001FE14646010.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.6c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library A:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Setting up 2 worker threads for Enlighten. Thread -> id: 4234 -> priority: 1 Thread -> id: 3d7c -> priority: 1 UnloadTime: 6.348100 ms Unloading 116310 unused Assets to reduce memory usage. Loaded Objects now: 399826. Total: 772.415500 ms (FindLiveObjects: 26.509000 ms CreateObjectMapping: 51.395700 ms MarkObjects: 648.007000 ms DeleteObjects: 46.503500 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 408837. Total: 769.284000 ms (FindLiveObjects: 23.224300 ms CreateObjectMapping: 35.036800 ms MarkObjects: 706.415600 ms DeleteObjects: 4.606900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader UnloadTime: 4.420000 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 567701. Total: 843.752600 ms (FindLiveObjects: 31.822100 ms CreateObjectMapping: 38.422500 ms MarkObjects: 772.846500 ms DeleteObjects: 0.661200 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: A90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1504 unused Assets to reduce memory usage. Loaded Objects now: 414634. Total: 891.587400 ms (FindLiveObjects: 43.422900 ms CreateObjectMapping: 40.482100 ms MarkObjects: 789.834300 ms DeleteObjects: 17.847700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 414634. Total: 810.089900 ms (FindLiveObjects: 29.468700 ms CreateObjectMapping: 37.577700 ms MarkObjects: 742.443400 ms DeleteObjects: 0.599500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'BasePiece') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader UnloadTime: 5.022800 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Time to load A90 10.40 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 595236. Total: 922.292700 ms (FindLiveObjects: 35.750800 ms CreateObjectMapping: 39.285200 ms MarkObjects: 846.427200 ms DeleteObjects: 0.829300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) DestructibleFence (1) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (2) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (320.6, 0.3, -95.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (347.1, 0.3, -136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (385.0, 3.7, -169.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (385.0, 3.7, -169.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (423.2, -1.0, -196.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) tried to play a sound at (423.2, -1.0, -196.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (423.2, -1.0, -196.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6479 unused Assets to reduce memory usage. Loaded Objects now: 418899. Total: 835.956400 ms (FindLiveObjects: 29.612300 ms CreateObjectMapping: 42.369400 ms MarkObjects: 752.043400 ms DeleteObjects: 11.930900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 418899. Total: 840.143900 ms (FindLiveObjects: 35.658100 ms CreateObjectMapping: 47.301600 ms MarkObjects: 756.596700 ms DeleteObjects: 0.587200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.749400 ms Time to load B10 5.39 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 467683. Total: 836.488800 ms (FindLiveObjects: 31.008500 ms CreateObjectMapping: 38.702200 ms MarkObjects: 765.909000 ms DeleteObjects: 0.868700 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2005 unused Assets to reduce memory usage. Loaded Objects now: 419270. Total: 838.245600 ms (FindLiveObjects: 26.606300 ms CreateObjectMapping: 40.090700 ms MarkObjects: 766.736600 ms DeleteObjects: 4.811700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 419270. Total: 828.126600 ms (FindLiveObjects: 29.467900 ms CreateObjectMapping: 39.266800 ms MarkObjects: 758.791500 ms DeleteObjects: 0.599900 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.063800 ms Time to load B20 9.20 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 652813. Total: 934.147000 ms (FindLiveObjects: 51.411200 ms CreateObjectMapping: 39.281500 ms MarkObjects: 842.639400 ms DeleteObjects: 0.814600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4848 unused Assets to reduce memory usage. Loaded Objects now: 421267. Total: 880.990100 ms (FindLiveObjects: 34.502500 ms CreateObjectMapping: 41.596100 ms MarkObjects: 792.999900 ms DeleteObjects: 11.891000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 421267. Total: 866.670300 ms (FindLiveObjects: 40.776500 ms CreateObjectMapping: 45.915200 ms MarkObjects: 779.421500 ms DeleteObjects: 0.556500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.483800 ms B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 191 unused Assets to reduce memory usage. Loaded Objects now: 580035. Total: 933.099100 ms (FindLiveObjects: 42.032600 ms CreateObjectMapping: 39.399600 ms MarkObjects: 850.248600 ms DeleteObjects: 1.418000 ms) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1388 unused Assets to reduce memory usage. Loaded Objects now: 421163. Total: 890.662100 ms (FindLiveObjects: 34.888900 ms CreateObjectMapping: 44.299900 ms MarkObjects: 786.277800 ms DeleteObjects: 25.195200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 421163. Total: 847.678900 ms (FindLiveObjects: 32.172600 ms CreateObjectMapping: 40.587000 ms MarkObjects: 774.317600 ms DeleteObjects: 0.601000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.117700 ms Time to load B20 10.01 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 659342. Total: 934.856500 ms (FindLiveObjects: 48.706600 ms CreateObjectMapping: 40.411300 ms MarkObjects: 844.848400 ms DeleteObjects: 0.889700 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10093 unused Assets to reduce memory usage. Loaded Objects now: 421769. Total: 877.132500 ms (FindLiveObjects: 38.924400 ms CreateObjectMapping: 40.326800 ms MarkObjects: 778.297100 ms DeleteObjects: 19.583700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 421769. Total: 882.844400 ms (FindLiveObjects: 34.845700 ms CreateObjectMapping: 45.556400 ms MarkObjects: 787.545700 ms DeleteObjects: 14.896000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.986200 ms Time to load B1S10 6.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 506007. Total: 883.071300 ms (FindLiveObjects: 31.291900 ms CreateObjectMapping: 41.324200 ms MarkObjects: 809.353200 ms DeleteObjects: 1.101500 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3889 unused Assets to reduce memory usage. Loaded Objects now: 421079. Total: 849.582200 ms (FindLiveObjects: 30.464200 ms CreateObjectMapping: 40.991700 ms MarkObjects: 770.228200 ms DeleteObjects: 7.897800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 421079. Total: 844.088100 ms (FindLiveObjects: 37.161200 ms CreateObjectMapping: 40.724200 ms MarkObjects: 765.388600 ms DeleteObjects: 0.813500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.887000 ms Time to load B1S30 9.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 795294. Total: 978.838100 ms (FindLiveObjects: 58.699400 ms CreateObjectMapping: 40.687000 ms MarkObjects: 878.394800 ms DeleteObjects: 1.056500 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2001 unused Assets to reduce memory usage. Loaded Objects now: 422143. Total: 885.312500 ms (FindLiveObjects: 34.091300 ms CreateObjectMapping: 44.692900 ms MarkObjects: 782.487300 ms DeleteObjects: 24.040700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 422143. Total: 830.533300 ms (FindLiveObjects: 29.329300 ms CreateObjectMapping: 41.198000 ms MarkObjects: 759.395600 ms DeleteObjects: 0.609900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.390100 ms B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 580950. Total: 924.290000 ms (FindLiveObjects: 45.345600 ms CreateObjectMapping: 37.934400 ms MarkObjects: 840.079500 ms DeleteObjects: 0.929900 ms) loading scene: B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1340 unused Assets to reduce memory usage. Loaded Objects now: 422076. Total: 872.433300 ms (FindLiveObjects: 34.947300 ms CreateObjectMapping: 42.334200 ms MarkObjects: 777.891300 ms DeleteObjects: 17.260100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 422076. Total: 830.304200 ms (FindLiveObjects: 29.684900 ms CreateObjectMapping: 37.362300 ms MarkObjects: 762.654700 ms DeleteObjects: 0.601800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.205600 ms Time to load B1S30 9.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 796458. Total: 984.522600 ms (FindLiveObjects: 54.889500 ms CreateObjectMapping: 43.749100 ms MarkObjects: 885.015700 ms DeleteObjects: 0.867900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8900 unused Assets to reduce memory usage. Loaded Objects now: 424070. Total: 912.694100 ms (FindLiveObjects: 41.932600 ms CreateObjectMapping: 47.355500 ms MarkObjects: 794.660500 ms DeleteObjects: 28.744900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424070. Total: 890.055300 ms (FindLiveObjects: 53.140300 ms CreateObjectMapping: 46.631900 ms MarkObjects: 789.534600 ms DeleteObjects: 0.748200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.427800 ms B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 582873. Total: 946.860800 ms (FindLiveObjects: 48.990200 ms CreateObjectMapping: 41.618000 ms MarkObjects: 855.197200 ms DeleteObjects: 1.055200 ms) loading scene: B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1358 unused Assets to reduce memory usage. Loaded Objects now: 424004. Total: 904.304200 ms (FindLiveObjects: 51.926300 ms CreateObjectMapping: 42.980000 ms MarkObjects: 794.120900 ms DeleteObjects: 15.276600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424004. Total: 863.396600 ms (FindLiveObjects: 37.991000 ms CreateObjectMapping: 39.138800 ms MarkObjects: 785.642400 ms DeleteObjects: 0.623500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.492400 ms Time to load B1S30 9.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 802557. Total: 1002.234200 ms (FindLiveObjects: 59.151400 ms CreateObjectMapping: 43.282200 ms MarkObjects: 898.793800 ms DeleteObjects: 1.006500 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1542 unused Assets to reduce memory usage. Loaded Objects now: 424128. Total: 885.301500 ms (FindLiveObjects: 39.235800 ms CreateObjectMapping: 42.514700 ms MarkObjects: 785.016100 ms DeleteObjects: 18.534500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424128. Total: 870.001700 ms (FindLiveObjects: 38.267700 ms CreateObjectMapping: 39.664000 ms MarkObjects: 791.441600 ms DeleteObjects: 0.627900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.840500 ms Time to load B1S40 6.97 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 627132. Total: 937.065400 ms (FindLiveObjects: 46.393000 ms CreateObjectMapping: 40.814900 ms MarkObjects: 848.928100 ms DeleteObjects: 0.929000 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5031 unused Assets to reduce memory usage. Loaded Objects now: 424415. Total: 925.952400 ms (FindLiveObjects: 41.787900 ms CreateObjectMapping: 43.299100 ms MarkObjects: 823.570300 ms DeleteObjects: 17.294600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424415. Total: 871.632200 ms (FindLiveObjects: 39.486400 ms CreateObjectMapping: 39.797200 ms MarkObjects: 791.764300 ms DeleteObjects: 0.583900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.260800 ms B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 583245. Total: 948.593500 ms (FindLiveObjects: 48.853400 ms CreateObjectMapping: 40.588600 ms MarkObjects: 858.298000 ms DeleteObjects: 0.853100 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A60TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1425 unused Assets to reduce memory usage. Loaded Objects now: 424127. Total: 926.735900 ms (FindLiveObjects: 52.079400 ms CreateObjectMapping: 42.893800 ms MarkObjects: 817.660900 ms DeleteObjects: 14.101600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424127. Total: 866.495900 ms (FindLiveObjects: 36.374200 ms CreateObjectMapping: 40.036900 ms MarkObjects: 789.478900 ms DeleteObjects: 0.605200 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader UnloadTime: 5.436000 ms Time to load A60TR 5.47 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 506703. Total: 889.136400 ms (FindLiveObjects: 40.057300 ms CreateObjectMapping: 44.047200 ms MarkObjects: 804.045300 ms DeleteObjects: 0.986400 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1392 unused Assets to reduce memory usage. Loaded Objects now: 424190. Total: 875.003100 ms (FindLiveObjects: 34.981700 ms CreateObjectMapping: 40.300700 ms MarkObjects: 793.738200 ms DeleteObjects: 5.982300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424190. Total: 862.840900 ms (FindLiveObjects: 34.625300 ms CreateObjectMapping: 40.495300 ms MarkObjects: 787.058900 ms DeleteObjects: 0.660800 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.946500 ms A60TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 4.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 583062. Total: 942.418200 ms (FindLiveObjects: 49.664900 ms CreateObjectMapping: 40.678400 ms MarkObjects: 851.154600 ms DeleteObjects: 0.920100 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 424205. Total: 957.357400 ms (FindLiveObjects: 50.905100 ms CreateObjectMapping: 43.799700 ms MarkObjects: 846.589100 ms DeleteObjects: 16.063100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424205. Total: 861.426900 ms (FindLiveObjects: 36.473800 ms CreateObjectMapping: 40.251100 ms MarkObjects: 784.153500 ms DeleteObjects: 0.548000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.830800 ms Time to load B20 10.25 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 660908. Total: 953.126600 ms (FindLiveObjects: 53.227300 ms CreateObjectMapping: 41.809000 ms MarkObjects: 857.303300 ms DeleteObjects: 0.786600 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4271 unused Assets to reduce memory usage. Loaded Objects now: 424327. Total: 906.685300 ms (FindLiveObjects: 47.153500 ms CreateObjectMapping: 44.113800 ms MarkObjects: 804.385200 ms DeleteObjects: 11.032500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 424327. Total: 871.395200 ms (FindLiveObjects: 41.554000 ms CreateObjectMapping: 47.208800 ms MarkObjects: 782.001200 ms DeleteObjects: 0.630700 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader UnloadTime: 5.423700 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 13.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 739026. Total: 1023.205000 ms (FindLiveObjects: 61.214100 ms CreateObjectMapping: 44.035300 ms MarkObjects: 916.924800 ms DeleteObjects: 1.030300 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6971 unused Assets to reduce memory usage. Loaded Objects now: 425099. Total: 915.809500 ms (FindLiveObjects: 43.411600 ms CreateObjectMapping: 44.566600 ms MarkObjects: 809.320300 ms DeleteObjects: 18.510600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 425099. Total: 904.005600 ms (FindLiveObjects: 43.516100 ms CreateObjectMapping: 52.761200 ms MarkObjects: 807.111100 ms DeleteObjects: 0.616600 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.528400 ms Time to load B2S10 11.75 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 832460. Total: 1122.011800 ms (FindLiveObjects: 78.177500 ms CreateObjectMapping: 41.891700 ms MarkObjects: 1000.896200 ms DeleteObjects: 1.046000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 5547 unused Assets to reduce memory usage. Loaded Objects now: 425333. Total: 931.478600 ms (FindLiveObjects: 50.289600 ms CreateObjectMapping: 43.260100 ms MarkObjects: 817.494500 ms DeleteObjects: 20.433800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 425333. Total: 885.146200 ms (FindLiveObjects: 44.922600 ms CreateObjectMapping: 43.558700 ms MarkObjects: 796.113700 ms DeleteObjects: 0.550500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.206900 ms B2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 584133. Total: 957.544000 ms (FindLiveObjects: 49.326800 ms CreateObjectMapping: 41.292500 ms MarkObjects: 866.024800 ms DeleteObjects: 0.899600 ms) loading scene: B2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1337 unused Assets to reduce memory usage. Loaded Objects now: 425262. Total: 905.161200 ms (FindLiveObjects: 44.591800 ms CreateObjectMapping: 43.139900 ms MarkObjects: 800.345400 ms DeleteObjects: 17.083700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 425262. Total: 877.677600 ms (FindLiveObjects: 36.733000 ms CreateObjectMapping: 40.047200 ms MarkObjects: 800.269800 ms DeleteObjects: 0.627100 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.914900 ms Time to load B2S10 11.19 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 827613. Total: 1077.708700 ms (FindLiveObjects: 54.015800 ms CreateObjectMapping: 40.356900 ms MarkObjects: 982.463000 ms DeleteObjects: 0.872500 ms) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4872 unused Assets to reduce memory usage. Loaded Objects now: 426085. Total: 955.323800 ms (FindLiveObjects: 43.835800 ms CreateObjectMapping: 44.563100 ms MarkObjects: 844.400200 ms DeleteObjects: 22.524200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 426087. Total: 870.085500 ms (FindLiveObjects: 41.989300 ms CreateObjectMapping: 39.096400 ms MarkObjects: 788.439100 ms DeleteObjects: 0.560300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.441100 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 12.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 742032. Total: 1020.006900 ms (FindLiveObjects: 54.233500 ms CreateObjectMapping: 41.016400 ms MarkObjects: 923.300000 ms DeleteObjects: 1.456500 ms) loading scene: B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3477 unused Assets to reduce memory usage. Loaded Objects now: 428236. Total: 923.038100 ms (FindLiveObjects: 51.475600 ms CreateObjectMapping: 42.175900 ms MarkObjects: 814.153700 ms DeleteObjects: 15.232500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428236. Total: 885.087800 ms (FindLiveObjects: 42.906000 ms CreateObjectMapping: 41.454800 ms MarkObjects: 800.059200 ms DeleteObjects: 0.667000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader UnloadTime: 5.542000 ms Time to load B3S10 6.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 603615. Total: 964.148400 ms (FindLiveObjects: 50.088300 ms CreateObjectMapping: 43.415800 ms MarkObjects: 869.264000 ms DeleteObjects: 1.380100 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5185 unused Assets to reduce memory usage. Loaded Objects now: 427895. Total: 922.203100 ms (FindLiveObjects: 43.182700 ms CreateObjectMapping: 45.921300 ms MarkObjects: 820.595100 ms DeleteObjects: 12.503600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 427895. Total: 882.053800 ms (FindLiveObjects: 40.170400 ms CreateObjectMapping: 39.930900 ms MarkObjects: 801.214600 ms DeleteObjects: 0.737600 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.606800 ms B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.21 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 586706. Total: 965.551300 ms (FindLiveObjects: 51.529500 ms CreateObjectMapping: 39.930100 ms MarkObjects: 873.021400 ms DeleteObjects: 1.070000 ms) loading scene: B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1347 unused Assets to reduce memory usage. Loaded Objects now: 427836. Total: 932.539600 ms (FindLiveObjects: 54.230300 ms CreateObjectMapping: 42.586400 ms MarkObjects: 821.596100 ms DeleteObjects: 14.126400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 427836. Total: 881.041100 ms (FindLiveObjects: 33.879000 ms CreateObjectMapping: 43.290600 ms MarkObjects: 803.219300 ms DeleteObjects: 0.651300 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.177600 ms Time to load B3S10 5.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 605211. Total: 965.076500 ms (FindLiveObjects: 47.972200 ms CreateObjectMapping: 40.982500 ms MarkObjects: 875.256800 ms DeleteObjects: 0.864700 ms) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) summonedCorpseAlt(Clone) has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6009 unused Assets to reduce memory usage. Loaded Objects now: 428203. Total: 918.213300 ms (FindLiveObjects: 42.111000 ms CreateObjectMapping: 44.035200 ms MarkObjects: 821.296600 ms DeleteObjects: 10.770200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428203. Total: 894.419500 ms (FindLiveObjects: 45.392500 ms CreateObjectMapping: 40.598900 ms MarkObjects: 807.802400 ms DeleteObjects: 0.625000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.024000 ms B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 5.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 587016. Total: 970.777900 ms (FindLiveObjects: 45.615000 ms CreateObjectMapping: 43.806200 ms MarkObjects: 880.274000 ms DeleteObjects: 1.082100 ms) loading scene: B3S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1382 unused Assets to reduce memory usage. Loaded Objects now: 428130. Total: 950.165200 ms (FindLiveObjects: 53.637700 ms CreateObjectMapping: 42.137900 ms MarkObjects: 841.204700 ms DeleteObjects: 13.184600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428130. Total: 892.239700 ms (FindLiveObjects: 39.012000 ms CreateObjectMapping: 44.085300 ms MarkObjects: 808.568500 ms DeleteObjects: 0.573100 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.571400 ms Time to load B3S10 5.76 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 608844. Total: 983.915200 ms (FindLiveObjects: 47.422900 ms CreateObjectMapping: 40.810800 ms MarkObjects: 894.791700 ms DeleteObjects: 0.889200 ms) applied ID: 38 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 10 to 110 | Result was 107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4279 unused Assets to reduce memory usage. Loaded Objects now: 428286. Total: 919.329300 ms (FindLiveObjects: 43.385300 ms CreateObjectMapping: 45.241200 ms MarkObjects: 814.798000 ms DeleteObjects: 15.904500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428286. Total: 882.175900 ms (FindLiveObjects: 36.102800 ms CreateObjectMapping: 40.162500 ms MarkObjects: 805.313800 ms DeleteObjects: 0.596400 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.319400 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B30 12.22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 170 unused Assets to reduce memory usage. Loaded Objects now: 743641. Total: 1038.918800 ms (FindLiveObjects: 59.403700 ms CreateObjectMapping: 42.603400 ms MarkObjects: 935.930400 ms DeleteObjects: 0.980600 ms) loading scene: B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5778 unused Assets to reduce memory usage. Loaded Objects now: 428318. Total: 959.464700 ms (FindLiveObjects: 38.917700 ms CreateObjectMapping: 43.283400 ms MarkObjects: 858.458900 ms DeleteObjects: 18.804200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428318. Total: 924.218300 ms (FindLiveObjects: 46.341400 ms CreateObjectMapping: 45.370800 ms MarkObjects: 832.028100 ms DeleteObjects: 0.477300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.582900 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load B40 10.32 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 672763. Total: 1021.686300 ms (FindLiveObjects: 54.306600 ms CreateObjectMapping: 42.178600 ms MarkObjects: 924.241900 ms DeleteObjects: 0.958700 ms) loading scene: B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2315 unused Assets to reduce memory usage. Loaded Objects now: 428290. Total: 916.285500 ms (FindLiveObjects: 41.816700 ms CreateObjectMapping: 46.068100 ms MarkObjects: 818.259000 ms DeleteObjects: 10.141500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428290. Total: 884.604200 ms (FindLiveObjects: 39.917100 ms CreateObjectMapping: 39.639800 ms MarkObjects: 804.299900 ms DeleteObjects: 0.746900 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader UnloadTime: 5.942100 ms Time to load B40TR 10.97 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 630044. Total: 947.422700 ms (FindLiveObjects: 52.402700 ms CreateObjectMapping: 46.193400 ms MarkObjects: 847.944700 ms DeleteObjects: 0.881500 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6155 unused Assets to reduce memory usage. Loaded Objects now: 428666. Total: 935.150100 ms (FindLiveObjects: 42.803900 ms CreateObjectMapping: 41.879200 ms MarkObjects: 833.433200 ms DeleteObjects: 17.033500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428666. Total: 919.394000 ms (FindLiveObjects: 56.107600 ms CreateObjectMapping: 48.294500 ms MarkObjects: 814.414400 ms DeleteObjects: 0.577100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.327800 ms B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 587408. Total: 976.314800 ms (FindLiveObjects: 46.915300 ms CreateObjectMapping: 39.891800 ms MarkObjects: 888.201900 ms DeleteObjects: 1.305600 ms) loading scene: B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1281 unused Assets to reduce memory usage. Loaded Objects now: 428551. Total: 912.849400 ms (FindLiveObjects: 42.595600 ms CreateObjectMapping: 41.499800 ms MarkObjects: 819.236700 ms DeleteObjects: 9.516900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428551. Total: 886.818900 ms (FindLiveObjects: 34.658800 ms CreateObjectMapping: 40.554300 ms MarkObjects: 811.027900 ms DeleteObjects: 0.577300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.645000 ms Time to load B40TR 10.24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 636923. Total: 948.241300 ms (FindLiveObjects: 42.938100 ms CreateObjectMapping: 44.207200 ms MarkObjects: 859.367100 ms DeleteObjects: 1.728600 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2763 unused Assets to reduce memory usage. Loaded Objects now: 428786. Total: 923.037700 ms (FindLiveObjects: 39.673100 ms CreateObjectMapping: 43.864400 ms MarkObjects: 828.753900 ms DeleteObjects: 10.745900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428786. Total: 910.276200 ms (FindLiveObjects: 42.867300 ms CreateObjectMapping: 44.711400 ms MarkObjects: 822.133200 ms DeleteObjects: 0.563700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.330900 ms B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 587526. Total: 1001.652000 ms (FindLiveObjects: 53.166700 ms CreateObjectMapping: 42.614300 ms MarkObjects: 904.881200 ms DeleteObjects: 0.989500 ms) loading scene: B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1354 unused Assets to reduce memory usage. Loaded Objects now: 428740. Total: 937.768200 ms (FindLiveObjects: 41.604100 ms CreateObjectMapping: 43.756400 ms MarkObjects: 825.870800 ms DeleteObjects: 26.536500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 428740. Total: 889.973500 ms (FindLiveObjects: 37.652000 ms CreateObjectMapping: 42.950800 ms MarkObjects: 808.656600 ms DeleteObjects: 0.713500 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.069300 ms Time to load B40TR 10.25 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 638879. Total: 933.304100 ms (FindLiveObjects: 46.248900 ms CreateObjectMapping: 44.008400 ms MarkObjects: 842.232200 ms DeleteObjects: 0.813900 ms) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3179 unused Assets to reduce memory usage. Loaded Objects now: 429132. Total: 914.612000 ms (FindLiveObjects: 41.722000 ms CreateObjectMapping: 43.109200 ms MarkObjects: 819.542300 ms DeleteObjects: 10.238300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 429132. Total: 878.971700 ms (FindLiveObjects: 42.846400 ms CreateObjectMapping: 43.103400 ms MarkObjects: 792.424800 ms DeleteObjects: 0.596400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.088300 ms B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 7.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 246 unused Assets to reduce memory usage. Loaded Objects now: 587870. Total: 963.445700 ms (FindLiveObjects: 49.868500 ms CreateObjectMapping: 41.401700 ms MarkObjects: 871.002900 ms DeleteObjects: 1.172100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)