Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor: VRAM: 2007 MB Driver: 26.21.14.3200 Begin MonoManager ReloadAssembly - Completed reload, in 0.324 seconds WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_two_sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Trees_Bark_Blend' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Specular setup)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/VertexLit' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Self-Illumin/Bumped Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/WavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Diffuse-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Mobile/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Nature/SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/VS_SpeedTree' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic' - Pass 'Meta' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Grass/Grass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Particles Foam' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Plants Waving 1 sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Amplify/TripleDisintegrate' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ocias/Standard (Stipple Transparency)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_ParticleLit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SigilsNoise' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/SnowAccum' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX4/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Glass' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenLava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blob Position' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/GlassSimple' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Hammer' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MysticArsenal/MysticRimLighting' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASESampleShaders/Translucency' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Sams Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Bark Metalic Snow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rocks' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'KriptoFX/RFX1/CutoutBorder' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/RogueShadow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Spirit' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/MoltenStrike' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Fangs' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard (Backfaces)' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceDistortion' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Tornado Fire' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/SkullenSkulls' - Pass 'Meta' has no vertex shader UnloadTime: 13.430400 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000228B422C4A0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002289CBAE010.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002289CBB1820.dll Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'Standard Double Sided' - Pass 'META' has no vertex shader WARNING: Shader Unsupported: 'MagicalFX/Rim' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/EtherealGolem' - Pass 'Meta' has no vertex shader Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha)': fallback shader 'Transparent' not found WARNING: Shader Unsupported: 'Easy Decal/ED Standard (Metallic, Vertex Alpha)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Bumped Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Effects/Ice/IceFront' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Snow/SnowShader' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout (Single Sided)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'UMA/Hair Fade Cutout' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/Blood Golem' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/White Flash Shader' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Amplify/HitFlash' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ProBuilder/Standard Vertex Color' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Custom/MeshTerrainDebug' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Mobile' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Standard (Vertex Colors)' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object 'Main Camera') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/AOBackground' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/MetalRough/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/2Sided/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Standard Multi Layers' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Transparent/CutOut' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Water VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Ciconia Studio/Shader Painter/SpecGloss/Wind VertexOffset (DirectX 11 Only)' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboards' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Billboards/GroupBillboardsSpecular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'AwesomeTechnologies/Terrain/TerrainHeatmap' - Pass 'Meta' has no vertex shader Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 2 worker threads for Enlighten. Thread -> id: 3afc -> priority: 1 Thread -> id: 3fb8 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 566.248200 ms Unloading 142875 unused Assets to reduce memory usage. Loaded Objects now: 357134. Total: 2814.279200 ms (FindLiveObjects: 349.516200 ms CreateObjectMapping: 63.948000 ms MarkObjects: 2047.769100 ms DeleteObjects: 353.044800 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 361470. Total: 844.103100 ms (FindLiveObjects: 25.877800 ms CreateObjectMapping: 33.130000 ms MarkObjects: 775.278500 ms DeleteObjects: 9.816000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no trans' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy no wind' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'ASE/ASE_StandartCutout2Sided' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Rock_cover' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Legacy Shaders/Reflective/Diffuse' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'MK4/Foliage Fantasy' - Pass 'Meta' has no vertex shader UnloadTime: 11.773700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.04 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 415306. Total: 849.124700 ms (FindLiveObjects: 29.321800 ms CreateObjectMapping: 34.348000 ms MarkObjects: 784.728700 ms DeleteObjects: 0.725300 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 13 to 113 | Result was 16 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 23 to 123 | Result was 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 33 to 133 | Result was 112 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 44 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 28 to 128 | Result was 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 33 to 133 | Result was 126 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 25 to 125 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 18 to 118 | Result was 33 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 28 to 128 | Result was 100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 27 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 24 to 124 | Result was 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 24 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 16 to 116 | Result was 76 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 26 to 126 | Result was 31 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 21 to 121 | Result was 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 4 to 104 | Result was 13 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 11 to 111 | Result was 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 21 to 121 | Result was 68 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 31 to 131 | Result was 34 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 26 to 126 | Result was 86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 105 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 74 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1680 unused Assets to reduce memory usage. Loaded Objects now: 364459. Total: 1090.833700 ms (FindLiveObjects: 57.696200 ms CreateObjectMapping: 32.351600 ms MarkObjects: 983.693900 ms DeleteObjects: 17.091400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364459. Total: 821.185200 ms (FindLiveObjects: 28.848900 ms CreateObjectMapping: 33.077200 ms MarkObjects: 758.638900 ms DeleteObjects: 0.619100 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Legacy Shaders/Transparent/Cutout/Specular' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Basic' - Pass 'Meta' has no vertex shader UnloadTime: 4.939900 ms WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced LOD' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'CTS/CTS Terrain Shader Advanced' - Pass 'Meta' has no vertex shader Time to load D20 9.40 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 549235. Total: 947.103800 ms (FindLiveObjects: 43.111000 ms CreateObjectMapping: 47.515500 ms MarkObjects: 855.584900 ms DeleteObjects: 0.891500 ms) tried to play a sound at (156.6, -0.2, 262.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (156.6, -0.2, 262.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (143.6, -1.4, 258.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (143.7, -1.5, 262.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (184.4, -1.4, 241.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (200.7, -1.5, 228.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (210.1, -1.3, 223.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (201.2, -1.5, 208.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (221.1, -1.5, 179.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (222.9, -1.4, 161.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (218.3, -1.4, 141.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.1, -1.4, 23.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 5.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.8, -1.4, 3.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 4.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.1, -1.5, 3.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.0, -1.5, 2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (203.9, -1.5, 2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (205.5, -1.4, 16.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (202.3, -1.4, 35.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (190.1, -1.4, 51.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (202.7, -1.4, 28.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (198.9, -1.4, 25.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.7, -1.5, 0.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (218.4, -1.5, -15.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (218.4, -1.5, -41.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (213.3, -1.5, -45.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (200.1, -1.5, -55.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (193.2, -1.5, -66.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (201.6, -1.5, -86.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (222.6, -1.5, -101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (231.8, -1.5, -108.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (232.9, -1.4, -125.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (253.4, -1.5, -153.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (267.5, -1.5, -145.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (257.7, -1.5, -153.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 25000 unused Assets to reduce memory usage. Loaded Objects now: 368947. Total: 1029.118600 ms (FindLiveObjects: 57.571100 ms CreateObjectMapping: 38.711600 ms MarkObjects: 879.104600 ms DeleteObjects: 53.730400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 368947. Total: 947.723800 ms (FindLiveObjects: 41.050000 ms CreateObjectMapping: 39.108300 ms MarkObjects: 785.216400 ms DeleteObjects: 82.348100 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Metalic UV Walls and Floors' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.610100 ms Time to load D30 9.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 609744. Total: 938.016500 ms (FindLiveObjects: 43.070900 ms CreateObjectMapping: 44.590300 ms MarkObjects: 849.363600 ms DeleteObjects: 0.991100 ms) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.9, -1.4, 291.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.9, -1.4, 291.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.9, -1.4, 291.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.5, -1.4, 266.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (121.2, -1.4, 272.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (106.2, -1.4, 248.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (108.9, -1.5, 240.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (80.8, -1.4, 224.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (70.4, -1.5, 199.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.7, -1.2, 163.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (63.5, -1.3, 164.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, -1.3, 160.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.8, -1.4, 149.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (74.1, -1.4, 134.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.3, -1.4, 126.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (81.4, -1.4, 106.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (82.5, -1.3, 102.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (87.3, -1.4, 66.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (86.5, -1.4, 44.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (82.8, -1.4, 31.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (81.0, -1.4, 44.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.1, -1.4, 36.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (83.8, -1.4, 30.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (103.6, 3.4, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (133.6, 3.4, -2.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (170.5, -1.4, 24.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (177.4, -1.4, 24.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (180.0, -1.4, 70.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (187.2, -1.4, 100.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (229.5, -5.9, 95.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (244.8, -6.0, 89.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (239.4, -6.0, 85.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (242.9, -5.2, 75.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (233.1, -5.9, 95.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (180.1, -1.4, 93.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (173.7, -1.4, 41.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (151.1, 3.4, 0.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.4, 3.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10496 unused Assets to reduce memory usage. Loaded Objects now: 372059. Total: 904.952400 ms (FindLiveObjects: 38.630000 ms CreateObjectMapping: 40.080200 ms MarkObjects: 801.961700 ms DeleteObjects: 24.279500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372059. Total: 898.806600 ms (FindLiveObjects: 40.761200 ms CreateObjectMapping: 44.401300 ms MarkObjects: 801.222200 ms DeleteObjects: 12.420800 ms) tried to play a sound at (145.9, 3.4, -19.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.960400 ms Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load D35 7.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 504702. Total: 955.789600 ms (FindLiveObjects: 41.151500 ms CreateObjectMapping: 48.771600 ms MarkObjects: 865.005700 ms DeleteObjects: 0.860100 ms) tried to play a sound at (26.9, 3.4, 7.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (48.6, 3.4, -38.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (53.3, 3.4, -56.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (58.0, 3.3, -59.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (73.1, 3.4, -58.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (77.2, 3.4, -59.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (104.3, 3.4, -54.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (113.8, 3.4, -49.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (105.9, 3.4, -54.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (144.0, 3.3, -60.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (136.8, 3.4, -57.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (175.9, 3.4, -66.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (160.9, 3.4, -58.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (152.1, 3.4, -51.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (149.8, 3.4, -48.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (149.8, 3.4, -48.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (149.8, 3.4, -48.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (160.2, 3.4, -30.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (167.5, 3.4, -30.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (147.9, 3.3, -38.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (152.5, 3.4, -52.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (149.3, 3.4, -48.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (193.6, 3.4, -27.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (196.0, 3.4, -37.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (216.5, 3.3, -49.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (205.9, 3.4, -64.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (212.3, 3.4, -73.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (216.1, 3.4, -106.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (218.7, 3.4, -111.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (255.6, 9.0, -114.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (253.2, 9.0, -101.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (253.2, 9.0, -101.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (269.7, 9.0, -88.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (271.9, 9.0, -78.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (270.7, 9.0, -80.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (293.9, 9.0, -58.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (298.9, 8.9, -66.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (295.6, 9.0, -64.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (306.2, 9.0, -63.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (315.4, 9.0, -67.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 8319 unused Assets to reduce memory usage. Loaded Objects now: 371554. Total: 880.307400 ms (FindLiveObjects: 40.462900 ms CreateObjectMapping: 34.035100 ms MarkObjects: 790.258700 ms DeleteObjects: 15.549900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371554. Total: 884.032300 ms (FindLiveObjects: 40.605000 ms CreateObjectMapping: 40.350600 ms MarkObjects: 802.328700 ms DeleteObjects: 0.747300 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.004400 ms Time to load D30 8.95 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 608517. Total: 1029.158400 ms (FindLiveObjects: 57.942200 ms CreateObjectMapping: 49.139500 ms MarkObjects: 921.080900 ms DeleteObjects: 0.995300 ms) tried to play a sound at (135.1, 3.4, -18.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.3, 3.4, -21.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3860 unused Assets to reduce memory usage. Loaded Objects now: 372380. Total: 909.543900 ms (FindLiveObjects: 39.414400 ms CreateObjectMapping: 37.734100 ms MarkObjects: 809.973000 ms DeleteObjects: 22.421600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372336. Total: 854.255600 ms (FindLiveObjects: 30.066000 ms CreateObjectMapping: 44.468700 ms MarkObjects: 779.032200 ms DeleteObjects: 0.688000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'FogShaderThing' - Pass 'Meta' has no vertex shader UnloadTime: 4.493400 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load D40 5.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 407780. Total: 869.659200 ms (FindLiveObjects: 28.893500 ms CreateObjectMapping: 42.121800 ms MarkObjects: 797.965400 ms DeleteObjects: 0.678000 ms) tried to play a sound at (-21.9, 1.6, 83.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-21.6, 1.6, 60.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.8, 1.8, 2.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.9, -0.9, -21.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.0, -1.0, -22.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.0, -1.0, -22.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.9, -1.4, -25.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, -1.5, -24.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1642 unused Assets to reduce memory usage. Loaded Objects now: 371518. Total: 886.179900 ms (FindLiveObjects: 36.568200 ms CreateObjectMapping: 40.682700 ms MarkObjects: 796.384300 ms DeleteObjects: 12.544100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371518. Total: 862.054700 ms (FindLiveObjects: 27.556000 ms CreateObjectMapping: 34.828400 ms MarkObjects: 798.798600 ms DeleteObjects: 0.870800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.790700 ms D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 425189. Total: 870.272600 ms (FindLiveObjects: 30.605300 ms CreateObjectMapping: 41.935700 ms MarkObjects: 796.013200 ms DeleteObjects: 1.717700 ms) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 838 unused Assets to reduce memory usage. Loaded Objects now: 371361. Total: 882.574900 ms (FindLiveObjects: 33.161300 ms CreateObjectMapping: 34.671200 ms MarkObjects: 806.936300 ms DeleteObjects: 7.805400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371361. Total: 855.335500 ms (FindLiveObjects: 28.775400 ms CreateObjectMapping: 35.394700 ms MarkObjects: 790.541200 ms DeleteObjects: 0.623000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.380100 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load D40 5.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 407668. Total: 904.632200 ms (FindLiveObjects: 27.137000 ms CreateObjectMapping: 34.339100 ms MarkObjects: 842.281000 ms DeleteObjects: 0.874500 ms) tried to play a sound at (18.9, -1.4, -39.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 371534. Total: 921.575500 ms (FindLiveObjects: 35.623600 ms CreateObjectMapping: 45.853200 ms MarkObjects: 823.963500 ms DeleteObjects: 16.134600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371534. Total: 925.555500 ms (FindLiveObjects: 31.629900 ms CreateObjectMapping: 37.027900 ms MarkObjects: 856.160000 ms DeleteObjects: 0.736800 ms) tried to play a sound at (12.4, -4.8, -44.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.446800 ms Time to load D50 10.53 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 758566. Total: 1113.592900 ms (FindLiveObjects: 70.112300 ms CreateObjectMapping: 50.326200 ms MarkObjects: 991.854400 ms DeleteObjects: 1.299300 ms) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.0, 0.1, 145.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (124.8, 0.1, 125.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (126.5, 0.1, 116.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.3, 0.1, 112.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (136.4, 0.0, 102.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (147.3, 0.0, 95.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (114.1, 0.0, 83.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (121.4, -1.7, 95.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (116.2, 0.1, 132.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (88.7, 0.0, 129.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (94.1, 0.4, 128.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (68.6, 0.1, 99.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (76.4, 0.0, 68.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.0, 0.1, 46.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (129.4, -1.9, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (79.2, 0.1, 40.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (48.7, 0.0, 36.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (35.7, 0.0, 31.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (37.1, 0.0, 31.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.8, 0.0, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.1, 0.1, 30.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (35.6, -2.0, -12.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (63.9, 0.0, -26.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (74.9, 0.2, -11.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (99.0, 0.1, -23.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (117.4, -2.0, -42.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.4, -2.0, -37.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.3, -1.9, -46.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.3, -1.9, -46.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.3, -1.9, -46.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (130.4, 0.0, -95.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (134.2, -1.9, -129.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (158.5, -1.9, -148.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (167.9, -1.9, -170.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (172.8, -1.9, -161.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (210.9, 0.0, -192.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6357 unused Assets to reduce memory usage. Loaded Objects now: 372284. Total: 1031.352300 ms (FindLiveObjects: 44.941000 ms CreateObjectMapping: 48.099000 ms MarkObjects: 906.403900 ms DeleteObjects: 31.907600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372284. Total: 979.949300 ms (FindLiveObjects: 39.848000 ms CreateObjectMapping: 59.715200 ms MarkObjects: 878.865100 ms DeleteObjects: 1.519800 ms) tried to play a sound at (221.7, 0.0, -197.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.259900 ms Time to load D60 7.27 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 496881. Total: 1010.602700 ms (FindLiveObjects: 44.388700 ms CreateObjectMapping: 51.214700 ms MarkObjects: 913.375900 ms DeleteObjects: 1.622800 ms) tried to play a sound at (79.4, 2.6, 188.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (79.4, 2.6, 188.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.6, 2.6, 160.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.1, 2.6, 151.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (20.4, 2.6, 145.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.6, 2.7, 150.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.9, 2.6, 128.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-16.4, 2.6, 98.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-19.3, 2.6, 84.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.3, 2.6, 61.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-37.7, 2.9, 35.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-42.8, 2.6, 1.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (-51.5, 2.5, -55.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-33.5, 2.6, -71.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-29.4, 2.6, -80.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.2, 2.6, -134.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-13.0, 2.6, -187.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Zerrick Spawner D60 (UnityEngine.GameObject) triggered: Zerrick Engaged (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.2, 2.6, -202.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-12.9, 2.6, -208.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-9.4, 2.5, -205.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-6.2, 2.6, -205.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.0, 2.6, -196.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.0, 2.6, -220.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6072 unused Assets to reduce memory usage. Loaded Objects now: 371792. Total: 949.161200 ms (FindLiveObjects: 45.954700 ms CreateObjectMapping: 43.186000 ms MarkObjects: 844.806200 ms DeleteObjects: 15.213600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371792. Total: 948.707000 ms (FindLiveObjects: 55.704700 ms CreateObjectMapping: 45.810800 ms MarkObjects: 846.326000 ms DeleteObjects: 0.864600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'ASESampleShaders/BurnEffect' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.982800 ms Time to load D80 3.97 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 403125. Total: 940.219800 ms (FindLiveObjects: 36.549500 ms CreateObjectMapping: 42.922200 ms MarkObjects: 859.847000 ms DeleteObjects: 0.900200 ms) tried to play a sound at (34.9, -1.0, 170.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (35.8, -1.0, 169.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (35.8, -1.0, 169.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (37.6, -1.2, 158.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (32.3, -1.0, 154.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (32.3, -1.0, 154.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (34.3, -1.0, 137.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 711 unused Assets to reduce memory usage. Loaded Objects now: 372585. Total: 968.578200 ms (FindLiveObjects: 34.918100 ms CreateObjectMapping: 39.327800 ms MarkObjects: 891.048300 ms DeleteObjects: 3.283300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372585. Total: 962.247300 ms (FindLiveObjects: 35.528500 ms CreateObjectMapping: 40.751700 ms MarkObjects: 885.373600 ms DeleteObjects: 0.592800 ms) tried to play a sound at (39.4, -0.5, 111.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.407400 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00056] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x0011f] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateCommonPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00041] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x000f0] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MonsterGenerator.generateMagicPack (UnityEngine.GameObject monsterType, Spawner spawner, System.Int32 frequency, System.Int32 maximumFrequencyDeviation, System.Boolean enableAutoCombat, System.Boolean noWandering, System.Boolean scaleToAreaLevel) [0x00056] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at Spawner.Start () [0x0011f] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Time to load E10 5.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 419847. Total: 951.243200 ms (FindLiveObjects: 44.501200 ms CreateObjectMapping: 49.712700 ms MarkObjects: 856.182100 ms DeleteObjects: 0.846400 ms) tried to play a sound at (47.6, 0.0, 240.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.5, 0.0, 226.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.5, 0.0, 226.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.5, 0.0, 226.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.5, 0.0, 226.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.5, 0.0, 226.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (58.0, 0.0, 233.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (96.3, 0.0, 241.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (119.6, 0.0, 233.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (148.9, 0.0, 247.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (182.5, 0.0, 226.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3845 unused Assets to reduce memory usage. Loaded Objects now: 371800. Total: 946.140600 ms (FindLiveObjects: 41.780500 ms CreateObjectMapping: 41.342400 ms MarkObjects: 856.249900 ms DeleteObjects: 6.767100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 371800. Total: 947.277000 ms (FindLiveObjects: 39.016000 ms CreateObjectMapping: 48.418100 ms MarkObjects: 859.222300 ms DeleteObjects: 0.619600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'Custom/StandardCullOff' - Pass 'META' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.086800 ms Time to load E20 5.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 437978. Total: 977.444400 ms (FindLiveObjects: 49.117000 ms CreateObjectMapping: 41.320500 ms MarkObjects: 885.558000 ms DeleteObjects: 1.448400 ms) tried to play a sound at (176.4, 0.0, 267.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (176.5, 0.0, 224.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (188.1, 0.0, 221.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (171.5, 0.0, 193.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (181.7, 0.1, 143.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (179.0, 0.2, 119.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (166.8, 0.0, 96.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (158.8, 0.1, 70.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (162.2, 0.8, 42.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (156.5, 3.9, 11.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (154.4, 3.9, -5.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (155.9, 3.9, -2.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (159.4, 4.0, -39.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (170.8, 4.0, -65.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (171.1, 4.0, -68.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (177.7, 3.8, -92.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3150 unused Assets to reduce memory usage. Loaded Objects now: 374997. Total: 963.815200 ms (FindLiveObjects: 39.573000 ms CreateObjectMapping: 38.858700 ms MarkObjects: 875.816300 ms DeleteObjects: 9.566500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 374997. Total: 950.393800 ms (FindLiveObjects: 49.358600 ms CreateObjectMapping: 43.062900 ms MarkObjects: 857.164600 ms DeleteObjects: 0.806900 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.661400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load E30 7.02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 570617. Total: 998.336200 ms (FindLiveObjects: 52.981400 ms CreateObjectMapping: 48.211000 ms MarkObjects: 895.222100 ms DeleteObjects: 1.919600 ms) tried to play a sound at (-184.8, -0.5, 114.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-186.1, -0.6, 106.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-186.1, -0.6, 106.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-186.1, -0.6, 106.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-186.1, -0.6, 106.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-178.1, -0.6, 97.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-151.7, 1.6, 95.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-125.3, 6.8, 94.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-99.4, 6.5, 100.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-69.9, 6.4, 108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.2, 6.7, 73.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-61.8, 8.0, 70.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-61.5, 8.3, 31.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-62.9, 7.5, 19.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-60.5, 8.3, 7.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-65.5, 6.4, -9.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-60.3, 6.4, -10.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.5, 6.3, -13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-45.1, 6.5, -9.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.3, 6.4, -3.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (3.8, 6.8, 4.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.6, 7.2, 21.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (23.7, 7.4, 36.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (40.6, 10.3, 37.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (62.0, 14.3, 40.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (66.2, 14.4, 37.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (66.2, 14.4, 37.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (72.1, 14.5, 37.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (114.5, 14.2, 38.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (141.8, 14.2, 58.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (136.4, 14.2, 91.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.2, 14.2, 110.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.7, 14.2, 103.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (144.6, 14.2, 142.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (160.7, 16.8, 154.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (177.6, 20.6, 160.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 6235 unused Assets to reduce memory usage. Loaded Objects now: 373620. Total: 1059.264300 ms (FindLiveObjects: 54.527900 ms CreateObjectMapping: 41.940300 ms MarkObjects: 943.318400 ms DeleteObjects: 19.477000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373620. Total: 952.857900 ms (FindLiveObjects: 48.721000 ms CreateObjectMapping: 38.873400 ms MarkObjects: 864.446700 ms DeleteObjects: 0.816000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) tried to play a sound at (198.5, 21.9, 164.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 37 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.637800 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RamSpline.GenerateMesh (UnityEngine.Mesh& mesh) [0x009e2] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at RamSpline.GenerateSpline (System.Collections.Generic.List`1[T] generatedSplines) [0x003da] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at RamSpline.Start () [0x00000] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Time to load E40 6.83 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 588221. Total: 1023.790200 ms (FindLiveObjects: 59.871200 ms CreateObjectMapping: 50.774800 ms MarkObjects: 912.198100 ms DeleteObjects: 0.945500 ms) tried to play a sound at (-119.5, 0.5, 29.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-118.3, 5.2, 61.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-67.2, 10.2, 65.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-59.4, 10.4, 67.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.7, 10.2, 42.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-67.1, 10.2, 34.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.5, 10.4, 28.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.7, 10.4, 26.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.7, 10.4, 26.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.7, 10.4, 26.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-37.3, 16.6, 37.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.4, 25.4, 38.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.6, 25.7, 44.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.2, 30.6, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (23.2, 30.7, 89.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (21.7, 35.7, 128.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (43.0, 35.7, 133.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.3, 35.6, 152.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (67.3, 38.2, 137.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (100.0, 43.9, 126.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.8, 50.8, 119.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.3, 50.8, 88.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (141.1, 51.0, 92.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (143.8, 51.1, 104.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (137.3, 51.1, 100.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5602 unused Assets to reduce memory usage. Loaded Objects now: 372704. Total: 971.782600 ms (FindLiveObjects: 48.116200 ms CreateObjectMapping: 50.016700 ms MarkObjects: 859.501400 ms DeleteObjects: 14.147600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 372704. Total: 964.315600 ms (FindLiveObjects: 46.386900 ms CreateObjectMapping: 45.248300 ms MarkObjects: 872.148200 ms DeleteObjects: 0.531500 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) tried to play a sound at (149.7, 50.8, 75.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.745100 ms Time to load E50 8.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 715312. Total: 1062.131200 ms (FindLiveObjects: 68.879000 ms CreateObjectMapping: 51.677300 ms MarkObjects: 940.506000 ms DeleteObjects: 1.068100 ms) tried to play a sound at (111.2, 0.2, 172.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (95.6, 0.1, 130.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (68.0, 0.1, 123.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (70.4, 0.0, 96.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (69.7, 0.1, 91.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (54.7, 2.3, 58.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (53.1, 6.9, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (37.7, 5.2, 30.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (39.5, 5.4, 24.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.8, 0.4, 21.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-21.5, 0.2, 4.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-27.0, 0.1, 3.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.5, -0.5, -9.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.1, 0.1, -20.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (2.2, 0.1, -33.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.8, 0.1, -42.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.4, 0.0, -85.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-20.3, 0.1, -111.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-1.5, 0.1, -124.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (-6.1, 0.1, -134.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5199 unused Assets to reduce memory usage. Loaded Objects now: 373580. Total: 1056.101900 ms (FindLiveObjects: 62.432900 ms CreateObjectMapping: 51.133200 ms MarkObjects: 921.014500 ms DeleteObjects: 21.520600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373580. Total: 968.831600 ms (FindLiveObjects: 47.521200 ms CreateObjectMapping: 53.797100 ms MarkObjects: 866.935100 ms DeleteObjects: 0.577300 ms) tried to play a sound at (8.1, 0.3, -145.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 5.496100 ms Time to load E60 5.12 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 422779. Total: 958.689000 ms (FindLiveObjects: 37.618400 ms CreateObjectMapping: 51.513800 ms MarkObjects: 868.685600 ms DeleteObjects: 0.870600 ms) tried to play a sound at (-25.8, 0.2, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.8, 0.2, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.8, 0.2, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.8, 0.2, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.8, 0.2, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.1, 0.1, 100.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 0.1, 90.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 0.1, 90.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 0.1, 90.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 0.1, 90.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.4, 0.4, 88.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.5, 0.6, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.5, 0.6, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.5, 0.6, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.5, 0.6, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.5, 0.6, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.6, 0.3, 80.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (14.8, 0.4, 87.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (10.9, 0.4, 105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.3, 0.0, 105.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.7, 0.3, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.5, 0.4, 106.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.1, 0.4, 105.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.1, 0.4, 105.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.1, 0.4, 105.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.3, 0.2, 105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.3, 0.2, 105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.3, 0.2, 105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.3, 0.2, 105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.9, 0.2, 106.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1677 unused Assets to reduce memory usage. Loaded Objects now: 373381. Total: 968.606000 ms (FindLiveObjects: 43.108200 ms CreateObjectMapping: 38.516600 ms MarkObjects: 877.914600 ms DeleteObjects: 9.066000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373381. Total: 956.927400 ms (FindLiveObjects: 38.995600 ms CreateObjectMapping: 40.365700 ms MarkObjects: 876.807300 ms DeleteObjects: 0.757800 ms) tried to play a sound at (33.8, 0.1, 114.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.706900 ms Time to load E1S10 6.31 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 544567. Total: 1048.829900 ms (FindLiveObjects: 59.127300 ms CreateObjectMapping: 53.979800 ms MarkObjects: 934.543200 ms DeleteObjects: 1.179000 ms) tried to play a sound at (207.5, 84.0, -263.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (198.9, 84.0, -249.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (189.0, 84.5, -195.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (190.5, 80.6, -171.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (178.3, 75.0, -150.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (146.2, 66.4, -150.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (139.7, 63.3, -134.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (154.4, 63.3, -121.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (172.7, 63.6, -129.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (181.4, 63.3, -121.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (158.5, 71.1, -78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (172.2, 71.0, -72.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (160.6, 71.0, -62.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (167.6, 71.1, -44.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (166.3, 71.1, -43.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (166.3, 71.1, -43.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (159.2, 71.1, -43.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (156.2, 71.3, -43.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (155.7, 71.3, -43.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (163.1, 71.2, -44.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (182.6, 71.3, -21.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (182.6, 71.3, -16.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (179.0, 71.3, -0.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (181.9, 71.3, 11.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (193.2, 71.3, 13.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (165.0, 68.3, -2.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (146.0, 63.3, -2.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.4, 61.0, 6.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (141.0, 61.1, 23.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.6, 61.1, 20.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (144.9, 61.1, 36.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (151.3, 61.0, 42.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (156.6, 61.1, 51.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (136.8, 61.1, 23.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (131.7, 60.9, 32.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.0, 61.1, 28.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.0, 61.1, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (136.5, 61.1, 19.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (121.9, 61.1, 21.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (120.2, 61.1, 21.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6378 unused Assets to reduce memory usage. Loaded Objects now: 373407. Total: 975.016400 ms (FindLiveObjects: 43.558000 ms CreateObjectMapping: 41.672800 ms MarkObjects: 876.307200 ms DeleteObjects: 13.477800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373407. Total: 959.779700 ms (FindLiveObjects: 48.943400 ms CreateObjectMapping: 44.351500 ms MarkObjects: 865.615700 ms DeleteObjects: 0.868100 ms) tried to play a sound at (120.2, 61.1, 21.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.239500 ms Time to load D20 8.24 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 559856. Total: 1080.397600 ms (FindLiveObjects: 49.879500 ms CreateObjectMapping: 53.037500 ms MarkObjects: 976.432400 ms DeleteObjects: 1.047300 ms) tried to play a sound at (156.6, -0.2, 262.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (166.9, -1.4, 251.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (143.2, -1.5, 272.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6184 unused Assets to reduce memory usage. Loaded Objects now: 374215. Total: 1006.223300 ms (FindLiveObjects: 53.223800 ms CreateObjectMapping: 44.577000 ms MarkObjects: 891.026800 ms DeleteObjects: 17.395100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 374215. Total: 937.171700 ms (FindLiveObjects: 42.263600 ms CreateObjectMapping: 41.825600 ms MarkObjects: 852.047600 ms DeleteObjects: 1.033900 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.671900 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load D10 6.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 486383. Total: 1067.862500 ms (FindLiveObjects: 52.023300 ms CreateObjectMapping: 50.837200 ms MarkObjects: 963.673400 ms DeleteObjects: 1.327900 ms) tried to play a sound at (153.2, 2.1, 4.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (136.3, -1.4, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (123.3, -1.4, 47.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (122.9, -1.4, 68.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.0, -1.4, 70.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (154.8, -1.4, 93.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (152.7, -1.4, 92.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (143.7, -1.4, 98.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (99.3, -1.4, 108.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (91.4, -1.4, 104.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (70.3, -1.4, 95.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (48.9, -1.4, 73.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (39.5, -1.4, 61.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (46.6, -1.4, 31.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (52.0, -1.4, 39.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (52.0, -1.4, 39.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (52.0, -1.4, 39.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (48.0, -1.4, 45.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (46.5, -1.4, 51.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (52.5, -1.3, 82.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (23.0, -1.4, 102.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (10.6, -1.4, 122.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (27.2, -1.4, 98.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (30.9, -1.4, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.7, -1.3, 146.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.6, -1.2, 148.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.6, -1.2, 148.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.6, -1.2, 148.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4130 unused Assets to reduce memory usage. Loaded Objects now: 373609. Total: 999.102400 ms (FindLiveObjects: 54.475100 ms CreateObjectMapping: 45.183100 ms MarkObjects: 888.675900 ms DeleteObjects: 10.767600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373609. Total: 952.501500 ms (FindLiveObjects: 42.936800 ms CreateObjectMapping: 42.088200 ms MarkObjects: 866.808500 ms DeleteObjects: 0.667000 ms) tried to play a sound at (47.6, -1.2, 148.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.148300 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load D40 5.75 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 409144. Total: 986.401000 ms (FindLiveObjects: 46.872600 ms CreateObjectMapping: 46.337800 ms MarkObjects: 892.292900 ms DeleteObjects: 0.897100 ms) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 1.6, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.0, 1.7, 1.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-12.7, 1.6, 44.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.4, 1.6, 82.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.3, 1.6, 83.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1412 unused Assets to reduce memory usage. Loaded Objects now: 373358. Total: 988.826400 ms (FindLiveObjects: 48.870900 ms CreateObjectMapping: 44.837100 ms MarkObjects: 880.440200 ms DeleteObjects: 14.677600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373598. Total: 991.507500 ms (FindLiveObjects: 38.087800 ms CreateObjectMapping: 40.590500 ms MarkObjects: 912.167600 ms DeleteObjects: 0.660600 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.923700 ms Time to load D05 5.48 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 418375. Total: 1013.202600 ms (FindLiveObjects: 38.358900 ms CreateObjectMapping: 48.580200 ms MarkObjects: 925.159900 ms DeleteObjects: 1.102900 ms) tried to play a sound at (-207.5, 2.9, 213.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-172.0, 2.4, 183.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.6, 3.0, 142.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-156.8, 3.1, 95.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-149.3, 1.7, 76.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-149.3, 1.7, 76.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D05TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1827 unused Assets to reduce memory usage. Loaded Objects now: 373567. Total: 984.578000 ms (FindLiveObjects: 48.566000 ms CreateObjectMapping: 39.574500 ms MarkObjects: 889.218100 ms DeleteObjects: 7.218600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 373567. Total: 951.475300 ms (FindLiveObjects: 43.446900 ms CreateObjectMapping: 41.625000 ms MarkObjects: 865.708000 ms DeleteObjects: 0.694400 ms) tried to play a sound at (-149.3, 1.7, 76.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.094500 ms Time to load D05TR 5.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 506186. Total: 1034.812700 ms (FindLiveObjects: 45.924700 ms CreateObjectMapping: 48.826200 ms MarkObjects: 939.098500 ms DeleteObjects: 0.962600 ms) tried to play a sound at (-159.0, 1.7, 77.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-150.6, 3.1, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-135.5, 3.0, 124.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.2, 3.0, 110.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-87.4, 3.0, 95.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-93.3, 3.0, 124.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-85.5, 3.0, 118.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-86.4, 3.0, 120.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-78.4, 1.0, 157.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-76.5, 1.1, 174.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-81.9, 1.7, 161.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-108.3, 2.6, 161.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.8, 1.4, 179.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-115.9, 1.2, 188.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-127.4, 1.6, 199.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-134.4, 1.7, 199.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-145.9, 2.4, 194.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.0, 3.0, 179.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.5, 3.0, 177.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 3.0, 178.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-179.7, 2.1, 200.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-184.4, 1.7, 204.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-191.2, 2.8, 213.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9388 unused Assets to reduce memory usage. Loaded Objects now: 375590. Total: 1001.932300 ms (FindLiveObjects: 42.582900 ms CreateObjectMapping: 40.052500 ms MarkObjects: 893.543400 ms DeleteObjects: 25.752900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375590. Total: 1003.380100 ms (FindLiveObjects: 48.514000 ms CreateObjectMapping: 45.142700 ms MarkObjects: 908.327400 ms DeleteObjects: 1.395300 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 36 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.344200 ms Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load D40 5.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 411094. Total: 994.762700 ms (FindLiveObjects: 46.066100 ms CreateObjectMapping: 44.198800 ms MarkObjects: 903.419800 ms DeleteObjects: 1.077400 ms) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.2, 1.8, 1.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, 0.6, -8.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.8, 1.7, 16.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 1.6, 69.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-18.9, 1.5, 58.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-11.9, 1.6, 36.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1435 unused Assets to reduce memory usage. Loaded Objects now: 375563. Total: 982.371800 ms (FindLiveObjects: 46.251500 ms CreateObjectMapping: 44.752600 ms MarkObjects: 876.961800 ms DeleteObjects: 14.405300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375563. Total: 987.563500 ms (FindLiveObjects: 37.645900 ms CreateObjectMapping: 41.819700 ms MarkObjects: 907.432000 ms DeleteObjects: 0.665200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.842600 ms Time to load D05 4.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 250 unused Assets to reduce memory usage. Loaded Objects now: 420736. Total: 1018.222400 ms (FindLiveObjects: 38.179600 ms CreateObjectMapping: 48.747100 ms MarkObjects: 930.196400 ms DeleteObjects: 1.098600 ms) tried to play a sound at (-207.5, 2.9, 213.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-172.4, 2.3, 184.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-129.7, 3.0, 149.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-121.1, 3.0, 121.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-110.7, 3.0, 106.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-84.2, 3.0, 64.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-56.0, 3.0, 85.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1597 unused Assets to reduce memory usage. Loaded Objects now: 375629. Total: 973.285700 ms (FindLiveObjects: 37.507400 ms CreateObjectMapping: 39.488400 ms MarkObjects: 890.093400 ms DeleteObjects: 6.195900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375629. Total: 960.516900 ms (FindLiveObjects: 40.040600 ms CreateObjectMapping: 39.219600 ms MarkObjects: 880.501100 ms DeleteObjects: 0.754400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.052400 ms Time to load D10 6.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 489022. Total: 1064.103400 ms (FindLiveObjects: 52.085000 ms CreateObjectMapping: 47.388000 ms MarkObjects: 963.606600 ms DeleteObjects: 1.023100 ms) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.5, -1.3, 149.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (50.6, -1.4, 113.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (43.2, -1.4, 82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (47.0, -1.4, 82.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (40.4, -1.2, 91.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (83.6, -1.4, 74.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (113.6, -1.4, 72.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (113.7, -1.4, 36.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (116.7, -1.6, 6.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.7, -1.4, 33.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (138.2, -1.4, 44.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.0, -1.4, 44.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (116.6, -1.4, 70.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (147.9, -1.4, 66.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (169.3, -1.7, 66.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (158.9, -1.4, 91.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.2, -1.4, 109.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (104.3, -1.4, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (98.1, -1.4, 101.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (104.8, -1.4, 104.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (75.2, -1.5, 103.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.0, -1.4, 99.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (38.0, -1.4, 100.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (34.4, -1.4, 58.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (32.5, -1.6, 55.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.2, -1.4, 44.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.9, -1.5, 51.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (56.3, -1.4, 34.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.1, -1.5, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.1, -1.5, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.1, -1.5, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.1, -1.5, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.1, -1.5, 41.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (49.0, -1.4, 43.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (45.5, -1.4, 50.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (90.8, -1.4, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (114.4, -1.4, 58.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.2, -1.4, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.2, -1.4, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.2, -1.4, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.2, -1.4, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.2, -1.4, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4384 unused Assets to reduce memory usage. Loaded Objects now: 375946. Total: 1008.084100 ms (FindLiveObjects: 43.455100 ms CreateObjectMapping: 47.197600 ms MarkObjects: 901.686400 ms DeleteObjects: 15.744200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 375946. Total: 1003.833800 ms (FindLiveObjects: 43.930800 ms CreateObjectMapping: 41.439200 ms MarkObjects: 917.840900 ms DeleteObjects: 0.622200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) tried to play a sound at (105.4, 1.5, 76.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.105500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load D20 7.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 556315. Total: 1099.512700 ms (FindLiveObjects: 71.851600 ms CreateObjectMapping: 48.746800 ms MarkObjects: 977.706200 ms DeleteObjects: 1.207300 ms) tried to play a sound at (156.6, -0.2, 262.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (145.8, -1.4, 237.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (136.5, -1.4, 232.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (137.8, -1.4, 228.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, -1.3, 233.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, -1.3, 233.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, -1.3, 233.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, -1.3, 233.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, -1.3, 233.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (139.7, -1.4, 235.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (146.2, -1.5, 192.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (137.0, -1.4, 181.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (156.1, -1.5, 145.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (176.9, -1.5, 120.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (188.8, -1.3, 97.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (192.3, -1.4, 81.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (191.6, -1.5, 37.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (217.5, -1.5, 10.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (243.8, -1.5, 39.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (244.2, -1.5, 38.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (251.0, -1.5, 43.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (259.9, -1.5, 59.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (263.1, -1.5, 65.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (272.6, -1.5, 76.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (267.4, -1.5, 75.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (268.5, -1.5, 74.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (259.6, -1.5, 58.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (271.6, -1.5, 17.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (270.6, -1.4, -23.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (288.0, -1.5, -68.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (285.6, -1.5, -90.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (275.5, -1.5, -124.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (263.4, -1.5, -150.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (261.6, -1.5, -150.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 12182 unused Assets to reduce memory usage. Loaded Objects now: 381490. Total: 1049.081400 ms (FindLiveObjects: 63.521700 ms CreateObjectMapping: 46.848100 ms MarkObjects: 910.908900 ms DeleteObjects: 27.802000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 381471. Total: 1027.702000 ms (FindLiveObjects: 61.542700 ms CreateObjectMapping: 45.495200 ms MarkObjects: 920.072800 ms DeleteObjects: 0.590600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) tried to play a sound at (250.4, -1.4, -153.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.290400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load D30 9.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 628148. Total: 1138.054200 ms (FindLiveObjects: 84.273600 ms CreateObjectMapping: 64.284200 ms MarkObjects: 988.555500 ms DeleteObjects: 0.940100 ms) tried to play a sound at (140.4, -1.4, 296.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.7, -1.4, 289.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.7, -1.4, 289.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.7, -1.4, 289.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (129.1, -1.4, 274.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (110.5, -1.4, 262.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (110.3, -1.4, 254.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (86.8, -1.4, 229.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.8, -1.4, 209.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (68.1, -1.4, 212.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (68.1, -1.4, 212.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (71.6, -1.4, 209.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.3, -1.4, 168.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (59.9, -1.5, 160.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.6, -1.4, 148.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (67.8, -1.4, 136.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (73.9, -1.5, 105.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (77.5, -1.4, 96.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (76.4, -1.4, 76.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (62.4, -1.4, 58.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (66.4, -1.5, 55.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.4, -1.4, 54.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.4, -1.4, 54.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (67.2, -1.4, 44.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.1, -1.4, 36.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.1, -1.4, 36.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.1, -1.4, 36.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.1, -1.4, 36.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (44.7, -1.4, 31.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (57.5, -1.4, 28.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (57.5, -1.4, 28.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 7005 unused Assets to reduce memory usage. Loaded Objects now: 379312. Total: 1025.301200 ms (FindLiveObjects: 42.838200 ms CreateObjectMapping: 47.290500 ms MarkObjects: 908.219900 ms DeleteObjects: 26.951900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 379312. Total: 1015.901600 ms (FindLiveObjects: 61.136300 ms CreateObjectMapping: 49.726500 ms MarkObjects: 904.416000 ms DeleteObjects: 0.622200 ms) tried to play a sound at (57.5, -1.4, 28.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 6.723300 ms Time to load E60 4.89 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 428318. Total: 995.734100 ms (FindLiveObjects: 37.772000 ms CreateObjectMapping: 51.827400 ms MarkObjects: 904.808500 ms DeleteObjects: 1.325700 ms) tried to play a sound at (-0.6, 0.6, 83.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.6, 0.4, 92.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.0, 0.4, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.4, 0.4, 78.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.0, 0.2, 43.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 931 unused Assets to reduce memory usage. Loaded Objects now: 379407. Total: 977.165000 ms (FindLiveObjects: 43.008400 ms CreateObjectMapping: 44.544800 ms MarkObjects: 883.305800 ms DeleteObjects: 6.305000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 379407. Total: 1003.739800 ms (FindLiveObjects: 41.076800 ms CreateObjectMapping: 41.825500 ms MarkObjects: 920.168600 ms DeleteObjects: 0.667800 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.210900 ms Time to load E70 7.05 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 608887. Total: 1085.481700 ms (FindLiveObjects: 62.875400 ms CreateObjectMapping: 49.951100 ms MarkObjects: 971.864000 ms DeleteObjects: 0.790500 ms) tried to play a sound at (1.8, 0.1, -114.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.6, 0.1, -147.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (18.2, 0.1, -173.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (22.6, 0.2, -198.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (62.4, 0.2, -207.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (73.4, 0.5, -211.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (94.6, 0.1, -208.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (122.8, 0.5, -189.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (134.1, 0.1, -189.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (164.0, 0.1, -177.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) tried to play a sound at (179.1, 0.1, -157.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.4, 0.2, -173.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (217.6, 0.2, -186.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (223.1, 0.1, -199.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4739 unused Assets to reduce memory usage. Loaded Objects now: 380983. Total: 1020.095400 ms (FindLiveObjects: 34.992300 ms CreateObjectMapping: 40.377200 ms MarkObjects: 930.004100 ms DeleteObjects: 14.721100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380939. Total: 985.843200 ms (FindLiveObjects: 43.933100 ms CreateObjectMapping: 43.409400 ms MarkObjects: 897.537800 ms DeleteObjects: 0.962000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 40 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Standard Specular UV Walls and Floors' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.498900 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load E80 9.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 860 unused Assets to reduce memory usage. Loaded Objects now: 733876. Total: 1160.688200 ms (FindLiveObjects: 62.914400 ms CreateObjectMapping: 69.195200 ms MarkObjects: 1026.749100 ms DeleteObjects: 1.828400 ms) tried to play a sound at (-12.3, 0.2, 56.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.2, 0.2, 54.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.6, 0.2, 16.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (6.1, 0.2, -19.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.4, 0.2, -27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (51.6, -5.9, 5.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (71.2, -6.0, 7.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (108.8, 0.2, -10.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (111.9, 0.2, -24.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.7, 0.2, -36.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (114.7, 0.1, -34.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (139.3, 0.1, -46.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (120.4, 0.2, -65.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (129.7, 0.2, -92.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.2, 0.3, -129.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (94.8, 0.2, -140.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (78.9, 0.2, -170.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.5, 0.1, -181.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.8, 0.2, -201.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: E90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5319 unused Assets to reduce memory usage. Loaded Objects now: 380469. Total: 1055.453500 ms (FindLiveObjects: 47.430200 ms CreateObjectMapping: 49.121000 ms MarkObjects: 939.668300 ms DeleteObjects: 19.233300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380425. Total: 996.672600 ms (FindLiveObjects: 47.317900 ms CreateObjectMapping: 44.097000 ms MarkObjects: 904.545100 ms DeleteObjects: 0.711900 ms) tried to play a sound at (43.3, 0.1, -228.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 51 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.498900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load E90 9.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 603966. Total: 1095.884300 ms (FindLiveObjects: 54.492400 ms CreateObjectMapping: 52.371200 ms MarkObjects: 987.210200 ms DeleteObjects: 1.810000 ms) tried to play a sound at (-55.4, 6.5, 225.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.9, 6.5, 209.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-83.1, 6.4, 193.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-88.1, 6.5, 175.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-92.8, 6.6, 166.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-96.3, 6.9, 153.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-102.2, 6.5, 149.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-95.3, 6.7, 162.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-94.1, 6.7, 145.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-115.1, 6.4, 126.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-116.3, 6.4, 123.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-116.3, 6.4, 123.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (-123.4, 6.5, 133.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-117.6, 6.4, 112.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-116.6, 6.4, 91.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-101.6, 6.6, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-102.5, 6.4, 85.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-95.3, 6.5, 77.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-98.6, 6.5, 75.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.0, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-106.8, 6.5, 78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-84.0, 6.4, 41.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-77.0, 6.4, 48.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-48.9, 6.4, 54.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-53.1, 6.4, 30.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-53.4, 7.2, 3.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-53.4, 7.0, -14.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-55.3, 6.4, -35.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.5, 7.5, 2.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-54.7, 7.2, 6.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-50.4, 6.4, 44.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.7, 6.5, 68.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.9, 10.5, 108.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-50.4, 12.5, 106.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-47.9, 13.9, 129.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-21.7, 13.8, 132.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (6.9, 11.3, 128.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (28.2, 11.4, 117.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (45.5, 11.3, 109.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (72.8, 11.3, 112.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.1, 11.3, 113.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (61.6, 11.3, 113.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.9, 11.3, 110.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (109.4, 11.4, 109.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (113.3, 11.4, 115.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (103.9, 11.4, 115.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (93.3, 11.5, 110.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (87.2, 11.5, 109.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (94.1, 11.5, 104.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (102.5, 11.5, 105.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (124.9, 11.4, 111.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.8, 11.4, 121.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (124.1, 11.4, 111.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (118.2, 11.4, 111.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.8, 11.4, 118.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (117.5, 11.4, 112.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (117.5, 11.4, 112.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 12612 unused Assets to reduce memory usage. Loaded Objects now: 380087. Total: 1048.778700 ms (FindLiveObjects: 42.873300 ms CreateObjectMapping: 45.098600 ms MarkObjects: 931.052900 ms DeleteObjects: 29.753200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380087. Total: 999.193400 ms (FindLiveObjects: 50.419600 ms CreateObjectMapping: 47.021200 ms MarkObjects: 900.668200 ms DeleteObjects: 1.083300 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.743500 ms Time to load F10 6.31 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 605226. Total: 1083.078200 ms (FindLiveObjects: 54.981900 ms CreateObjectMapping: 53.891900 ms MarkObjects: 973.153000 ms DeleteObjects: 1.050900 ms) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (115.9, 11.4, 111.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (82.8, 11.3, 110.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (34.1, 11.4, 110.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.1, 11.4, 126.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.0, 11.4, 136.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-4.8, 11.4, 140.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.6, 11.4, 140.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.0, 11.4, 136.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-44.0, 14.4, 130.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-76.4, 9.0, 113.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-103.3, 6.5, 146.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-102.1, 6.4, 130.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-101.8, 6.4, 130.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-121.4, 6.4, 132.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-132.6, -2.0, 173.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-146.5, -6.5, 213.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-148.8, -6.5, 223.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.5, -6.5, 221.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-130.9, -10.4, 272.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-134.7, -13.5, 311.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-156.8, -23.2, 348.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-183.4, -23.6, 368.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-187.0, -23.6, 364.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 10990 unused Assets to reduce memory usage. Loaded Objects now: 380020. Total: 1012.649700 ms (FindLiveObjects: 50.065200 ms CreateObjectMapping: 47.540800 ms MarkObjects: 887.049200 ms DeleteObjects: 27.993900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380015. Total: 1016.253300 ms (FindLiveObjects: 56.459200 ms CreateObjectMapping: 46.066800 ms MarkObjects: 908.111700 ms DeleteObjects: 5.614600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.969200 ms F10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 433836. Total: 1018.613700 ms (FindLiveObjects: 37.978400 ms CreateObjectMapping: 47.018400 ms MarkObjects: 932.434300 ms DeleteObjects: 1.181800 ms) tried to play a sound at (-30.9, 0.6, 40.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.1, 0.6, 35.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.6, 0.6, 33.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-20.8, 0.6, 33.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-28.0, 0.8, 35.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.9, 0.6, 37.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-30.2, 0.6, 38.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 817 unused Assets to reduce memory usage. Loaded Objects now: 380894. Total: 1073.345300 ms (FindLiveObjects: 41.963600 ms CreateObjectMapping: 37.578100 ms MarkObjects: 985.588500 ms DeleteObjects: 8.214400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380894. Total: 1022.804100 ms (FindLiveObjects: 39.916100 ms CreateObjectMapping: 41.816200 ms MarkObjects: 940.320800 ms DeleteObjects: 0.750400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.968100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F10 5.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 610786. Total: 1112.164000 ms (FindLiveObjects: 49.553400 ms CreateObjectMapping: 55.440900 ms MarkObjects: 1006.327700 ms DeleteObjects: 0.841300 ms) tried to play a sound at (-185.5, -23.6, 364.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-190.6, -23.6, 361.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-187.2, -23.6, 364.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-187.2, -23.6, 364.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-184.2, -23.6, 379.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-187.8, -23.9, 382.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-191.2, -27.3, 420.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-205.3, -28.7, 443.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-216.7, -31.1, 452.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-229.3, -33.4, 475.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-228.5, -33.4, 495.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 5774 unused Assets to reduce memory usage. Loaded Objects now: 380387. Total: 1046.238600 ms (FindLiveObjects: 50.342500 ms CreateObjectMapping: 45.081900 ms MarkObjects: 933.945300 ms DeleteObjects: 16.868300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380387. Total: 1020.635500 ms (FindLiveObjects: 44.838100 ms CreateObjectMapping: 42.633500 ms MarkObjects: 932.429200 ms DeleteObjects: 0.734100 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.141900 ms Time to load F20 7.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 535136. Total: 1089.615700 ms (FindLiveObjects: 69.428800 ms CreateObjectMapping: 58.832800 ms MarkObjects: 960.483700 ms DeleteObjects: 0.869500 ms) tried to play a sound at (-100.6, 3.1, -131.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-102.9, 1.1, -120.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-115.7, 0.0, -91.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-113.4, 0.0, -86.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.1, 0.0, -80.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-110.8, 0.1, -95.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.9, 0.1, -108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.9, 0.1, -108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.9, 0.1, -108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.9, 0.1, -108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.9, 0.1, -108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-105.4, 0.1, -111.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-111.4, 0.1, -113.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-127.3, 0.0, -45.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-132.5, 0.1, -45.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-122.1, 0.1, -50.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-134.1, 0.1, -45.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-144.6, 0.1, -39.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.2, 0.0, -14.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-149.7, 0.1, 5.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-180.9, 0.1, 12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-185.1, 0.1, 25.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-185.7, 0.0, 36.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-172.8, 0.0, 54.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.7, 0.0, 52.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-159.2, 0.1, 67.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-159.7, 0.1, 66.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-146.4, 0.1, 76.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-158.9, 0.1, 72.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.6, 0.1, 74.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.6, 0.0, 97.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.0, 0.0, 114.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.8, 0.0, 126.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 14217 unused Assets to reduce memory usage. Loaded Objects now: 381894. Total: 1286.967000 ms (FindLiveObjects: 57.847900 ms CreateObjectMapping: 46.808000 ms MarkObjects: 1136.326800 ms DeleteObjects: 45.983300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 381894. Total: 1147.096300 ms (FindLiveObjects: 67.713500 ms CreateObjectMapping: 50.725700 ms MarkObjects: 1009.536300 ms DeleteObjects: 19.119800 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Cross Model Shader Snow' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Tree Leaves Specular Snow' - Pass 'Meta' has no vertex shader Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.841000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F30 7.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 989 unused Assets to reduce memory usage. Loaded Objects now: 412632. Total: 1103.027600 ms (FindLiveObjects: 57.420000 ms CreateObjectMapping: 51.185900 ms MarkObjects: 989.696600 ms DeleteObjects: 4.724300 ms) tried to play a sound at (-163.2, 0.1, -17.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-168.8, 0.1, 10.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-158.3, 0.1, 28.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MainPlayer(Clone) (UnityEngine.GameObject) triggered: god battle started (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) triggered: post god battle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-160.1, 0.1, 27.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-166.4, 0.1, 40.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4409 unused Assets to reduce memory usage. Loaded Objects now: 380297. Total: 1024.993100 ms (FindLiveObjects: 45.346200 ms CreateObjectMapping: 38.733600 ms MarkObjects: 931.350000 ms DeleteObjects: 9.562600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380537. Total: 1059.826400 ms (FindLiveObjects: 44.601200 ms CreateObjectMapping: 42.013700 ms MarkObjects: 972.576500 ms DeleteObjects: 0.634100 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.152100 ms Time to load F40 6.82 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 424825. Total: 1050.376000 ms (FindLiveObjects: 38.763500 ms CreateObjectMapping: 49.847100 ms MarkObjects: 960.345800 ms DeleteObjects: 1.419000 ms) tried to play a sound at (-191.8, 0.0, 22.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-184.2, 0.0, 27.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.9, 0.1, 38.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-168.7, 0.2, 38.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-148.6, 0.1, 63.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-161.4, 0.0, 48.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.8, 0.0, 48.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.6, 0.0, 49.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.6, 0.0, 49.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.6, 0.0, 49.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-163.6, 0.0, 49.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-157.3, 0.0, 55.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.5, 0.0, 48.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1464 unused Assets to reduce memory usage. Loaded Objects now: 380469. Total: 1378.842000 ms (FindLiveObjects: 77.891300 ms CreateObjectMapping: 50.154700 ms MarkObjects: 1218.459200 ms DeleteObjects: 32.336100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380469. Total: 1038.805700 ms (FindLiveObjects: 43.132900 ms CreateObjectMapping: 49.754200 ms MarkObjects: 945.314900 ms DeleteObjects: 0.602800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.387500 ms F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 6.02 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 434205. Total: 1087.886900 ms (FindLiveObjects: 38.717300 ms CreateObjectMapping: 50.747200 ms MarkObjects: 994.520800 ms DeleteObjects: 3.900800 ms) loading scene: M_D30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1238 unused Assets to reduce memory usage. Loaded Objects now: 380385. Total: 1049.637000 ms (FindLiveObjects: 51.137400 ms CreateObjectMapping: 40.855900 ms MarkObjects: 937.477800 ms DeleteObjects: 20.165100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380385. Total: 1020.686600 ms (FindLiveObjects: 42.702200 ms CreateObjectMapping: 42.790200 ms MarkObjects: 934.564400 ms DeleteObjects: 0.629100 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.106300 ms The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE (1)') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'DECAL TEMPLATE') is missing! (Filename: Line: 294) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SpawnController.Interaction (UnityEngine.GameObject interactingObject) [0x0001e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnController.Interaction (UnityEngine.GameObject interactingObject) [0x0001e] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject iteractingObject) [0x0007b] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00024] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 (Filename: <84a4f8bd81124fd69a0ecd6e1554a3d5> Line: 0) Time to load M_D30 17.12 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 589190. Total: 1301.500600 ms (FindLiveObjects: 60.953700 ms CreateObjectMapping: 70.513700 ms MarkObjects: 1168.166800 ms DeleteObjects: 1.865000 ms) tried to play a sound at (53.5, -1.4, 163.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (82.2, -1.4, 132.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (104.4, -1.4, 128.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (129.7, -1.4, 119.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.4, -1.5, 122.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.4, -1.5, 132.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (138.3, -1.4, 159.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (142.6, -1.4, 176.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.6, -1.3, 176.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (140.3, -1.2, 183.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (133.8, -1.4, 212.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (149.2, -1.4, 237.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (155.2, -1.4, 246.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (185.4, -1.4, 227.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (195.8, -1.5, 229.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (55.9, -1.4, 164.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 2904 unused Assets to reduce memory usage. Loaded Objects now: 470599. Total: 1145.308600 ms (FindLiveObjects: 57.277400 ms CreateObjectMapping: 73.415000 ms MarkObjects: 1006.348200 ms DeleteObjects: 8.267000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 470599. Total: 1129.463700 ms (FindLiveObjects: 69.201400 ms CreateObjectMapping: 61.632800 ms MarkObjects: 997.803400 ms DeleteObjects: 0.825300 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'KriptoFX/RFX4/Lava' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Amplify/OverlayGlow' - Pass 'Meta' has no vertex shader "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 10.293700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load M_Rest 4.49 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 502577. Total: 1124.496000 ms (FindLiveObjects: 62.991200 ms CreateObjectMapping: 70.443300 ms MarkObjects: 989.705900 ms DeleteObjects: 1.354800 ms) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 47.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (4.8, 4.0, 54.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (7.0, 4.0, 54.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (14.8, 4.0, 50.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (18.9, 4.0, 50.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 470381. Total: 1124.664000 ms (FindLiveObjects: 45.647900 ms CreateObjectMapping: 64.096400 ms MarkObjects: 1008.582400 ms DeleteObjects: 6.336600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 470502. Total: 1124.406100 ms (FindLiveObjects: 44.927400 ms CreateObjectMapping: 67.480100 ms MarkObjects: 1011.165800 ms DeleteObjects: 0.831700 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 12.198700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load M_B20 11.39 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 764377. Total: 1299.182900 ms (FindLiveObjects: 81.609800 ms CreateObjectMapping: 67.008100 ms MarkObjects: 1149.295900 ms DeleteObjects: 1.267900 ms) tried to play a sound at (-172.8, -0.1, 136.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-147.0, -0.1, 100.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-142.6, -0.1, 95.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-140.5, -0.1, 85.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-138.3, -0.1, 73.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-130.9, -0.1, 46.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-92.7, -0.1, 69.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-82.8, -0.1, 68.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-83.4, -0.2, 32.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-78.0, -0.1, 17.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-79.7, -0.1, 6.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.2, -0.1, -1.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-35.1, -0.1, -5.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-29.9, 0.0, -24.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (-34.8, -0.1, -49.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.9, -0.1, -58.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-15.6, -0.1, -69.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (23.2, -0.1, -70.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (19.9, -0.1, -48.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (27.4, -0.1, -39.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (58.0, -0.1, -54.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (68.0, 0.1, -50.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (96.7, -0.1, -73.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.7, -0.1, -91.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (139.7, -0.1, -105.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (139.7, -0.1, -110.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (134.2, -0.1, -107.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.5, -0.1, -100.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5729 unused Assets to reduce memory usage. Loaded Objects now: 470602. Total: 1158.009500 ms (FindLiveObjects: 55.079200 ms CreateObjectMapping: 70.919500 ms MarkObjects: 1017.009100 ms DeleteObjects: 15.001100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 470842. Total: 1194.699900 ms (FindLiveObjects: 78.276300 ms CreateObjectMapping: 85.837000 ms MarkObjects: 1029.740300 ms DeleteObjects: 0.845700 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.234800 ms Time to load M_Rest 4.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 502895. Total: 1115.657500 ms (FindLiveObjects: 46.556800 ms CreateObjectMapping: 66.127400 ms MarkObjects: 1001.651000 ms DeleteObjects: 1.321700 ms) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (2.7, 4.0, 55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.4, 4.0, 57.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-5.4, 4.0, 57.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.3, 4.0, 53.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (12.7, 4.5, 45.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (16.5, -0.1, 52.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (14.5, 0.3, 51.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (8.7, -0.4, 52.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (10.1, 0.5, 48.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (8.8, 0.6, 48.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (8.8, 0.6, 48.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 294) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 88.121300 ms game version: Beta 0.7.5d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5747 unused Assets to reduce memory usage. Loaded Objects now: 439416. Total: 1008.484300 ms (FindLiveObjects: 46.445800 ms CreateObjectMapping: 66.201700 ms MarkObjects: 859.482400 ms DeleteObjects: 36.353100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439416. Total: 956.433000 ms (FindLiveObjects: 41.951500 ms CreateObjectMapping: 62.776000 ms MarkObjects: 850.821700 ms DeleteObjects: 0.882700 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 5.527600 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 446579. Total: 1032.183100 ms (FindLiveObjects: 37.578600 ms CreateObjectMapping: 70.798400 ms MarkObjects: 922.480600 ms DeleteObjects: 1.324400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 838 unused Assets to reduce memory usage. Loaded Objects now: 450636. Total: 1042.840700 ms (FindLiveObjects: 41.937500 ms CreateObjectMapping: 62.881600 ms MarkObjects: 933.360000 ms DeleteObjects: 4.660300 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.526800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 504346. Total: 1063.910100 ms (FindLiveObjects: 45.312100 ms CreateObjectMapping: 66.345300 ms MarkObjects: 951.378600 ms DeleteObjects: 0.873600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 962 unused Assets to reduce memory usage. Loaded Objects now: 450821. Total: 1445.394600 ms (FindLiveObjects: 86.410800 ms CreateObjectMapping: 65.346400 ms MarkObjects: 1274.375500 ms DeleteObjects: 19.261200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450821. Total: 1034.220600 ms (FindLiveObjects: 45.457300 ms CreateObjectMapping: 65.090300 ms MarkObjects: 922.637400 ms DeleteObjects: 1.034700 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.873200 ms Time to load F40 8.16 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 495144. Total: 1133.248900 ms (FindLiveObjects: 50.262800 ms CreateObjectMapping: 80.629500 ms MarkObjects: 1000.384600 ms DeleteObjects: 1.971200 ms) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1308 unused Assets to reduce memory usage. Loaded Objects now: 450991. Total: 1114.286600 ms (FindLiveObjects: 54.415000 ms CreateObjectMapping: 62.234000 ms MarkObjects: 984.812700 ms DeleteObjects: 12.824300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 450991. Total: 1042.866600 ms (FindLiveObjects: 45.012600 ms CreateObjectMapping: 77.080500 ms MarkObjects: 919.777200 ms DeleteObjects: 0.995100 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.540400 ms Time to load F50 8.14 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 549807. Total: 1120.486900 ms (FindLiveObjects: 60.688800 ms CreateObjectMapping: 65.868900 ms MarkObjects: 992.840500 ms DeleteObjects: 1.088200 ms) tried to play a sound at (-103.3, 0.0, -94.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-114.2, 0.0, -81.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-108.8, 0.0, -80.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-112.9, 0.0, -79.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-123.2, 0.1, -70.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-149.7, 0.2, -60.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-156.2, 0.1, -60.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.9, 0.0, -61.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-159.9, 0.0, -60.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-150.0, 0.1, -59.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.7, 0.0, -30.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-166.3, 0.0, -23.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-167.0, 0.0, -24.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.3, 0.0, -29.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-168.8, 0.0, -16.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-175.6, 0.0, 4.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-168.3, 0.0, 12.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.6, 0.0, 48.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.0, 0.0, 42.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.0, 0.0, 43.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.2, 0.0, 51.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.0, 0.0, 59.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-169.5, 0.0, 74.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-153.8, 0.0, 82.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-152.1, 0.0, 89.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-171.6, 0.1, 79.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5386 unused Assets to reduce memory usage. Loaded Objects now: 457973. Total: 1116.540100 ms (FindLiveObjects: 49.464500 ms CreateObjectMapping: 67.772100 ms MarkObjects: 986.647400 ms DeleteObjects: 12.655400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 457973. Total: 1115.173000 ms (FindLiveObjects: 69.106300 ms CreateObjectMapping: 69.750600 ms MarkObjects: 975.397100 ms DeleteObjects: 0.917900 ms) tried to play a sound at (-163.1, 0.0, 104.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.416400 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F60 7.18 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 571928. Total: 1160.562300 ms (FindLiveObjects: 57.760500 ms CreateObjectMapping: 63.405400 ms MarkObjects: 1038.020300 ms DeleteObjects: 1.375400 ms) tried to play a sound at (-88.5, 0.0, -55.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-133.0, 0.1, -28.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-142.3, 0.0, -24.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-137.7, 0.1, -21.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-144.3, 0.0, -39.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-149.0, 0.1, -31.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-155.5, 0.0, -43.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-169.2, 0.1, -53.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-174.0, 0.0, -32.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (4) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-178.5, -0.6, -12.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (5) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (1) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-173.5, 0.1, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (7) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence (6) is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 4834 unused Assets to reduce memory usage. Loaded Objects now: 460798. Total: 1109.320400 ms (FindLiveObjects: 55.462600 ms CreateObjectMapping: 63.631000 ms MarkObjects: 980.151900 ms DeleteObjects: 10.074100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 460798. Total: 1102.465800 ms (FindLiveObjects: 54.456800 ms CreateObjectMapping: 60.048800 ms MarkObjects: 987.173000 ms DeleteObjects: 0.786400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) tried to play a sound at (-158.3, 0.0, 26.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 11.141300 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F70 11.42 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 803309. Total: 1265.158900 ms (FindLiveObjects: 87.414700 ms CreateObjectMapping: 84.282200 ms MarkObjects: 1091.605600 ms DeleteObjects: 1.855000 ms) tried to play a sound at (-229.1, 30.1, -168.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-218.5, 30.1, -164.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-218.5, 30.1, -164.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-218.5, 30.1, -164.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-205.5, 30.0, -154.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-190.9, 30.1, -150.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-178.7, 30.2, -141.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.9, 30.1, -132.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-138.6, 30.2, -129.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-132.6, 30.1, -119.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-127.5, 30.1, -92.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-124.8, 30.1, -89.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-134.4, 30.1, -78.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-140.6, 30.2, -73.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-160.4, 30.1, -69.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-145.0, 30.0, -66.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-104.5, 30.1, -58.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-88.3, 30.1, -45.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-100.5, 30.1, -35.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-104.5, 30.1, -18.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) tried to play a sound at (-108.0, 30.1, -3.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-127.8, 30.1, 20.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-136.9, 30.1, 30.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-145.2, 30.1, 42.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FMOD Event not found: event:/Abilities/Necromancer/Sacrifice (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-139.7, 30.1, 68.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-145.2, 30.1, 53.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-147.0, 30.1, 54.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-147.3, 30.1, 45.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-130.9, 30.1, 79.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-105.5, 30.1, 79.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-94.4, 30.1, 75.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-86.2, 30.1, 72.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.6, 30.1, 78.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-86.2, 30.1, 75.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-87.0, 30.1, 48.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-87.0, 30.1, 48.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-89.9, 30.2, 53.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-87.0, 30.2, 49.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-88.4, 30.1, 59.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.8, 30.1, 62.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.8, 30.1, 62.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.8, 30.1, 62.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.8, 30.1, 62.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.8, 30.1, 62.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-92.5, 30.1, 68.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-90.4, 30.1, 64.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-89.2, 30.1, 55.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-72.0, 30.1, 20.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.4, 30.0, 21.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-74.6, 30.1, -15.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.7, 30.2, -19.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-52.2, 30.2, -18.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-71.2, 30.1, -18.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-81.3, 30.1, -4.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.9, 30.3, -20.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-69.5, 30.1, -19.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-70.5, 30.3, -15.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-68.9, 30.2, -20.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 30.1, -23.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-44.0, 30.1, -14.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-28.5, 30.1, -3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-35.3, 30.1, -3.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.6, 30.1, -1.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.5, 30.1, -0.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-31.0, 30.1, 0.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.5, 30.1, -5.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-34.8, 30.0, 6.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-34.7, 30.1, 29.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DestructibleFence is trying to instantiate a null object on death (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.8, 30.1, 58.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.0, 30.1, 74.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-3.7, 30.1, 96.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (6.2, 30.1, 96.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (10.6, 30.1, 94.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.0, 30.1, 95.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (33.9, 30.1, 95.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (45.9, 30.1, 100.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (44.0, 30.1, 96.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (44.0, 30.1, 98.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (44.0, 30.1, 98.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.4, 30.1, 96.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 13175 unused Assets to reduce memory usage. Loaded Objects now: 464177. Total: 2892.935400 ms (FindLiveObjects: 228.173600 ms CreateObjectMapping: 80.134800 ms MarkObjects: 2464.878100 ms DeleteObjects: 119.748200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464177. Total: 1171.192900 ms (FindLiveObjects: 47.899000 ms CreateObjectMapping: 71.600700 ms MarkObjects: 1025.211500 ms DeleteObjects: 26.480700 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.772400 ms F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 8.51 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 517710. Total: 1118.686200 ms (FindLiveObjects: 44.264000 ms CreateObjectMapping: 65.642900 ms MarkObjects: 998.205300 ms DeleteObjects: 10.573100 ms) tried to play a sound at (-30.9, 0.6, 40.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.7, 0.6, 26.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-46.4, 1.0, 23.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-44.5, 0.6, 26.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.4, 0.6, 22.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.4, 0.6, 22.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.4, 0.6, 22.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 34 to 134 | Result was 80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 36 to 136 | Result was 126 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 104 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) applied ID: 18 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 40 to 140 | Result was 128 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-41.0, 0.6, 27.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.8, 0.6, 26.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-43.6, 0.6, 29.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-42.3, 0.6, 31.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.6, 0.6, 30.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.6, 0.6, 30.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.6, 0.6, 30.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.5, 0.6, 31.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1129 unused Assets to reduce memory usage. Loaded Objects now: 463874. Total: 1147.007600 ms (FindLiveObjects: 53.275700 ms CreateObjectMapping: 61.052800 ms MarkObjects: 1019.775900 ms DeleteObjects: 12.902500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 463874. Total: 1119.456400 ms (FindLiveObjects: 48.393200 ms CreateObjectMapping: 67.045200 ms MarkObjects: 1003.178200 ms DeleteObjects: 0.838900 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) tried to play a sound at (-29.2, 0.6, 38.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.852000 ms Time to load F70 12.10 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 801844. Total: 1276.548200 ms (FindLiveObjects: 87.474100 ms CreateObjectMapping: 73.240500 ms MarkObjects: 1112.497600 ms DeleteObjects: 3.335400 ms) tried to play a sound at (47.4, 30.1, 96.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (32.2, 30.1, 97.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (11.0, 30.1, 95.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (3.0, 30.1, 96.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.0, 30.1, 93.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-2.1, 30.1, 90.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.9, 30.1, 96.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-17.5, 30.1, 106.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.5, 30.1, 98.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (19.2, 30.1, 95.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (44.3, 30.1, 101.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (42.9, 30.1, 91.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2929 unused Assets to reduce memory usage. Loaded Objects now: 464081. Total: 1222.053300 ms (FindLiveObjects: 66.404400 ms CreateObjectMapping: 69.763100 ms MarkObjects: 1066.873500 ms DeleteObjects: 19.011500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 464081. Total: 1115.127300 ms (FindLiveObjects: 49.552500 ms CreateObjectMapping: 79.545300 ms MarkObjects: 985.056300 ms DeleteObjects: 0.972400 ms) tried to play a sound at (41.6, 30.1, 89.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.430000 ms Time to load F40 7.81 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 159 unused Assets to reduce memory usage. Loaded Objects now: 508533. Total: 1134.445000 ms (FindLiveObjects: 57.899000 ms CreateObjectMapping: 76.797200 ms MarkObjects: 998.280400 ms DeleteObjects: 1.467700 ms) tried to play a sound at (-188.0, 0.0, 18.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-182.4, 0.0, 27.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-154.5, 0.0, 56.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-159.1, 0.0, 97.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.9, 0.1, 101.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.9, 0.1, 101.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-164.9, 0.1, 101.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.3, 0.0, 103.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-148.4, 0.0, 85.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-137.1, 0.0, 77.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-126.3, 0.0, 72.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1546 unused Assets to reduce memory usage. Loaded Objects now: 463917. Total: 1145.832400 ms (FindLiveObjects: 50.786900 ms CreateObjectMapping: 72.029400 ms MarkObjects: 1014.001000 ms DeleteObjects: 9.014400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 463917. Total: 1089.057000 ms (FindLiveObjects: 46.341300 ms CreateObjectMapping: 62.919900 ms MarkObjects: 978.980800 ms DeleteObjects: 0.814200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.985600 ms Time to load F80 8.29 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 643397. Total: 1188.978500 ms (FindLiveObjects: 58.097700 ms CreateObjectMapping: 60.036400 ms MarkObjects: 1069.695200 ms DeleteObjects: 1.148300 ms) tried to play a sound at (-119.9, 0.6, 22.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-89.2, 0.6, 32.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-55.3, 0.5, 59.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-40.4, 0.6, 65.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-37.2, 0.8, 71.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.3, 0.8, 71.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-36.3, 0.8, 71.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-32.9, 1.3, 80.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-18.2, 0.9, 101.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-16.7, 0.5, 117.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-0.6, 0.5, 122.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.7, 0.5, 118.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (17.3, 0.5, 129.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (21.0, 0.5, 128.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (39.0, 0.5, 143.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (50.9, 0.5, 143.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.2, 0.5, 140.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (84.7, 4.2, 145.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (85.5, 5.9, 132.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (122.1, 5.7, 142.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (132.7, 5.7, 143.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (146.2, 5.6, 134.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (155.1, 5.6, 142.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (158.8, 5.5, 112.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (150.6, 5.6, 103.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.0, 0.6, 110.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (107.7, 0.5, 120.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6992 unused Assets to reduce memory usage. Loaded Objects now: 465474. Total: 1164.682300 ms (FindLiveObjects: 67.406800 ms CreateObjectMapping: 76.422800 ms MarkObjects: 1005.818400 ms DeleteObjects: 15.033800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 465430. Total: 1134.979400 ms (FindLiveObjects: 59.204800 ms CreateObjectMapping: 66.243300 ms MarkObjects: 1008.559800 ms DeleteObjects: 0.970400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) tried to play a sound at (84.2, 0.4, 114.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.759400 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F1S10 7.47 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 591119. Total: 1196.433200 ms (FindLiveObjects: 48.262100 ms CreateObjectMapping: 70.791000 ms MarkObjects: 1075.840200 ms DeleteObjects: 1.539400 ms) tried to play a sound at (211.1, 0.1, -129.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.1, -108.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.1, 0.1, -129.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (210.5, 0.0, -130.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (200.6, 0.2, -94.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (167.4, 0.1, -76.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (152.3, 0.1, -39.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (209.3, 0.1, -107.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (183.5, 0.1, -86.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (166.5, 0.1, -74.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (153.8, 0.2, -41.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (137.5, 0.1, -23.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.1, 0.1, -5.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (105.2, 0.1, -1.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (93.1, 0.1, -37.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (78.6, 0.1, -34.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (59.7, 0.1, -14.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (48.5, 0.1, 11.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (53.6, 0.1, 48.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (60.4, 0.1, 62.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (74.0, 0.1, 59.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (90.4, 0.1, 40.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (105.5, 0.1, 44.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (122.1, 0.1, 51.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (157.2, 0.2, 27.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (172.9, 0.1, 45.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (177.2, 0.1, 38.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (193.8, 0.1, 22.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (208.0, 0.2, 6.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (223.7, 0.1, -27.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (216.5, 0.1, -56.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (211.6, 0.1, -85.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (212.5, 0.1, -132.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 38810 unused Assets to reduce memory usage. Loaded Objects now: 467657. Total: 1205.287800 ms (FindLiveObjects: 82.452000 ms CreateObjectMapping: 71.675000 ms MarkObjects: 1019.466200 ms DeleteObjects: 31.693800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467657. Total: 1132.940000 ms (FindLiveObjects: 57.004400 ms CreateObjectMapping: 67.798800 ms MarkObjects: 1007.331700 ms DeleteObjects: 0.804500 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.636500 ms Time to load F80 7.28 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 648827. Total: 1246.361400 ms (FindLiveObjects: 54.779300 ms CreateObjectMapping: 64.765300 ms MarkObjects: 1125.514100 ms DeleteObjects: 1.302100 ms) tried to play a sound at (91.6, 0.5, 116.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (112.0, 0.5, 112.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (120.2, 0.6, 102.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (127.0, 1.4, 101.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.3, 0.9, 104.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2688 unused Assets to reduce memory usage. Loaded Objects now: 468053. Total: 1237.583900 ms (FindLiveObjects: 68.057200 ms CreateObjectMapping: 72.059100 ms MarkObjects: 1091.299600 ms DeleteObjects: 6.167300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468053. Total: 1130.656300 ms (FindLiveObjects: 55.900800 ms CreateObjectMapping: 61.693200 ms MarkObjects: 1012.043900 ms DeleteObjects: 1.017400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.868000 ms F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 521856. Total: 1147.784600 ms (FindLiveObjects: 55.815200 ms CreateObjectMapping: 58.890100 ms MarkObjects: 1031.860400 ms DeleteObjects: 1.217900 ms) tried to play a sound at (-30.9, 0.6, 40.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-31.7, 0.7, 31.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.4, 0.6, 35.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 728 unused Assets to reduce memory usage. Loaded Objects now: 468458. Total: 1121.128500 ms (FindLiveObjects: 46.045000 ms CreateObjectMapping: 57.910400 ms MarkObjects: 1008.779200 ms DeleteObjects: 8.393100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468458. Total: 1120.530300 ms (FindLiveObjects: 42.894100 ms CreateObjectMapping: 63.004800 ms MarkObjects: 1013.805000 ms DeleteObjects: 0.825600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) tried to play a sound at (-32.8, 0.5, 40.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.836900 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F40 7.11 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 512750. Total: 1172.605000 ms (FindLiveObjects: 61.266700 ms CreateObjectMapping: 62.383900 ms MarkObjects: 1047.813800 ms DeleteObjects: 1.139400 ms) tried to play a sound at (-188.0, 0.0, 18.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-162.9, 0.0, 45.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-148.5, 0.1, 63.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-166.3, 0.1, 40.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1376 unused Assets to reduce memory usage. Loaded Objects now: 467623. Total: 1168.458600 ms (FindLiveObjects: 52.506900 ms CreateObjectMapping: 76.627800 ms MarkObjects: 1027.410200 ms DeleteObjects: 11.913000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467623. Total: 1117.829400 ms (FindLiveObjects: 49.235700 ms CreateObjectMapping: 64.451400 ms MarkObjects: 1003.390300 ms DeleteObjects: 0.751100 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) tried to play a sound at (-166.3, 0.1, 40.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.859500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Unable to find slot or recipe for Slotname Beard Recipename MaleBeard1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MaleBeard3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename FEyebrow8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename FFace8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) [CharacterAvatar.DoLoad] No TextRecipe found with filename HidingMan (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename FEyebrow8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename FFace8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load C10 8.93 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 631639. Total: 1227.450200 ms (FindLiveObjects: 67.807000 ms CreateObjectMapping: 60.614100 ms MarkObjects: 1097.197500 ms DeleteObjects: 1.830800 ms) tried to play a sound at (46.1, -0.5, 134.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (47.0, -0.5, 136.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1486 unused Assets to reduce memory usage. Loaded Objects now: 468447. Total: 1222.181200 ms (FindLiveObjects: 64.482800 ms CreateObjectMapping: 72.180000 ms MarkObjects: 1056.144700 ms DeleteObjects: 29.372900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468447. Total: 1121.131600 ms (FindLiveObjects: 48.423800 ms CreateObjectMapping: 58.738900 ms MarkObjects: 1013.152800 ms DeleteObjects: 0.815200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.595900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Unable to find slot or recipe for Slotname Underwear Recipename MaleUnderwear (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Beard Recipename MBeard4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Face Recipename MFace10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to find slot or recipe for Slotname Eyebrows Recipename MaleBrow02 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 6.50 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 599790. Total: 1171.071900 ms (FindLiveObjects: 51.751500 ms CreateObjectMapping: 62.791000 ms MarkObjects: 1055.195000 ms DeleteObjects: 1.333300 ms) tried to play a sound at (0.0, 0.1, 0.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-1.2, -0.1, -6.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (5.7, -0.1, -4.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1157 unused Assets to reduce memory usage. Loaded Objects now: 467760. Total: 1210.280300 ms (FindLiveObjects: 76.081200 ms CreateObjectMapping: 78.216800 ms MarkObjects: 1047.576100 ms DeleteObjects: 8.405300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 467760. Total: 1116.770400 ms (FindLiveObjects: 43.007400 ms CreateObjectMapping: 61.412300 ms MarkObjects: 1011.385200 ms DeleteObjects: 0.964700 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.251000 ms Unable to find slot or recipe for Slotname Underwear Recipename FemaleUndies2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 5.13 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 521487. Total: 1149.265700 ms (FindLiveObjects: 51.274000 ms CreateObjectMapping: 62.510100 ms MarkObjects: 1034.473600 ms DeleteObjects: 1.007300 ms) tried to play a sound at (-40.3, 0.6, 35.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-37.5, 0.6, 36.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-37.5, 0.6, 36.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 725 unused Assets to reduce memory usage. Loaded Objects now: 468383. Total: 1143.623000 ms (FindLiveObjects: 48.521300 ms CreateObjectMapping: 58.237500 ms MarkObjects: 1029.868000 ms DeleteObjects: 6.995700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468383. Total: 1099.634300 ms (FindLiveObjects: 43.408000 ms CreateObjectMapping: 61.941500 ms MarkObjects: 993.098100 ms DeleteObjects: 1.185700 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 32 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.340500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F80 8.07 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 657161. Total: 1210.379500 ms (FindLiveObjects: 55.219400 ms CreateObjectMapping: 62.651700 ms MarkObjects: 1091.340200 ms DeleteObjects: 1.167600 ms) tried to play a sound at (163.3, 5.6, 108.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (174.1, 5.6, 97.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (190.3, 5.6, 105.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (196.1, 5.6, 100.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (204.3, 5.6, 101.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (239.3, 5.9, 112.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (235.1, 5.8, 106.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (266.0, 5.2, 112.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2775 unused Assets to reduce memory usage. Loaded Objects now: 468451. Total: 1221.258900 ms (FindLiveObjects: 69.964800 ms CreateObjectMapping: 79.446900 ms MarkObjects: 1065.598100 ms DeleteObjects: 6.248400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468451. Total: 1138.102900 ms (FindLiveObjects: 40.915100 ms CreateObjectMapping: 60.885000 ms MarkObjects: 1035.513900 ms DeleteObjects: 0.788200 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) tried to play a sound at (278.7, 5.9, 112.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 7.712900 ms Ice Elemental Boss(Clone)'s ability list is a different length to its ability range list (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load F90 6.33 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 563119. Total: 1164.191300 ms (FindLiveObjects: 51.676000 ms CreateObjectMapping: 62.362200 ms MarkObjects: 1049.213600 ms DeleteObjects: 0.938700 ms) tried to play a sound at (-162.8, 1.1, 72.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-123.8, 0.9, 71.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-101.9, 0.9, 48.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-146.9, 1.3, 72.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-146.9, 1.3, 72.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-126.7, 0.9, 71.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-99.9, 0.9, 37.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-95.7, 1.1, 14.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-74.1, 0.9, 14.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-80.3, 0.8, 10.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-107.1, 0.8, -14.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-91.8, 0.9, -49.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-89.4, 0.9, -47.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.8, 6.0, -69.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-61.6, 5.7, -72.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-39.5, 5.9, -81.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.5, 5.8, -89.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-95.2, 1.1, -35.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-91.0, 1.2, -38.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-47.1, 6.1, -72.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-18.8, 5.8, -88.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (10.7, 5.8, -83.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (29.4, 6.6, -51.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (31.6, 6.4, -55.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (45.4, 6.1, -62.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (69.0, 5.9, -65.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (86.1, 6.0, -73.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (94.0, 6.0, -74.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (106.7, 5.9, -75.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (120.0, 5.8, -84.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (130.4, 5.8, -87.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (125.8, 5.8, -87.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (135.2, 5.8, -82.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (110.6, 5.9, -87.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (122.4, 5.8, -81.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (127.2, 5.8, -86.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (128.7, 5.8, -83.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (158.5, 6.2, -85.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F100 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4218 unused Assets to reduce memory usage. Loaded Objects now: 468396. Total: 1161.324800 ms (FindLiveObjects: 51.852200 ms CreateObjectMapping: 59.916700 ms MarkObjects: 1036.980300 ms DeleteObjects: 12.575000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468636. Total: 1150.998200 ms (FindLiveObjects: 64.506500 ms CreateObjectMapping: 64.405400 ms MarkObjects: 1021.106200 ms DeleteObjects: 0.979300 ms) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.778800 ms Time to load F100 7.52 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 567198. Total: 1220.209600 ms (FindLiveObjects: 60.024600 ms CreateObjectMapping: 80.620900 ms MarkObjects: 1078.181800 ms DeleteObjects: 1.380900 ms) tried to play a sound at (-122.7, 0.6, 253.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-109.3, 0.6, 244.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-77.8, 0.6, 197.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-66.1, 0.6, 174.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-72.1, 0.6, 176.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-64.1, 0.6, 162.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-57.5, 0.6, 140.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-42.0, 0.6, 115.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-25.8, 0.6, 92.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-17.9, 0.6, 52.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-19.2, 0.6, 46.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-19.9, 0.6, 49.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-19.9, 0.6, 49.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (5.7, 0.6, 39.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (22.4, 0.6, 36.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (52.3, 0.6, 29.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.1, 0.6, 22.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (65.2, 0.6, 27.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F110 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2280 unused Assets to reduce memory usage. Loaded Objects now: 469745. Total: 1176.206000 ms (FindLiveObjects: 50.309800 ms CreateObjectMapping: 60.001300 ms MarkObjects: 1056.727400 ms DeleteObjects: 9.166700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 469745. Total: 1134.863900 ms (FindLiveObjects: 57.204300 ms CreateObjectMapping: 62.522900 ms MarkObjects: 1014.196200 ms DeleteObjects: 0.939500 ms) tried to play a sound at (106.7, 0.6, 39.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 29 Unused Serialized files (Serialized files now loaded: 0) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.620200 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F110 6.30 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 500928. Total: 1137.280200 ms (FindLiveObjects: 47.729500 ms CreateObjectMapping: 63.853500 ms MarkObjects: 1024.396200 ms DeleteObjects: 1.300400 ms) tried to play a sound at (-36.6, 0.5, 150.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-12.1, 0.6, 126.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-8.2, 0.6, 123.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (11.8, 3.0, 106.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (9.9, 8.7, 89.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-7.8, 12.0, 84.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:LevelUp(Boolean) ExperienceTracker:GainExpDirect(Int64) ExperienceTracker:GainExpFromEnemy(Int64) DeathItemDrop:OnDeath(Dying) Dying:onEnter() StateController:switchCurrentState(State) StateController:changeState(State) State:TryToEnter() Dying:update() State:Update() (Filename: Line: 0) tried to play a sound at (-35.0, 19.1, 70.2), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.0, 16.2, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.0, 16.2, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.0, 16.2, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-23.0, 16.2, 78.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-29.8, 17.6, 75.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-22.8, 18.3, 54.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-28.2, 18.3, 19.0), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (0.9, 18.3, 9.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.7, 18.3, -22.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (14.4, 18.3, -22.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (14.4, 18.3, -22.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1824 unused Assets to reduce memory usage. Loaded Objects now: 468609. Total: 1134.176800 ms (FindLiveObjects: 41.811700 ms CreateObjectMapping: 58.720100 ms MarkObjects: 1027.679000 ms DeleteObjects: 5.965300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468609. Total: 1161.039100 ms (FindLiveObjects: 60.502100 ms CreateObjectMapping: 65.523700 ms MarkObjects: 1034.040000 ms DeleteObjects: 0.972600 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 9.349800 ms Time to load F120 5.18 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 479303. Total: 1123.328500 ms (FindLiveObjects: 40.134300 ms CreateObjectMapping: 65.733400 ms MarkObjects: 1016.381200 ms DeleteObjects: 1.078800 ms) tried to play a sound at (-29.1, 0.8, 44.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (1.2, 0.8, 39.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (37.8, 0.8, 40.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (33.6, 0.8, 41.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (31.5, 0.8, 28.1), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (28.8, 0.8, 33.4), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (33.5, 0.8, 39.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (17.1, 0.8, 40.7), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: F40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 469532. Total: 1156.728600 ms (FindLiveObjects: 41.424900 ms CreateObjectMapping: 57.900400 ms MarkObjects: 1053.441900 ms DeleteObjects: 3.960400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 469654. Total: 1145.931700 ms (FindLiveObjects: 41.787000 ms CreateObjectMapping: 61.608300 ms MarkObjects: 1041.506100 ms DeleteObjects: 1.029400 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) Unloading 39 Unused Serialized files (Serialized files now loaded: 0) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) UnloadTime: 8.778100 ms ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0 at LadderManager+d__23.MoveNext () [0x00128] in <84a4f8bd81124fd69a0ecd6e1554a3d5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LadderManager:SubmitLadderUpdate(CharacterData) LadderManager:updateLadderForCharacter(CharacterData) ExperienceTracker:updateLadder() ExperienceTracker:updateLadderOnZoneTransition(String) SceneLoader:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: Line: 0) Time to load F40 6.99 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 513868. Total: 1198.607900 ms (FindLiveObjects: 63.089100 ms CreateObjectMapping: 76.053100 ms MarkObjects: 1058.403000 ms DeleteObjects: 1.061300 ms) tried to play a sound at (-191.8, 0.0, 22.9), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 161952 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Could not claim shared submesh buffer of size: 184272 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-185.2, 0.0, 18.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.1, 0.1, 36.5), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-165.5, 0.0, 47.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-200.6, 0.1, 67.8), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) This is a debug log (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-208.2, 0.0, 66.6), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) tried to play a sound at (-208.3, 0.0, 66.3), but none was selected, please check for an empty path string before attempting to play a sound (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1375 unused Assets to reduce memory usage. Loaded Objects now: 468732. Total: 1180.480100 ms (FindLiveObjects: 50.271800 ms CreateObjectMapping: 71.613400 ms MarkObjects: 1046.869000 ms DeleteObjects: 11.725300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 468732. Total: 1136.809200 ms (FindLiveObjects: 50.148200 ms CreateObjectMapping: 62.577100 ms MarkObjects: 1023.273100 ms DeleteObjects: 0.810000 ms) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because there is no valid NavMesh (Filename: Line: 634) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Unloading 28 Unused Serialized files (Serialized files now loaded: 0)