Mono path[0] = 'C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Last Epoch/app/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2182) Vendor: VRAM: 5991 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 1.158 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 16.263000 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Updating save files from older version (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.336900 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347875. Total: 537.740700 ms (FindLiveObjects: 13.422800 ms CreateObjectMapping: 26.949500 ms MarkObjects: 496.714100 ms DeleteObjects: 0.653900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at SafeTextFile.Delete () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.deleteSave (System.String key) [0x00011] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.DeleteCharacterData (System.Int32 slotNumber) [0x0001a] in <236958c0046747ec831030ddea13c33b>:0 at LocalCharacterSlots.deleteCharacterByName (System.String characterName) [0x00029] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSelect.DeleteCharacterClick () [0x00083] in <236958c0046747ec831030ddea13c33b>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7fa2c67d172c4f58a195d2f0bcf3e9d1>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SafeTextFile.Dispose () [0x00000] in <236958c0046747ec831030ddea13c33b>:0 at CharacterSavingManager.Dispose () [0x00023] in <236958c0046747ec831030ddea13c33b>:0 at (wrapper delegate-invoke) .invoke_void() at UnityEngine.Application.Internal_ApplicationQuit () [0x0000d] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 (Filename: <236958c0046747ec831030ddea13c33b> Line: 0) Uploading Crash Report Setting up 3 worker threads for Enlighten. Thread -> id: 2354 -> priority: 1 Thread -> id: 39c8 -> priority: 1 Thread -> id: 690 -> priority: 1